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CephalonCarnage

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Everything posted by CephalonCarnage

  1. Are we thinking of the same node - volatile, where you destroy the pipes? That cxan easily be done just with warframes (and i'd say is easier as the mobility is more important). The biggest problem players make for themselves in volatile is shooting everything without thought. You have to keep the heat level within the bars, and too many players just have a "see waypoint, shoot waypoint" attitude not realising they're making it harder for themselves doing that.
  2. It isn;t really a forced role, usually the "engineer" role had other things to do as well and could turret as much as he liked between patching, forging, beating off boarders. It was a pleasant change to be tasked with support though, I think WF would be better if more modes emphasised support over death more. That is what clans are for. There are plenty to choose from, but the Darkstar Gladiators will have you, when I pop up and say "RJ time" there's always a couple who immediately want to come along.
  3. I play RJ occasionally. I do it for the co-op play, as there's nothing else in warfra,me that compares. I do wish they hadn;'t nerfed the co-op feature to make the RJ more solo friendly, the old games of 4 players needing to manage 6 things at once was a thing of beauty. Losing Gian point wasn't that big a deal, it was just used for grinding anyway.
  4. I'm looking for where you're getting your info from to make such a bold claim. Where is the source for this assertion, how do you know that they are left behind and not there waiting for an attack order? What make you think that empty ships are not interactive areas? The game already has abandoned (ie empty) ships that are interactive all through the void, and infested nodes. So for you to make such a claim needs ot be backed up with some proof. Perhaps you should have followed the link and read the article to stop yourself dribbling into your keyboard as you typed that. If you had, you'd see that the story does not come first as they have multiple teams working on multiple features at the same time. I don't know why they are set up like this, but they are. So your claim is just another bad take from you based on no knowledge of how DE works, you just make poor assumption after poor assumption and you do it in an awfully immature argumentative manner.
  5. lol. you asked for quotes about covid, and when got one you change the goalposts to require a different subject. Isn't that called gaslighting? new players are fine, if you can't understand how a ten year old game still exists then there's no hope for you.
  6. I didn't say "new players are doing fine" in any reference to player count or retention, I said "New players are fine," You can make up whatever context you like, which is ironic after you go on about objectivity, but the context I had was that new players can play the game without any worry that old players are not playing alongside them. That should be obvious from what I wrote. The devs have said that Covid impacted their ability to make the quest. If you must have sources like that matters, try reading what Rebecca said regarding covid. and a quick net search later, we have a dev describing covid's impact on Deimos and a delayed Duviri/TNW.
  7. 1. The idea that spliitting the player base into 2 is bad is false. We all know there is a power imbalance between new and old players, and taking the "nuke everything while the newbie looks on asking why are there no enemies" away is a good thing. I am pretty certain it already happens, lower level players are either non-existent or I am matched with players of a similar level to my own in pub matches. Already we also have the New war assets change randomly depending if you're a host and have played it, new players used to frozen Orb Vallis would get confused if it suddenly was all slushy and warm so they don't get to see it. The playerbase is already split. Saying steel path split in two is part of this problem is dumb. Experienced players playing 2 different steel paths make zero different to new players. New players are fine, they progress the old game until they are old players and then the problem stops as they can play any part of it. 2. DE rushed it. you want objective facts to say this. There was covid and we all know that impacted decision making, they couldn't get the voice actors in studio and had to make do. They also forgot the paracesis existed. All that build up in the previous 3 mini teaser quests to make the thing and then they didn't even expect you to have built one to start this new quest. Theyremembered to make you spend plat on a Railjack and Mech though. The disconnect between the 3 mini quests and TNW is so large its lke they are for different things. (Which I believe they are - the 3 old ones were for a continuation of the WF story that was dropped or otherwise changed to become Duviri and then they were not relevant to the new storyline, but that's my speculation) I'm sure they planned Duviri. The New War was just a way to end one storyline and start their new one based on Duviri. Whether because they were bored with warframe, played Elden Ring too much, or just thought the power creep had gotten so out of hand they had to start afresh is debatable.
