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Flustershy

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Posts posted by Flustershy

  1. 1 hour ago, Archwizard said:

    In Nekros' case, it's not meant to be a dedicated CC skill, just a snap "Oh Sh!t" button for Nekros to clear enemies out who get too close to him. It could also be used to troll by forcing enemies to run for their lives; A.I. will often attempt to flee not only LoS but entire rooms while Terrify is active, which means chasing them down.

    In Vauban's case, because Bastille can affect a massive area at once and has a frightfully long duration, during which it continously applies its CC effects to anyone who enters - unlike Sleep Arrow/Rest, which only CC on immediate activation. The target cap was introduced to Bastille because, like Duration-based Snow Globe, players originally just dropped it on an objective and AFK'd for 40 sec; while you could do so with Vortex as well, its greater cost means it's less sustainable and until recently its duration and area of effect was lower.

    In Frost's case, Freeze is literally the first skill in Frost's kit, which you're comparing to Petrify -- Atlas' third ability and a cone of effect. If Frost needs to CC a grandiose number of targets, he has Avalanche, which is significantly stronger; however, I will agree that the result has made Freeze somewhat redundant in Frost's kit, especially since its more focused effect is weaker than Avalanche's widespread one.

    I can understand Vauban to a degree (even though his vortex can just do what bastille does...)

    As for frost I was more having an issue with the whole freeze mechanic of the first skill, as you said it is pretty useless when avalanche is around, I was comparing it to the fact that petrify effect is just all around better version of freeze mechanic, I mean even harrows number 1 lets you just shoot the enemies as much as you want and they cant do jack against it, and it can hit multiple enemies at once unlike freeze.

    Though when it comes to Nekros I have to somewhat disagree with you, If I'm being honest I think DE had no clue how to balance terrify in the first place, the skill disables enemies like a CC skill, it removes armor like AoE DMG skill such as avalanche would, yet it makes enemies run away making it a poor choice for missions where killing enemies is a mandatory objective, the augment mod reinforces terrify being a CC skill with the slowdown effect, and making it more usable in more situations.

    Without the augment terrify is a skill which in worst case straight up hinders your team, and in best case scenario with the augment, its a worse version of molecular prime with worse stats expect energy cost (which is a non factor anyhow when energy restores are in the game)

    That said if nothing else creeping terrify augment should remove the target cap from terrify, and even if the base ability didn't have max target cap, I would find it very unlikely for someone to pick Nekros with max range just for the purpose of trolling people with the fear mechanics, when there are other skills with better range which can be used to halt the mission progress.

  2. Were years 7 into Warframe with many updates and reworks to various warframes, yet still in 2020 there are skills with max unit affected caps or max damage done cap, while there skills much more powerful that have infinite unit or damage cap as long as they are in range.

    Examples.

    Nekros terrify 20 enemies affected without mods, mean while similar effect spells like Valkyr's warcry and nova's molecular prime have no unit limits at all.

    Vaubans Bastille 12 enemies affected without mods, while spells like equinox sleep, and Ivaras sleep arrow have no limits and open enemies up to stealth dmg multipliers while bastille does not.

    Frosts Freeze single target ability which freezes the enemy preventing them recharging shields which gets canceled if the enemy loses more than 50% of current health, Meanwhile there is atlas who can petrify 30 people at once and enables 50% extra dmg from anything which does not get canceled EVER unless the duration actually ends.

    These artificial caps just seem like a relic of a bygone time when CC was king, but even during those times powers like Terrify still had nothing to likes of Nyx's chaos and such.

    What saddens me most is that all 3 of these warframes have received reworks and these were never addressed, So yeah I'm not going to drag the post longer than it needs to be, If i forgot some skills which have caps like these feel free to add them down in comments.

     

    P.S Change frosts passive and prime values, both of those are a joke.

    • Like 8
  3. Wisp is a nice frame for sure, i really like her design and her abilities ain't half bad either, but this post is not about how good or bad wisp is.

