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Hawkeye2404

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About Hawkeye2404

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  1. Most sentient enemies posses a core and can adapt to damage. But then there are also some of them that have neither a core and also cannot adapt to damage (like the Brachiolyst). But what if we had an in-between enemy? It has a core, but its core is small and fragile. It can adapt to damage, but not to the full extent of some of its more powerful brethren. It can only adapt to 1 new damage type every 5 seconds. So it can adapt, but it will adapt to damage types at a much slower pace. And it will begin losing some of its adapted damage types over time if it does not keep receiving damage o
  2. I like the sound of that. Maybe not all of them at once, though.
  3. In regards to your idea for Meat Hook's first augment mod, I've thought of some changes and additions: Grineer enemies give a temporary buff that makes a certain portion of her damage ignore armor (or something along those lines - your damage "bleding through" enemy armor. An alternative is that it simply increases her melee and ranged damage. Infested enemies give her a temporary increase to her melee and ranged attack speed. Animals give her a temporary increase to her critical chance and critical damage. (Animals should for the purposes of this buff be treate
  4. Yeah, it is indeed quite weird to me. But some people say that it is just a bug, so I'm pretty confident it'll be changed sometime in the near future. But I don't think they could use health orbs very well anyways? Health orbs restore so little health, and there drops so few of them, that I don't think they would make a whole lot of a difference. I could be wrong though.
  5. Well... I am speechless. I really love your idea! But I'm unsure about having to crouch, slide or bullet jump through the mire/fire to gain the buff. I think you should get it just by standing in it? And about the Arquebex - In its current state it is way OP. I am convinced that it will be nerfed in the future. And then once it gets nerfed, then it would be fine for it to recieve the buffs as well. PS Go post it in the feedback thread, yeah! For example, you could post it in these places (at the very least, post it in the Orphix Venom Feedback Megathread):
  6. I love the idea that Necraweb has different functionality based on whether you shoot it mid-air on just toss it onto the ground. Having to choose between defense or offense sounds like a good idea. Perhaps the armor buff should be changed slightly. I think the two different functionalities of the ability should be kept to the same theme - one is strictly defensive and the other is strictly offensive. So either the armor buff should be moved to the defensive side of the ability or something else should be done with it. If the offensive side of the ability also have armor in addition to the
  7. I was also thinking that Necraweb could provide you some sort of buff or heal you when you stand in it. But I think your new passive ability for the Voidrig should be incorporated into Necraweb's base functionality. He should get another passive ability. Your other Voidrig ideas are also good. Storm Shroud's change I wouldn't mind, and I think Gravmines does need a bit of a buff. As for your ideas for Bonewidow... I don't own her and I've not yet piloted one of the abandoned/deactivated Bonewidow necramechs that can be found in the event missions and in the Cambion Drift. But I'm busy cra
  8. Perfectly fine to link your thread here. In fact, I was on my way to encourage you to do so just when I noticed you'd already done it. In response to the ideas contained within your thread: I was also thinking that Necraweb could provide you some sort of buff or heal you when you stand in it. But I think your new passive ability for the Voidrig should be incorporated into Necraweb's base functionality. He should get another passive ability. Your other Voidrig ideas are also good. Void Shroud's change I wouldn't mind, and I think Gravmines does need a bit of a buff. As for
  9. A request I'd like to make is that these new Sentient enemies be implemented into normal gameplay when the event is over. They're too good to be just thrown away after this. Find them some home outside of the event. For example, they would be right at home in Empyrean missions where there are Sentient Anomalies.
  10. I love you guys's ideas! All the recovery times/pauses that are everywhere sure are annoying. I understand how they are meant to reinforce the clunky/slow feel of the necramech, but there's no need for them to be so long and annoying. The pauses could be made much shorter and still serve the same purpose.
  11. Your idea for Father's reaction to the situation is spot-on. Nice! I was also quite surprised when I tested it and realized that the Necramechs can in fact not pick these cores up. As you said, it might be a good way to help make up for their minimal ways to heal up.
  12. Noooo. I was looking forward to using them. Guess I'll have to wait.
  13. Same thing keeps happening to me. Tested with a friend and made the same observations: I can put the Prisma Dual Decurions in, but without putting in some other item/mod, the "Check When Ready To Trade" button doesn't work. My friend cannot actually see the Prisma Dual Decurion at his end. Even if I put in another item and perform a trade, the Prisma Dual Decurion doesn't get traded. It stays in my inventory. I demand that DE either fix this bug or give me my 60 plat I was going to get in a trade with another player. They can keep the Prisma Dual Decurion for thems
  14. 1. How easy was it to understand the new Operation and what you have to do to succeed? The biggest issue was figuring out how to kill the Orphixes. To many people it is not very obvious that you gotta shoot the glowing orb. It is never explained to you (or if it was explained, then it was not memorable, and thus needs some work). 2. How was using a Necramech in a “normal” tileset? The doorways are way too low. Either make the necramechs crouch-walk when they go through a doorway or make the necramechs a bit smaller. 3. Did you have any difficulty finding or using a deactiva
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