  8. Just wait until you see the Baldur's gate party with the naked halfling character!
  9. He refers to the recent controversary where a thread was locked. Details about it here:
  10. Warding halo has a 3 second invulnerability when cast (to absorb damage into a bigger halo) and a 1 second (IIRC) invulnerability when broken to cast again. So technically if you're being blasted by l1000 heavy gunners you should be able to cast halo under fire and get a several million strength halo. I don't run such levels as i consider it pointless, but i have has several hundred thousand strength halos. So if you have the energy, it should be better than shield gating.
  11. best way to do that, without affecting the new players, is to allow a restart so you can play it all over again but 2nd time round with rebalanced damage etc. If you don't want the challenge after playing through normally, then you don't restart. If you do, the game awaits all over again. Everyone wins then and it builds on the success of the game as a whole.
  12. Profit isn't always a good thing, look at Apple charging you for stuff you don't need or want and forcing you to buy new stuff when the old gets grubby. I noticed something from the charts that doesn't look good. July is traditionally a good month for DE, whether its holiday season or some fancy update that brings all the boys to Wisp's ... yard doesn't really matter. The difference in average players: Jul 2023: -5.5k Jul 2022: +2.5k Jul 2021: +12k Aug 2020: 'cos covid delayed things so August was the July that year: +20k Jul 2019: +13k Jul 2018: +20k July tempts everyone back, but this year they stayed away. Big question is why so bad. Have we run out of content to bring players back, and not attracting enough new ones? The Duviri update didn't bring in 20k either, its a bit of a failure given the marketing spend on it. I have a feeling Duviri wasn't the great success for new players, and also wasn't enough to keep old players around. But that's just my hunch. No matter the above though, DE should not chase whatever is du jour. ARPG is the hoit thing, well Elden Ring was the hot thing last month, and they chased that tail to mediocre success. If they chanse the Baldur's gate tail it'll be a huge expense for also limited success. DE has an IP they should chase. Ninjas in Space. There is nothing to compare to that unique selling point. DE must (IMHO) get back to its roots of doing the thing that made it popular in the first place. Forget other games.
  13. If we're considering how to update it... well then, perhaps shift it to winter and turn it into rounds, each one gets different weapons: round 1 : stug-snowball fest. round 2: alterox snowman blasters round 3: sibear icecream cones and every warframe gets Vauban's slippery-slope mines to deploy.
  14. Do not do any of this. If its a new player, you go to the plains, and you'll find yourself in a random bounty. I've been there myself, open the gates, think "what's this" and see a waypoint market 2 km away. This was before the blinkpads.. no hope of getting there. So now i'm in a bounty and no way of doing anything. The problem lies with DE's matchmaking and mission joining design on the open worlds. So all you can do, is ignore the other players, play for yourself and if they're not doing it, fine. Leave, abort, complete the mission and don't do any more with them. Whatever makes you feel good, but don't be too quick to blame them for things that are not necessarily their fault. Ps. the best way to getr standing IMHO is conservation. on the plains you don't even need to hunt the critters, just fly around with the tranq waiting for the animal noise to indicate one is nearby.
  15. Its always a new event for some people. just because you've played it all, been there, done it and got the t-shirt doesn't mean its a trash event. We all did it, I got the beach balls, it was fun. But it seems nothing is ever good enough for some on these forums.
  16. Broken tenno sword is the Paracesis. Incarnon paracesis might just be good. If not, you probably want the Masseter - that looked good, with fire status you could spin around and look like a firework going off!
