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Smurfdaddy

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  1. They should simply remove the spawn inside the railjack. It is causing nothing but annoyance. Some people don't even know how to get out of there...
  2. I just tested that out the last 2 times this happened & can confirm it works :) thx a lot for the advice!
  3. For the last 2 month there has been this weird bug plaguing the game where one of the parties involved in a trade is not allowed to put in the prime blueprint of an item because of a false MR Lock. I buy a lot of prime sets & usually face this issue at least once a day but sometimes a lot more as well. So much so that I sometimes just quit trading for the rest of the day because of it. Usually you can fix the issue by letting one of the players leave the dojo & then invite them again but that is still very tedious. I was hoping somebody else would go the extra mile & report this issue but it doesn't seem to be the case or DE couldn't address it so far (seems unlikely considering how long it has been around now). This issue is also not exclusive to me! I'm in contact with a other players that have encountered the same issue before but due to my trading volume I seem to be encountering a lot more then others. So I have compiled just todays missteps (I did 20 prime trades total) of the system down below: (All of the trades went through after doing the leave & rejoin thing I mentioned above) I'm MR30 btw... PS.: Another equally annoying bug in the game right now which is also shown in the screenshots above is the following: a lot of the time when you send another player a invite you will end up with duplicated notifications in your chat. So you invite a player once & get 2 or more notifications like these: "PlayerX has received your invitation". It clutters up the chat horrible & turns it into a huge mess >.<
  4. I still wonder why DE decided to not add the impact bleed mod for shotguns...
  5. They are still all triggered on-kill :c Seems to me like these mods & arcanes are custom tailored to SP (because of the increased spawns) but I would love to use them everywhere... Also adding something like Acid Shells to all none AoE weapons could help them out a ton or a status proc that can do decent AoE damage like old gas did so we can diversify our arsenal again. As it is we'll still be using the same weapons as we would without these mods & even be encouraged to focus on AoE weapons even more since they'll have a easy time to keep up all the on-kill buffs. Edit: Somebody else mentioned this already a bit later in the replies but I figured elaborating on it could be useful. On kill doesn't even work properly in the game all the time (if a status proc kills the enemy that kill is not considered to be done by the gun which triggered the proc). This has been causing me huge headaches with stuff like Arcane Pistoleer for example. But Acid Shells on the other hand works just fine with status procs. Please make sure if you don't want to change your mind about the on-kill triggers to at least implement it so that it works with procs too!
  6. What @FrostWalk said. If that comment was a petition I would sign that right away. On kill just totally misses the issues of guns & is in itself quite bad design. On kill stuff like acid shells is great but having to kill enemies to ramp up the dps of the dmg source itself is a very flawed design. First the mods will be strictly unusable in a lot of scenarios (open worlds, boss fights like eidolons etc) or will at least feel very clunky & second you flip the target priority on its head. Instead of going for the big baddies first u will be focusing on the trash mobs, clearing those, just so that u can deal enough dmg for the main enemy. Creating 9 times nearly the same mod just with a few differing buffs & some headshots sprinkled in there, seems like not a lot of effort were put in those mods. I was really hoping the new mods would be great but as they are they will only help already very strong weapons with AoE capabilities (because they will just kill other mobs accidentality) & still leave all the irrelevant guns right were they are. I hope u reconsider the trigger conditions for the mods a bit to make them more usable (like on-hit/crit/proc/headhsot etc) since the buffs they provide seems very nice just the trigger condition sux.