    Now this is entirely up to personal taste, but I think wisp looks really clunky when she has to ''walk'' with her feet stubs and it really ruins the whole floaty wraith/ghost thing she has going on.

    So right now wisp has 2 animations that are easy to fix and would really reduce the unwanted clunkyness of some her actions.

    1: The crouch animation, this animation could just simply be replaced with by copying wisp's running animation where she's on a lower stance but slowed down.

    2: Aim Down Sights (ADS) When ever wisp ADS's she starts to walk like any other warframe, luckily this can be also fixed, by simply using the hip fire animations but with a zoom level.

    I've also heard people talk about the melee animations, but making a custom animation for each of the melee weapon type in game just for 1 frame is bit excessive.

    So yeah it would be nice if DE could do these small fixes.

    Also just a small rant but, DE gives wisp a custom hard landing animation (an action which maybe happens 1-2 times per mission if even that) but not custom crouch or ADS animations which basically are in the same major animation pool as running or walking...

    Anyway, tell me your opinions, would you like wisp to have custom prone and ADS animations or do you prefer the ones we currently have ?

  4. 20 minutes ago, (NSW)Kaizer said:

    He blathers on and on and on even after you kill him he's insufferable. He should be cut off if you kill him. That's all I'm asking, dead men tell no tales nor should the be able to monologue profusely when they're dead either.

    No don't do it, you will summon them.........

     

    15 minutes ago, K4RN4 said:

    Look at them, they come to this place when they know they are not pure. Tenno use the keys, but they are mere trespassers. Only I, Vor, know the true power of the Void. I was cut in half, destroyed, but through it's Janus Key, the Void called to me. It brought me here and here I was reborn. We cannot blame these creatures, they are being led by a false prophet, an impostor who knows not the secrets of the Void. Behold the Tenno, come to scavenge and desecrate this sacred realm. My brothers, did I not tell of this day? Did I not prophesize this moment? Now, I will stop them. Now I am changed, reborn through the energy of the Janus Key. Forever bound to the Void. Let it be known, if the Tenno want true salvation, they will lay down their arms, and wait for the baptism of my Janus key. It is time. I will teach these trespassers the redemptive power of my Janus key. They will learn it's simple truth. The Tenno are lost, and they will resist. But I, Vor, will cleanse this place of their impurity.Look at them, they come to this place when they know they are not pure. Tenno use the keys, but they are mere trespassers. Only I, Vor, know the true power of the Void. I was cut in half, destroyed, but through it's Janus Key, the Void called to me. It brought me here and here I was reborn. We cannot blame these creatures, they are being led by a false prophet, an impostor who knows not the secrets of the Void. Behold the Tenno, come to scavenge and desecrate this sacred realm. My brothers, did I not tell of this day? Did I not prophesize this moment? Now, I will stop them. Now I am changed, reborn through the energy of the Janus Key. Forever bound to the Void. Let it be known, if the Tenno want true salvation, they will lay down their arms, and wait for the baptism of my Janus key. It is time. I will teach these trespassers the redemptive power of my Janus key. They will learn it's simple truth. The Tenno are lost, and they will resist. But I, Vor, will cleanse this place of their impurity.Look at them, they come to this place when they know they are not pure. Tenno use the keys, but they are mere trespassers. Only I, Vor, know the true power of the Void. I was cut in half, destroyed, but through it's Janus Key, the Void called to me. It brought me here and here I was reborn. We cannot blame these creatures, they are being led by a false prophet, an impostor who knows not the secrets of the Void. Behold the Tenno, come to scavenge and desecrate this sacred realm. My brothers, did I not tell of this day? Did I not prophesize this moment? Now, I will stop them. Now I am changed, reborn through the energy of the Janus Key. Forever bound to the Void. Let it be known, if the Tenno want true salvation, they will lay down their arms, and wait for the baptism of my Janus key. It is time. I will teach these trespassers the redemptive power of my Janus key. They will learn it's simple truth. The Tenno are lost, and they will resist. But I, Vor, will cleanse this place of their impurity.

    Your actions had consequences, do not speak of them meme man of void, or this will spread everywhere.