  17. All this. And you could just look in the codex for the in-game, official, no-room-for-argument, canonical answer.
  18. no, there are 2 different items in the menu. "orbiter" and "landing craft". You do recognise that these two represent 2 different things, right? You also recognise that the "thing" you walk around in, is not the small landing craft you see in the cut scenes because that craft is tiny and you are walking around something much larger. You can see the orbiter in-game. You're in it. I don't have to go outside my house to view it to know that I live in a house. I have not mentioned the wiki or any on-game concept to you. I think that is just a bridge at the top of the orbiter, not a different one. I know, the Drifter camp has the silly teleport thing because they messed it up by smashing the bridge section (which you can see is part of the orbiter as you stand in its wreckage) but still needed to keep the navigation section (they should have cut a hole in the side, or created a ramp up into the orbiter). There is a ramp in the railjack too - you go down to the engineering section, just like you do to get to the foundry and arsenal in the orbiter. the landing craft is too small to stand up in. You can see this in the cut scenes, its pretty much a flying coffin. It can't be any other way - my mantis lander is even tinier, and don't get me started on the idea that the grineer landing craft docks with the orbiter! They must be attached like the railjack even if old lore says otherwise, and have "magic bigger on the inside" nonsense going on too.
  19. try a foot pedal. TBH DE should have a look at all the alt-fire systems, some like the kuva quartakk change how they work if you're aiming or not, bizarre choice. The basmu surely should have the explosion as the alt-fire and beams as primary.
  20. but even you must have looked at teh landing craft's size in the load/end cutscenes and thought "hmm, that looks awfully small to be the thing I walk around in" Also, there are separate options for "orbiter" and "landing craft" in the main menu. If you decorate your base, or select a new landing craft then this should be obvious. If you look up in the orbiter, you cxan even see the railjack connected to the orbiter via a docking tube. it has no place in combat, it isn't a warship, cloaked or not. It is a mobile space station. A trailer-park mobile home in space. You want to go planetside, you get on your bike (aka landing craft), if you want to go work you get in your work van (aka railjack) and go do your day job.
  21. You absolutely do not need to shield gate. You might if you have a squishy frame, but I completed the SP starchart (almost) solo with Nezha. No shield gate, did use a subsumed gloom a couple of times though. If you have a few archon shards you can stick those in for extra armour or health which can help a lot for frames that are really squishy. Generally you want to keep moving, or snipe from a distance with a slash procs. If you hit them with rad or heat damage they'll stop shooting at you for a while too, which I think is very underappreciated. wisp goes invisible to enemies while airbourne, so parkour a lot and they'll stop shooting at her too.
  22. Sounds like the old Tower assault thing , where you go through an Orokin Tower to reach ever higher levels, picking up weapons and mods along the way. But the problem really fails when the rewards are mentioned. If you truly want an end-game system, it has to have an alternative to resources in the game. Rankings, leaderboards, codex unlocks, cosmetics, stuff like that are far more preferable to another game mode where the only incentive is to grind out stuff. while the circuit is a feeble attempt to do something like this (and the tower assult is difficult to implement if you stop to pick up new weapons and even more difficult if you stop to mod them) I think a better end game would be to start over. DE should allow you to keep the plat and bought items, and reset you to MR1. Then you can play all the content all over again, enjoy the challenge and progression all over again. Every other game does this - you reach the end, its no longer fun, you start a new game.
  23. The spawn rates are still less then for a squad, but you have to get creative and move a lot. If you take Vauban (always a good choice) or Frost you can drop defensive abiltiies that slow them down. Take wisp or volt and have them dance the electic boogaloo, Add specters and an AoE weapon like the Ogris to proc heat on them, and the rest is just a frantic rush from node to node until the timer hits 100%.
  24. no, you haven't. The "pickable stuff" is somethign that disappears when you run over it. its not like a canister you can pick up with an X on it when you get close (obvious show not tell) but in this case its different to what you expect from other gameplay - so what do you do if you run to a thing and it just disappears? Assume you've picked it up and now need to throw it? You only know to chuck the "magically disappearing thing" that because you read it in the wiki. If that's the mechanic they put in, then they need to also explain it in some way. if he does his horizontal swing, you die unless you jump up. If he's swinging vertically, you die unless you jump away. if you're unlucky and jump off, he can still get you swinging vertically (happened to me, I was not expecting that but not surprised either)
  25. There are trees growing on top of the crashed sentient spacecraft on the Plains. They don't grow in a week. A year maybe if the attacks came just before spring, but more likely a couple of years.
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