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leachPrime

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Everything posted by leachPrime

  1. In archon Boreal hunt assassination, entering operator mode automatically rotates my camera backward. So what ends up happening is that when I want to sling forward to my destination, I fling backward away from my destination. And after I exist the operator mode and into the warframe, the camera rotates again resulting in dizzying mess.
  2. Thanks for answering. So you mean 2.14 billion damage is still possible but they won't add anything more than innate multiplier coz it's too much overkill? Edit: Also how about the mod "Killing blow"?
  3. I read the update note and I didn't quite get the slam rework. "for the sake of balance, the 2x (3x for Heavy Slam Attacks) multiplier on Radial Damage maintains the damage output without going overboard" - DE What does that mean? What is meant by "without going overboard"? Another thing is the mod "Killing blow". Does it increase heavy slam? Since they now have innate 2x(3x for heavy) multiplier, what would happen if I add mod like "Corrupt charge"? Does the multiplier becomes (2+2)x for light slam and (3+2)x for heavy slam? Or 20(light)+30(max rank)=50 which is 3x 40(heavy)+30(max rank)=70 which is 4x? Or the multipliers multiplies themselves? Like light slam with corrupt charge is (2x2)x multiplier and heavy slam with corrupt charge is (3x2)x multiplier? It's a bit confusing for me. Any explanation will be appreciated. edit: idk how to change the last question to big letters. Please forgive me.
  4. Bringing this up again. I was right about pulling enemies, status immunity armor and health scaling.
  5. Still not fixed. Dying and reviving definitely solve the issue.
  6. I don't even know it exists. But now you've said it, i'm not gonna farm it.
  7. Cambion drift. If i somehow ragdoll myself into the exocrine, then for some reason, i can't get up and mission instantly fails. Then I get teleported in the glowing sphere which is in the waiting room. Same goes for Latrox Une and that grineer guy. They get launched by yellow eximus. And if they somehow end up in the exocrine, they die. And the mission instantly fails. That's so stupid. Let me get out of the exocrine. Or make the 2 npc immune to knockdown. Edit: Not only that. I can't control npc getting launched. Once I go into the yellow circle, they are already in the air, flying.
  8. Update: I got all the parts. But the point still stands. It's the most painful farm so far for me.
  9. You're right. I shouldn't burn myself out. But it's because I don't have time to play. I just wanted to finish once and for all.
  10. They can't. Because they have diluted the reward pool with so much unnecessary sh**t, if they decided to do that, they would have to fill the entire screen with the rewards.
  11. Yeah. All a player need is MR16 and he would have already unlocked pretty much everything at that point. At this point, it's my fault to listening to those snobs.
  12. I agree. Ever since I started Warframe, the game is always trying to make me spend so much time unnecessarily. So I didn't. But the game became MR race everywhere. Now, everyone sees low MR like a noob(sorry I had to use this word) even if they were able to take on Archon solo and killed a million enemies. I am farming MR now and just realized how painful it is. I should have just stick to MR17.
  13. They drop from C rotation and to get to that point, you have to play nearly 20 minutes. And for what? To have a 10% chance of getting a part. Even more insulting is that, if I were unlucky, I get the most generic thing even a newbie can farm. Basic lens. Talk about reward dilution. If you want to get lucky? Lucky 5 times. The average person will get one part in 13-25 runs. Let's say it takes 25 runs for each. There are 5 parts. 25x5=125 runs. 125x20 minutes=2500 minutes. 2500/60= 41.7 frickin hours. Bruh what? That's assuming I am guaranteed get each part for every 25 runs. What's more insulting is that those weapons are mediocre at best. I am not getting back for how much time I spend for each of them. Oh how about I buy the parts from other players? Yeah good luck trying to figure out why the one part is 20p and other part is 50-150p. I want Yonta to sell these parts. I am fine with farming Gyre and Alternox. At least they are so much faster to farm. Just make her sell Aeolak parts and Hespar parts. Or dilute the reward pool with greater lens. Or make the rotation AABCCCCC..... Something? I'd love to have endless C rotation. It's time to change. This pain has been going on since the zariman update.
  14. Slash shouldn't be nerfed. The only thing the game needs is the return of other status full effectiveness. If slash was nerfed then I can't imagine how many players DE would lose.
  15. I think "Overkill" is an understatement for me. I use an multishot, CD with a negative riven on it. In Circuit we have extra hit with cold and corrosive. Do you know what I can kill with one shot? Level 3000 Thrax. Bruh
  16. You honestly don't need slash in new incarnons. I use Xata's Whisper with Telos Bolter incarnon without HM. It still one shot level 1000 enemies if you manage hit the head. Imo, weapons with condition overload(including guns) that proc so much status in very short amount of time is still better than Viral and HM.