    • Like 1
  5. I'm just kinda confused why isn't the health type of Thumpers machinery, DE has stated many times that they want to make other dmg types than just corrosive and radiation more viable, so why the don't Thumpers have machinery + alloy armor combo, this would be a prime opportunity to give Blast dmg some relevance.

    • Like 2
  6. If you equip tonfas and just walk, the animation causes the shoulder armor pieces to sink inwards to the warframe model making thinner armor pieces like ceramica shoulder plates disappear completely.

    Running and other animations are fine, just the tonfa walking animation which is bugged.

  7. As the title says many of the finisher animations for enemies have been replaced with nikana finisher animations. this can happen with any melee weapon, besides nikanas ofcourse, it seems to happen to any enemy that isn't a regular grineer unit.

    Other grineer units with words in front like, frontier or kuva or drekar for example cause this animation glitch, same happens with enemies from different factions.

     I would put a video up here if i could, but luckily the bug is easy to recreate in simulacrum for example.

    This bug came around just before revenant was added if that's any help to anyone.

     

    19096977017CE6F21DA0C495FFEDB1AB993068D9

    Here is a perfect example that i recreated in simulacrum, as you can see the animation is playing a nikana finisher when tonfas are being used.

    De please fix

    Also if anyone outside of DE reads this please post your masterpieces with different weapons.

    Also as a side note, some melee stances are fine and do not use nikana animations, such as the sovereign outcast for tonfas is fine.

  8. There is a option called weapon trails, which can be turned on or off, check that you have it turned off.

    you can find it under

    Options - display - constant weapon trail

    Its the 2nd last option there, if that is turned off and you still have the effect in the pictures you have some sort of visual bug going on.

  9. E79AFE20F9BF8A0AF6B5742C6C9FAB6ACD74354FAs the title says and so does the picture, Huras kubrows cloaking causes visual bugs with models, the bug can do following but is limited to just 1 ''effect'' at a time.

    Permanent model vanishing, for self or other players. (as seen in the image above)

    Weapons getting a blue cloaking layer on top of them that sticks even outside the cloak.

    Weapons becoming completely transparent and start flickering rapidly.

    Head and all cosmetics disappearing leaving a headless base model running around.

     

    These are the ones i most usually encounter when using huras kubrows, this doesn't seem to happen with other invisibility sources like loki's or ash's, could be wrong though since i use my huras kubrow much more than said frames.

     

  10.  1st. Revenants 3rd ability reave has around 50/50 chance to restore health and shield when passing through enemies when it should allways restore health and shields.

    2nd Phantasma cannot equip the mod called sinister reach which increases beam weapon range while other beam shotguns like phage and convectrix can.

    3rd Revenants thralls become hostile again if corrupted in a fissure mission, though the thrall effect is still going on preventing from recasting the ability.

    4th Revenants reave ability effect is a box shape (intentional ?)

    5th Using huras kubrows stalk ability can make Phantasma flashing transparent and back to normal in rapid succession.

    6th Revenants Mesmer skin can have uneven charges such as 7.17 charges, which in turn ingame it is displayed you having     0 charges on mesmer skin but you cannot recast it, nor does it stun a enemy which hits this last ''charge''

    7th Companions such as kubrows, consider thralls as enemies and will kill them if they aren't busy fighting other enemies, thralls sure like to get killed by basically everything.

     

    Also please make Revenant's thralls immune to friendly tenno abilities, AoE abilities and stuns kill the thralls and stunlock them into useless piles of energy pillars.

    Thx hope to see these fixed soon.

    • Like 1
  11. For some reason all the kuva grineer units when doing a backside finisher, get hit with a nikana finisher animation even if other weapons such as swords or staves are being used.

    Haven't tested frontal finishers, or other weapon categories yet, but i could assume that the same glitch will apply no matter the weapon type used, I could be wrong on that though.

  12. 8 minutes ago, Teshin_Dax said:

    Noone really buys plat-only deals… unless you get a 50-75% Discount Coupon on Login..

