(XBOX)O37GEKKO
Xbox Member-
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Everything posted by (XBOX)O37GEKKO
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that would be kinda cool though.... *HEY PABLO?*
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(XBOX) Update 33.6: Echoes of Duviri
(XBOX)O37GEKKO replied to [DE]CoreyOnline's topic in Xbox Update Notes
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New Kuva/Sister weapons (that aren't just adding a prefix and stats)
(XBOX)O37GEKKO replied to Seele's topic in Fan Concepts
Kuva AkStug -
angriest are the gamers not enjoying warframe for whatever reason
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Can DE fix overguard already? And Gas damage too?
(XBOX)O37GEKKO replied to Traumtulpe's topic in General Discussion
no. gas is gas -
What's going to be the Big Reveal at Tennocon?
(XBOX)O37GEKKO replied to (PSN)OptimumEnergy's topic in Fan Concepts
new steel path circuit non-optional passive -
need help with steflos meme build [many help accepted]
(XBOX)O37GEKKO replied to (XBOX)O37GEKKO's question in Players helping Players
yeah i lost interest when he repeated himself... and his builds were generic and lazy... -
need help with steflos meme build [many help accepted]
(XBOX)O37GEKKO replied to (XBOX)O37GEKKO's question in Players helping Players
im thinking grouping enemies, for instance with larva... then jumping to max conditionals.. if i did the math right id need 17 enemies grouped to jump to max bubble size and flight time... but that's assuming multi procs are possible, if they have to be in series, it wont work... -
need help with steflos meme build [many help accepted]
(XBOX)O37GEKKO replied to (XBOX)O37GEKKO's question in Players helping Players
that means like with 2 multishot, two inline "parallel" shots like this: || (opticor) as apposed to this: \/ (exergis) i guess the real question is "can i ruin its accuracy, add multishot... and get a giant kompressa?" the lifespan of the projectile is capped at 10 seconds, assuming it hits the required number of enemies... that much is clear on the wiki... projectile speed only effects how far it goes, and how fast, not how long it potentially lasts, what the wiki doesn't state, is whether hitting more enemies, scales the projectile size, or if its size scaling is capped alongside the flight duration conditional. the punch through question was asking if more punch through lets each instance of conditional flight duration proc more than its innate... in theory, if it does... punch through would allow you to build for stupid long range... or increase the duration cap on a slowed projectile. this part of your answer was helpful, but raises more questions related to the multishot part of my post... -
need help with steflos meme build [many help accepted]
(XBOX)O37GEKKO posted a question in Players helping Players
so im building a steflos, ive got a stupid meme build idea, but theres no info on the wiki about mod interactions etc. wondering / hoping some lunatics have already messed around with it and could possibly help. ? - [vicious spread] (ive tested this mod but wondering if theres any other way) to spread multishot, or if the steflos has "opticor syndrome" and only shoots parallels. (also does +/- spread do anything to the initial projectile size? i couldn't really tell) ? -[riven mod negative] wondering if -projectile speed can turn the ball into a slow moving alternox variant (kinda hoping someone has already tried this/ has one, and can share riven neg value) ? -[punch through] wondering if punch through can effectively increase the conditional flight distance (assuming increased projectile speed), by increasing the number of enemies that can extend the distance, per instance.) ? -[multishot] do multishot instances share the conditional flight times, or are they separate? my build intention; is to maximise the projectile growth, either with a super fast projectile, or a slow moving projectile... on the wiki, there is a value of maximum flight time of 10 seconds, but it doesn't seem to have any restrictions on how massive the bubble can get. any help would be appreciated.. the wiki page is not very informative thanks in advance 🙂 -
Qichi-Deno, the Dreamer - Warframe Concept w/art
(XBOX)O37GEKKO replied to Aeratin's topic in Fan Concepts
someone already posted a mini bug-insect "undocking" concept... I'm not saying you ideas bad, just there's already been a massive thread of people responding the same... (mechanics... not humanoid... blah blah bleh) also, we already have an eidolon sentient frame... and a sentient frame. -
Give me some warframe ideas (let’s make some warframes
(XBOX)O37GEKKO replied to Mobius_live's topic in Fan Concepts
Tsukuyomi isn't a girl. if you want a female moon goddess frame, someone already posted Chang'e. -
New Archgun Concept Revival [Fusion Thrower] Ambulas Laser
(XBOX)O37GEKKO replied to (XBOX)O37GEKKO's topic in Fan Concepts
i was thinking maybe an overheat - scaling damage - cooldown mechanic... like a railjack gun with more damage at higher temp ik... i noticed that, i just thought it would look cooler upsidedown -
im reposting an idea i had posted for an archgun awhile back Ambulas wields a continuous laser beam called a Fusion Thrower... i've always thought it would be super fun to use it as an archgun... the basic idea would be to invert the cannon, and mount a heavy gun rig to its underside, so you hold it like the kuva ayanga... it would be cool to add a whole mini quest to go fight ambulas, and then get ruud zuud to build the rig... but alternatively; we have the kuva ayanga archgun dropping with liches, so maybe it could be added as an new Tenet weapon with sisters in the future.