  7. Keratinos Acritor sold for 900 Vectis Acri-visican sold for 1.2k Stahlta Visi-acrican sold for 2.2k Grinlok Visi-hexacan sold for 700 Opticor Sati-critatox sold for 800 Sporelacer Visi-satitio sold for 400
  8. Please contact me via discord (Smurfdaddy#7419) or in-game if you want to buy any of the rivens! Mirror: https://riven.market/profile/Smurfdaddy Featured weapons: Acceltra, Astilla, Boar, Bubonico, Cernos, Drakgoon, Fulmin, Gaze, Grinlok, Guandao, Hek, Heliocor, Ignis, Jat Kittag, Keratinos, Kogake, Kohm, Kreska, Latron, Mios, Miter, Nukor, Ohma, Opticor, Pandero, Paris, Pennant, Phaedra, Plague Kripath, Proboscis Cernos, Quanta, Quartakk, Rattleguts, Shedu, Silva &, Soma, Sporelacer, Stahlta, Supra, Synapse, Tenora, Vectis, Vermisplicer, Vulkar, Xoris, Zarr, Zhuge All prices listed:
  9. Sonicor Visican sold for 1k Soma Toxi-satiata sold for 1k Rattleguts Visican sold for 600 Seer Saticron sold for 300 Twin Grakatas Saticron sold for 600 Velox Visican sold for 800 Kuva Chakkhurr Critatis sold for 800
  10. Please contact me via discord (Smurfdaddy#7419) or in-game if you want to buy any of the rivens! Mirror: https://riven.market/profile/Smurfdaddy Featured weapons: Akstiletto, Bubonico, Catchmoon, Corinth, Dokrahm, Fang, Fulmin, Gaze, Glaive, Grinlok, Guandao, Hek, Heliocor, Ignis, Jat Kittag, Kuva Bramma, Kuva Chakkhurr, Latron, Nukor, Ogris, Pandero, Pennant, Phaedra, Plague Kripath, Proboscis Cernos, Prova, Pyrana, Quanta, Quartakk, Rattleguts, Seer, Sepfahn, Shedu, Soma, Sonicor, Stahlta, Strun, Supra, Synapse, Tombfinger, Twin Grakatas, Velox, Vulkar, Zakti, Zarr, Zhuge All prices listed:
  11. Dragon Nikana Crita-loctiata sold for 800 Lenz Critacan sold for 300 Zarr Satiata, Zarr Visi-toxican & Hek Visi-fevacan undergoing repricing
  12. Please contact me via discord (Smurfdaddy#7419) or in-game if you want to buy any of the rivens! Mirror: https://riven.market/profile/Smurfdaddy Featured weapons: Akstiletto, Bubonico, Catchmoon, Dokrahm, Dragon Nikana, Fang, Fulmin, Grinlok, Hek, Heliocor, Ignis, Kuva Bramma, Kuva Chakkhurr, Latron, Lenz, Magistar, Nukor, Ogris, Pandero, Pennant, Phaedra, Plague Kripath, Proboscis Cernos, Prova, Pyrana, Quanta, Quartakk, Rattleguts, Seer, Sepfahn, Shedu, Soma, Sonicor, Strun, Supra, Tombfinger, Velox, Vulkar, Zakti, Zarr, Zhuge All prices listed:
  13. Brakk Visi-critanok sold for 850 Akbolto Sati-visitis + Marelok Crita-satitis sold 2.8k Ceramic Dagger Visi-vexitis sold for 260 Kuva Shildeg Locti-acridra sold for 3k
  14. Please contact me via discord (Smurfdaddy#7419) or in-game if you want to buy any of the rivens! Mirror: https://riven.market/profile/Smurfdaddy Featured weapons: Akbolto, Akstiletto, Brakk, Catchmoon, Ceramic Dagger, Daikyu, Dragon Nikana, Fulmin, Gram, Grinlok, Guandao, Hek, Ignis, Knell, Kuva Bramma, Kuva Chakkhurr, Kuva Shildeg, Lenz, Magistar, Marelok, Nukor, Ogris, Pandero, Pennant, Phaedra, Plague Kripath, Proboscis Cernos, Prova, Pyrana, Quartakk, Rattleguts, Redeemer, Rubico, Seer, Sepfahn, Sepulcrum, Shedu, Skiajati, Soma, Strun, Supra, Velox, Vermisplicer, Vulkar, Zakti, Zarr All prices listed:
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