     

    Most ppl just earn platinum ingame via trading

    This dude got it right.

    If you want to buy platnium wait for a 50% or a 75% sale from daily login rewards, or trade it by selling wanted ingame items.

  13. 1 hour ago, (PS4)Equinox21697 said:

    We still haven't got proper details on what the finished product would look like so starting drama now is stupid, but if we were to get the opportunity to select a weapon or whatever then honestly who cares? It's one of hundreds, players will use it for a bit and throw it away anyway, and it's not like you 'veterans' had to put your blood sweat and tears into getting those weapons, you literally just logged in for a few seconds once in a while, played a mission or two and that was it, all you entitled snobs need to stop starting things over such mediocre topics smh.

    You are absolutely right on the first part that its not a final product and people shouldn't get their pitchforks and torches out.

    But as far as i know, people are upset because obviously people will pick the weapons first and leave the useless sigils and stuff for last unless if there is like a limitation that you have to pick a sigil or something in between weapons.

    But one thing i will disagree strongly against is that, you're belittling people who have logged in for 900-1000 days or more, is pressing the log in button hard ? no but it does take you 2 and half years, time wise daily login reward milestones are the hardest item to get, since cant really speed up time itself.Just because something is tied to a simple action does not mean its an easy thing to get.

    Also cant recommend calling people snob's but you do you.

  14. I'm going to start this off by saying that this whole argument about the new login rewards system shouldn't even be a thing in the first place but here we are... again...

    In the words of a Spanish philosopher George Santayana

    Those who cannot remember the past are condemned to repeat it. 

    This kind of controversy keeps happening over and over and over again in the Warframe community if DE doesn't learn from the past, what is different from the last time they changed the login system ? 

    Before the current system there was no milestone reward weapons or anything like that, and when DE added the current system all the players who had played for years got absolutely no compensation of any sorts of the time they invested into the game, they were slapped on the wrist and put on the same starting line with everyone else, people complained, long time supporters got the short end of the stick and case was closed and seeing how things are now, nothing was learned.

    And here we are again, a new system is going to be added to the game, which will favor the new players while giving the old time supporters of the game a cold shoulder again, people will complain (like they do now) and in some time this will be forgotten, and quoting the quote, its going to happen again since DE clearly values new players more than the founders and many year old supporters.

    Psst anyone remember the Oxium farm for zephyr back when OX-ospreys dropped 1-2 oxium instead 7-12 (same pattern again and again)

    So the Issue here is not that people get their stuff faster or that they can choose the best things first and leave the worst for last, its that DE does not know the word COMPENSATE, It is true that the changes which give the old time supporters a proper beat down, makes the game better in the end, but what DE apparently forgets that people spend their time, free time from work/school or whatever, to do these activities, and now that the X activity is going to take much less time to do for new players, who is going to give them that time back, no one since time is a finite resource that cannot be given back.

    We can put it action like this FEEL FREE TO SKIP THIS IF YOU ARE AWARE OF THE OXIUM 1.0 GRIND.

    Lets go back to the zephyr grind and oxium, back in the day when zephyr was added, you needed that same 600 oxium as you do today, problem was that oxium was dropped at rates of 1-2 per oxium osprey, and at the times going to do 20 rounds of defense or 20 minutes of survival, could fetch you 15-30 oxium depending on the spawn rates and how lucky you got with the 2 oxium drops. 

    So lets put the numbers into averages here lets say 20 rounds = 20 oxium with the old numbers.

    And today its around 20 rounds on IO is around 180-230 so lets round it to 200 oxium.

    So with the numbers on hand now we can do some very basic math

    your average 20 round defense takes 15 or so minutes if you have a decent team.

    So to get 600 oxium for building zephyr you need to do 3 missions lasting 15 minutes each today spending a total of 45-60 minutes to get the needed oxium. (with the small chance of needing to do 1 extra mission)

    VS 

    Back in the day you would need to do 30 missions lasting for 15 minutes each with a total time of 450 minutes or seven and half hours

    And these are just average numbers some people spend even more time with the grind.