  17. Thanks. I'm not used to using the forum. I wanted to give him a active playstyle. So I thought energy regeneration would be better. I agree he can use Rage or Hunter Adrenaline for energy regen, but my idea is to freeing up those slots for other mods. I also agree with Sarcophagus. It is his only unique ability in the game and making it actually scales would make it really good. For me, no. And many players don't know that it can be done. Why no? Because I have to interact again. But maybe that's probably me. Yeah that would make it good too. I can honestly remove it entirely. But i'm not sure why it made you chucke. I can remove the damage reduction. Why another tap/hold? Well I didn't want to remove his devour thing. It's cool. But his old one holds me in one place for so long. How about this? I will remove his mind control thing. Nothing to disagree here. I legit forgot about that. I can make it a only heat damage with extra hit removed. But what do you think about glass chance? Ok. What if I remove the damage reduction thing from 2nd? I have to agree. I even had a second thought before I posted this. It's a bit too much. I would honestly remove eximus ability damage absorption, death cheating and retaliation. Status immunity and health regen should do just fine imo. The reason I add health regen is to completely remove the idea of having Arcane grace and leaving that slot for more useful arcanes. Ok. I agree with AoE damage. But only weapons shouldn't be called braindead. AoE that deals damage are all braindead imo. Including abilities. Like Harrow with Gauss ability(i forgot the name) So how about "Primed sure footed" that promotes all frames braindead playstyle with AoE weapons? No I'm not arguing with you. I honestly want to know how it should be handled. Fair enough. But I've seen some MOBAs do this. Like a tank ability is scaled with his armor and health. So I thought it could be an idea. Ok so how about making a direct strength and duration modding stronger than shoving health and armor? Why not that much health? Only he can reach that amount of health in the game. No other frames can. So imo, that is not the norm. I would be back to the previous problem. Being tank and useless. And honestly I think just make him an ability frame. Thanks. I really didn't know I could do it. Appreciate that.
  18. I think overguard is a bit overuse now. But it can also work because it is still a active playstyle. But my idea is to make him viable in high level missions. Like Voruna or Citrine, I'm going with a safe path. And the idea of ability strength and ability duration scale from max or modded health/armor should be really considered.
  19. I honestly think I should have posted this on "Off topic". But I can't delete this now. Edit: Thanks to people commenting me what to do, i was able to tell mods to move my post and they did. Yey.
  20. (please don't cringe XD. I tried my best. I left some numbers as x because I don't know how to balance things out). Feel free to disagree. Passive- Inaros gains energy regeneration everytime he is hit by any type of damage including status for 10 seconds. 0.1 regeneration per hit. Capped at 10% energy regeneration per second. Passive timer refreshes upon hit. 1. Desiccation(tap)- Inaros sends out a wave of hot sand that deals heat and true damage. The area of the sand wave scales with ability range. The damage scales with equipped melee mods. 1. Desiccation(hold)- Becomes a raging sand storm that drags everything in it's path, pulling enemies and stunning them. Stripping enemies of their overguard. The ability is stopped when the hold is released or running out of energy. The flying speed scales with casting speed. The range scales with ability range. 2. (Rename) (tap)- Inaros shoots out a sand projectile that corrodes his enemies' mind, turning them to his side, providing firepower, revive to Inaros and aura of additive damage reduction for (x)s. Maximum of 4 enemies. Allies will devide and share the damage reduction based on number of turned enemies. 4 enemies will provide full effect of damage reduction. After the limited time, they will fall to their death as it depletes 100% health. (What I mean is if there is only one turned enemies and there are 4 players, each player will get 5%. If there are 2 turned enemies each player will get 10% and so on) Full bonus of additive damage reduction- 20%(4 enemies won't provide 80%). The bonus on a warframe won't make its final reduction pass 95%. Damage reduction and puppet damage scale with x% max armor(as ability strength)(direct strength will be taken into account). Duration scales with x% max health(as ability duration)(direct duration will be taken into account). 2.(Rename) (hold)- Inaros will pick up and devour an enemy that is unfortunate enough to stand in his way. While devouring, the lifted enemy will act as a shield, preventing all damage coming from where Inaros is facing. After devouring, the flesh of his enemies provide him with reload speed, attack speed, movement speed, sprint speed and casting speed for (x)s. Unfinished enemies are turned into his allies. Devours 10% hp per second. Cover angle scales with ability range. Speed bonus and devoring rate scale with x% max armor(as ability strength)(direct strength will be taken into account) and x% max health(as ability duration)(direct duration will be taken into account) 3. (Rename)(subsume)- Inaros coats his weapons with hot sand adding extra hit with heat damage for a (x)s. Enemies hit have a chance to become glassed providing more damage. Extra heat- x% of his final damage. Glassed chance-10% of each attack(does not consider multishot)(does not consider the extra hit from ability)(only consider the one ammo used or one melee attack)(not aoe, only direct attack) capped at 30%. Bonus damage on glassed enemies-100%(calculated after the extra hit) Ability scales with x% max armor(as ability strength)(direct strength will be taken in to account) x%max health(as ability duration)(direct duration will be taken into account) 4. ("Rename" Armor)- Inaros covers himself with ancient sand that hardens when summoned, providing himself and allies with immunity to all status effects(including knockdown and stagger), eximus ability damage, provide 6% health regenaration in x range for 60s. But only Inaros in this armor can cheat death once every 90s. All ememies that attack him will be splashed by hot sand, setting them on fire. Ability scales with x%max armor(as ability strength)(direct strength will be taken into account) x%max health(as ability duration)(direct duration will be taken into account) and ability range. Fire damage scales with equipped melee mods. 1st augment: Enemies hit by sand storm will have their armor and shield stripped. 2nd augment: Turned enemies will perform objectives. Turning off alerm, activating life support when below 30%, defending target, reviving target, reviving allies, hacking holding cells and stealing enemies informations. 3rd augment: I cant think of it. 4th augment: Ability will auto cast itself at the start of the mission and whenever it runs out of time. Feel free to comment, suggest and rebalance. I think I made him too op lol.
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