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New Kuva/Sister weapons (that aren't just adding a prefix and stats)
(XBOX)O37GEKKO replied to Seele's topic in Fan Concepts
i can see your idea more likely to translate into an incarnon form korrudo... they're already running 200% reds and hit like a truck... a kuva variant would just nerf the disposition and the korrudo are great how they are. also, korrudo are kinda hard to get, really low drop rate on domas... if a better kuva variant was more accessible through liches, they'd lose their exclusivity. -
in theory, if DE reworked hildryns subsumable pillage... separated her dr/resist/armour scaling overshields into a separate type of overshield, (different colour) applied those unique overshields to the subsume... you could improve overshield gating for everyone, without changing too much of any frame. i still think we need anti-flak plating from conclave tho..
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ngl as someone who started as a volt, many MANY years ago, long before gyre or gauss... i find this offensive. and neither of those frames are anything like volt. shock isnt only used for shock trooper, i use it as a subsume to proc arcane stretch. also, right now, EVERYONE gets hit hard with blast procs. period... -there's a fix... put the conclave mod anti-flak plating into the origin system so our adaptation can overlap. even though im a 65.3% used base nova main... volt has a special place in my arsenal... and he's always going to be just perfectly glorious how he is. embers and limbos reworks were because the way their kits were used with their initial designs, were broken as f... volt isn't. if you really like a frame, you wont be brainstorming reworks, you'll spend most of your time on warframe, optimizing your build to your playstyle, regardless of how their kit works... *head nods to all the mains*
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My idea on how to keep the “Umbra” theme going
(XBOX)O37GEKKO replied to (PSN)iCoffeebean07's topic in Fan Concepts
you want lore that makes sense? hold onto your mind-butts kiddo, there's a story arc coming... the Tenno have the operator and the drifter. Umbra is the Latin word for "shadow". Umbra has Him: -
Poseidon: Water/Electric frame with an Exalted Trident
(XBOX)O37GEKKO replied to KrasherK's topic in Fan Concepts
i could honestly see this entire concept getting combined into an exalted trident for hydroid, that lets him imbue electric effects and summon puddles -
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female oberon. approved.
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awhile back, I posted this weapon concept and at the time, it was met with disapproval due to proposed forced bleed procs on a melee weapon. however, since the incarnon furax now has the flashing bleed mechanic, my idea doesn't seem so farfetched anymore, and I'm reviving my weapon concept. BOKKEN A bokken (木剣, bok(u), "wood", and ken, "sword") (or a bokutō 木刀) is a Japanese wooden sword used for training in kenjutsu. - a completely blunt nikana, - similar stats to the dragon nikana but with 0% status chance. - pure impact damage on hit, - forced bleed procs that tick faster for a short duration, (similar to the tysis unique corrosive procs.) - forced ragdoll on heavy attacks with consumed combo - sound effects like the bo staff, satisfying wooden bonk. and a loud thwack on heavy. it is my dream to one day bash the crap out of the origin system with [blind justice], and a wooden stick. i hope everyone likes my weapon concept 🙂
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the greatest ephemera concept ever. (full body attachments)
(XBOX)O37GEKKO replied to (XBOX)O37GEKKO's topic in Fan Concepts
holy auxiliary slot batman! apoxys onsie intesifies