     

    So if you build zephyr today you save around 6 hours of grind time which is nice for any player really but, what do the people who grinded zephyr back then get now, nothing they just wasted 6 hours of time that they could have used on other activities.

    CONTINUE HERE IF YOU SKIPPED THE OXIUM 1.0 GRIND SECTION

    And the same can be applied to all these other vets VS new player changes.

    People are disappointed because the time they use on this game gets basically negated, and they would have been better of not playing at all and just waiting till DE changes said thing to be easy.

     

    And DE could fix this if Veteran players would get some compensation, because with the current path we are going it goes something like this.

    LOL why did you play our game back in the day, hope you enjoyed wasting your time.

    When it should be something like this.

    Hey thx for supporting the game for such a long time here's a profile icon or a badge or something i dunno.

    But in the end this is just me speaking from my own point of view on things this post is not some universal truth that everyone needs to agree on, some people do just want to have exclusive items which others cant either get fast or at all, and some don't care. 

    But to wrap things up, i find it strange that DE doesn't want anyone else but founders to have items which show long time dedication, and if you are a player who's played for many years and aren't a founder well too bad for you, the only exclusive item [for the time being] you can have is the badges you got from completing raids though i think there might be few other items (a skin for braton or something) that i can recall from the top of my mind.

    Anyhow feel free to share your opinions on this ''topic'' although probably everything has been said at this point.

     

  15. 7 minutes ago, den2k said:

    Trust me: trying every single weapon for the time necessary to level it up (20-25 minutes minimum) and every frame will make you better in the game - Mastery. And it will make you discover weapons that on paper aren't catching your attention - would I ever believed I'd love the Sobek? Or the Ignis, with its limitations? My two favourite weapons in the game, I would have overlooked them entirely.

    And Zephyr, Titania... Also I dicovered I don't like Saryn that much, nor Banshee or Nova, which are all the rage out there. I also discovered that while I still main Rhino, many frames can be equally durable and more fun (Zephy again).

    You see the problem here is that there are many players who don't even try the weapons, they go to xp farming place, take DPS frames and play with randoms- they get the weapon to rank 30 and have 0 kills on them and move on to the next, every day i see players like this when i look into their profiles.

    And that's one of the reasons why i made this post.

    If you genuinely build a weapon to test it out, there's nothing wrong with that, but if you build weapons for the sake of mastery points and don't even use them, whats the point of them being in the game even if the wast majority ignores the weapon once its lvl 30.

  16. 8 minutes ago, Phatose said:

    You're taking the name entirely too literally.  They could change the name of mastery to "smerp rating" or any other made up word, and your problem vanishes. That tells me the complain is nothing more then a word game, and should be largely ignored.

    Mechanically, Mastery serves a purpose, since creating new weapons/frame is the simplest way to keep a steady flow of content.  Keeping players in need of that new content keeps players busy for far longer per unit of dev time then other methods would.  Leveling up said mastery fodder is a huge time sink, in terms of both acquiring and leveling the items, and that's Warframe's core gameplay loop.   It's not going away.

    You are not wrong like i said, they could name it to anything a rank or rating in the end of it, but i do think that still when mastery rank locks content behind tiers, building inferior equipment shouldn't be the way to unlock new tiers, and the fact that DE spends time and resources in designing weapons, so if the weapon is bad, its mastery fodder, it gets few videos on youtube and then its forgotten in a week and the game wouldn't be any different because of said weapon.

    But if the weapon is good then its a thing you see now and then in some public games, and the riven mods for that weapon will be a good source of platnium.

  17. 2 minutes ago, --Q--Voltage said:

    In-game hours should not go towards your Mastery Rank. This stat is easily manipulable as Relays grant hours to your profile and you can AFK for as long as you want. This would promote AFK farming for Mastery.

    Allowing Forma to grant Mastery is interesting, but I believe many players would not like to be forced to 8 Forma MK-1 weapons, Halikar, or other trash tier weapons. Leveling something once is enough.

    Focus should go towards Mastery. It would better incorporate that progression system into the main form of Mastery progression, and mastering the Operator makes sense.

    I do believe there are flaws within the Mastery Rank system, but like any game, anything based off of XP does not make anyone more skillful than another. You can have level 200 players in Rainbow Six: Siege that are still Copper, Prestige Master in Call of Duty who are awful, etc. Those games are PvP, but the premise of XP never reflects skill. Skill in Warframe is based on knowledge. Mastery is a basic form of knowledge as you usually learn a gear mechanic when using the item. I believe Mastery in the current state could be improved, but most of your suggestions just would not work.

    Well were these to be implemented relay time wouldn't be counted in, and afking in missions wouldn't count either, i mean i hardly think anyone would use a bot or a external program to make their frames run in circles in the spawn area just so they can gain mastery rank points, and off course it would be at rates that basically people with thousands of hours in would have a level or 2 more than a player with 400 hours.

    2nd the way you talk is that people need to be max rank, making forma give mastery rank doesnt mean that you NEED to forma every weapon in the game 8 times, should you do so it rewards you but its intended more as in that forma'ing you favorite frames and gear gives you some extra mastery since you devote more time into it.

    Good feedback none the less though.

    And like i said in the beginning, i think the name mastery is one of the reasons too, they could name it to Anything with a rank after it.

     

     

  18. For the past years Warframe has evolved and turned into a much better game than it originally was, basically almost everything from movement, enemy design, sounds, maps,weapon, frames, companions, basically every single thing in this game has been re evaluated, tuned or changed, Expect one thing.

    The mastery rank system

    Now i will say upfront that i don't think the current system is ruining or harming the game, but it is miss leading and i will tell you why in just a moment.

    Anyone who has played warframe for more than 2 hours should know how the MR system works, you do missions, lvl equipment, or do other things such as completing solar rails. All these actions give MR points which get added to your profile upon reaching said limit of points you ''gain a mastery rank'' and the core idea of this system is that the higher your MR the more experienced you are since you have done all the actions and should be very familiar to the game at that point.

    But like i said everyone knows this,but what this topic is about is how flawed the system is and that High MR does not necessarily make you a more skillful player or more knowledgeable about the many things in this game.

    The first issue with this game is that the way you ''earn'' mastery points is the total opposite of mastering anything, the majority of the mastery points comes from weapons and warframes, the amount of points you get for doing a mission for the 1st time and completing solar rails is nothing when compared to the amount of mastery you can gain from building the weapons and warframes.

    And that leads us to the 1st problem of the system... you build weapons and warframes lvl them up, toss them aside and move on to the next, 100% players are guilty of this, since why would you use inferior gear, when you can either get a prime variant of a weapon or a warframe, or there are just weapons with better base stats. And in the end you have 10-20 weapons on your active use roster while all the remaining weapons you either sell off, or just don't use them.

    Naturally there is nothing wrong with this, you use the items you like, but the problem arises when DE adds new weapons into the game, if they are worse than whats already in, its a ''mastery fodder'' for most and some people who might like the way the gun looks or behaves add it to their active weapon roster, and this cycle has been going on for years now.

    But now the problem here is that you cant call this mastering the game, people build weapons and hit the latest XP farm spot, stay there for 20 minutes get the weapons to max rank leave and pick new guns and do it again and again, and the end result is that you have MR 20+ people who have 100-300 hours of the game played, and don't know things like where you can farm a regular Nekros, or how you get corrupted mods or other basic information that a MR 20+ Player with few years behind them would know.

    Its silly when a many year ''veteran'' player can be considered ''less masterful'' than a guy who's been hitting the latest XP cave for a the past few weeks. Some people don't like to build every weapon in the game, some weapons that DE adds are ugly, or have bad stats when compared to pre existing gear, or they already have the prime variant of said item, so why would they build them... because it gives ''mastery rank''

    Now i don't have a magical solution to fix these inflated mastery ranks, but i can give some suggestions for sure.

    Playtime should be added to be one if the ways of getting mastery.

    You shouldn't get mastery from regular versions of weapons and warframes, if you have the prime variants already built and leveled up.

    Using Forma should give a player a set amount of mastery (capped at 8 times per weapon)

    Unbinding or getting max rank operator abilities, and unlocking new focus schools.

    Possibly reducing the maximum MR points you can get for leveling a weapon

     

    These are just few suggestions that would make it so that people don't intentionally build worse versions of weapons they already have just for mastery, and that people who have played trough the years are actually on a higher mastery rank than those who have played the game less.

    Also here as a bonus ill post the numbers of mastery rank points you can get and from what.

    Warframes 57 342,000
    Weapons 332 996,000
    Zaw 11 33,000
    Amp 4 12,000
    Companions 21 126,000
    Sentinel Weapons 12 36,000
    Archwings 5 30,000
    Archwing Weapons 17 51,000
    Missions 229 14,613
    Junctions 13 13,000
    Total 701 1,653,613[?]
    Minus Exclusives 645 1,434,613[?]

     

    Exclusives include

     

    Market Retired 2 items 6,000

    Founders Pack 3 items 12,000 

    Event Reward 5 items 15,000

    Void Trader 18 items 60,000 

    Prime Vault 28 items 120,000

    Total of 56 items worth of 213,000 Points

     

    And from the numbers above you can see that if a player were to build every weapon in the game, but would use any other frame than his starter, and just went to 1 Mission location to get XP he still would be considered a higher ''mastery'' rank player than a player who who has done everything in the game, but only built a handful of weapons.

    And with this i will end my topic of Do we need a mastery rank 2.0 update.

    Please do share your thoughts, or you know call me an idiot or something for not building inferior versions of weapon or just straight up bad ones, what ever you prefer.

  19. On 2018-07-10 at 7:26 PM, (PS4)Pauloluisx said:

    Not really... I'd still use Carrier for ammo and Helios for scans and enemy weaknesses (got almost everything, till use it regularly), so that's rather untrue.

    "Oh but you wouldn't use the other sentinels, just Carrier and Helios! I must be right then!" - Not even close still. Even among companions I still only use Sunika for target grabbing, and at high lvl missions and Huras for Invisibility. All the others all still useless to me even with vacuum. Both Kavats are useful now, so I'd use them still. Plus, every single one of you old geezers said that Carrier would become useless with the Sentinel Univac. I still see it useful, even more so than before. So why be petty?

    All I see are non arguments. And people trying to prevent something that wouldn't affect them slightly and for no reason. I'm glad this game as grown far beyond its boundaries by not listening to shallow arguments like "We don't need it.", "It may fail", ecc. 

    Well you want arguments sir, i can give you some. This is going to be a long reply, so so very long.

    1st lets start with carrier, carrier offers 2 unique actions, 1st being increased ammo pool and ammo conversion, 2nd being that it destroys ''all'' containers within 12 meter range.

    So lets give some arguments why these functions are mostly obsolete.

    lets start with ammo case, On your average missions lasting 15 minutes or less, you probably wont run out of ammo unless you A= cant aim and it takes you 3 mags of any weapon to kill 1 roller mine Or B= You have a very ammo inefficient weapon like amprex modded for firerate or just have negative max ammo riven)

    What about long plains sessions or 1+ hour lasting survivals, well for situations like these we have a simple 1 click fix solution that is dirt cheap, fast and benefits the entire team, and that is called large team ammo restore, several thousand ammo right on the spot with a click of a button that is not relying on a weak flying space potato (note at high level survivals sentinels get 1 hit KO'd anyhow so all of its benefits are rendered useless)

    And now we can move to function number 2 of carrier.

    It destroys all containers in a 12m range, that 99% time get destroyed by, enemy fire, team mates, warframe abilities, explosive barrels, missed shots. ( And if you happen to run solo, most people like their 400% range melee hits anyway so if you are too bothered to press melee button 1-2 times or just shoot 2-3 shots this mod is really useful then)

     

    So onto Helios then, oh boy this is going to be a long post, but the man wanted arguments and that's request one cant just deny...

     

    Helios offers 2 unique actions to the player, 1st being a mobile scanner, 2nd being a target marker creating weak spots that deal increased damage.

    Lets talk about the 1st ability then, Helios scans enemies for as long as you have codex scanners in your inventory, saving the time of having to take out the codex scanner useful for never players, but also not useful at all. Besides codex filling 90% player open up google and go look what the specific boss or unit is weak to and be done with it, I've met hundreds of people using Helios and most of them say, they just want to fill the codex, all the info you get from scanning an enemy 5/10/15/25/30 times is found in the wiki, and is just 3 clicks away and takes only about 5 seconds.

    Then onto our target marking ability.

    Detect vulnerability, On paper this mod sounds really good, your sentinel makes weak points that you can shoot and deal a lot of extra damage 275% to be exact. In practice though, not that good, 90% the target Helios ''tags'' is dead by all sorts of things before the ''weak point'' is even applied, on though enemies like bombards this would a good mod if you don't have a banshee on your team, but problem is that Helios chooses the mark target 100% randomly, it could mark the bombard shooting at you or it can mark the Ballista 30 meters away missing every shot even when you stand still (Ballista aim buff when ??) So unless if the Ballista gets killed, its going to take 9.5 seconds for the mark to expire and then another 2 seconds to be re applied to a yet another range target which might not even be the bombard still, so if you cant kill a bombard under 10 seconds this mod is plenty usefull, maybe, if Helios could live above lvl 50, and lets not forget the small side note that in order for the target to be marked it needs to have a full codex entry, so if you're a new player picking this up, you wont see the value from this mod in a while.

     

    Also when you state that you use Sunika kubrows ( a kubrow with an ability that works on capture missions, which has an average complete time of less than 5 minutes)

    And i quote ''Plus, every single one of you old geezers said that Carrier would become useless with the Sentinel Univac'' end quote.

    When you say things like that, that makes your opinions on things interesting since sunika might just be the least used kubrow due to how limited its ability is and when other kubrows can do universally more in pretty much any situation you come across anyhow, carrier losing vacuum and that becoming universal between sentient's was very discussed topic among us ''old geezers'' some being pro and some being against the change, and if we are being honest, carrier is pretty much useless now as i stated above, you can replace everything it offers with ammo packs or ammo mutator mod (using 1 mod slot in a weapon so you can use a better companion is well worth it)

     

    But in the end everyone is free to use what weapons, frames ,and items they want and that is why Warframe is such a great game, and this is just my opinion that is based on hard facts and countless of observations of what players use and why, but you know you can always say i'm wrong, and that my facts are biased and bad, but doesn't change the fact that carrier lost popularity when universal vacuum came and all he offers can be replaced with 1 item and a mod, and if kubrows and kavats could use vacuum, sentinels would be dead content really, But hey we will see what the new Moa pets, And the new Solaris united sentinel can do when they get added, will they mix the numbers or will they slowly sort below kavats and kubrows who knows ? i sure don't i can only see and talk about thing that have happened after all.

    https://www.reddit.com/r/Warframe/comments/2ro55h/companion_usage_statistics_from_derebecca/

    Also here's a link of companion usage before universal vacuum, couldn't find one with kavats and universal vacuum, but that does give you a pretty good idea what carrier was and how the sentinels are less used than kubrows and cats.

    So yeah a long reply but you wanted ''arguments'' and here you go.

     

  20. Universal vacuum would make sentinels obsolete, kubrows and kavats can do all the things from damage to utility to survivability/longevity better than what sentinels can, (note having a god tier riven mod for a sentinel weapon does count since riven mods are highly individual mods that not everyone can even have)

    If vacuum became universal, then the 1 thing that sentinels can do better than kubrows would be gone, besides the ability to attack from range.

    So yes it would be nice if my dog could magically suck stuff up for me from distance, but to be honest in my case its pretty useless for me at this point due to the sheer amount of resources i have gained during all these years.

    But you know some people want to watch the sentinels burn...

     

     

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