Jump to content

Sandy

PC Member
  • Posts

    20
  • Joined

  • Last visited

Reputation

22

Recent Profile Visitors

202 profile views
  1. Hey, Sandy here! Yes, I know, very fitting name for the subject of this post, haha. I'm just going to list off some Inaros changes that I'd love to see for his rework! DE, if you're reading this, as an Inaros player, please take these into consideration, I'm begging here! Passive: Inaros's passive should scale with his enemies. Simple as that, no other way to put it. Look at what Sevagoth has access to, and compare it to Inaros's passive. The fact that the "Immortal Warframe" has a worse passive at feigning death than another, less tanky Warframe is absolutely saddening. Also, yes, I know that finisher kills generate health for Inaros. That's a fine passive, but his other, main passive should be more potent! 1. Dessication So, Dessication! As of before the Inaros rework, I use Dessication to: A. Generate health passively by hitting a large group of foes! B. Open enemies up to finishers. I'd love to see the ability increase Inaros' finisher damage in some way when attacking blinded enemies! Maybe enemies killed by finishers via this ability could generate a sand explosion of some sorts in a small aoe, as well! The ability could also have a sliiightly longer duration?.. an 8 second blind isn't exactly very long, even an increase to 10 seconds would be nice! 2. Devour Devour... I'm going to real, I barely ever use Devour. However, when I do, I: A. Use it to 'charge up' my Sandstorm, as Devoured enemies are consumed whilst Inaros is in Sandstorm. B. Generate the occasional sand shadow, I guess?.. I dislike Devour because it is an ability that only affects a single enemy per cast, and barely affects them at that! If it had a larger radius, and automatically consumed them, I could see it as yet another way for Inaros to passively gain health! Inaros could also manually consume an enemy, which would then continuously ramp up the damage (think of it like Gara's splinter storm gaining damage via her combo, or like how heat procs work, but keep in mind Inaros must be devouring / focusing on ONE enemy in particular to do this). This would allow it to function as a sort of 'tank-buster' style ability! Allies could also consume enemies (which they can currently do, but the changes I recommend would give them much more incentive to actually do so!) to further elevate this ability's potential! 2.5 Sand Shadows I could also see the Sand Shadows themselves being buffed! I'd have them guard Inaros, staying relatively close to him, as well as gaining health from his abilities just like he does, maybe at a reduced rate?.. Anyway, they could also have increased enemy aggro compared to Inaros himself. This would make them a decent survivability tool, without just having them destroy rooms! Tired of just nuking everything in my path, anyway... 3. Sandstorm I rarely find myself using sandstorm, because it slows my movement speed down, and prevents me from using my weapons, as well as flinging enemies all over the place, inconveniencing my teammates! I'd probably turn it into a sort of aura around Inaros, while keeping it a channeled ability. It wouldn't get any damage increases or decreases. However, it would be changed to not fling enemies, and would continue to automatically consume enemies that Inaros casts Devour on, like it currently does!.. ...However, Inaros would move at a slower speed while channeling sandstorm, similar to Nyx and Mesa's augments that allow them to move at a slow speed whilst channeling their ultimates. With the Devour changes previously listed combined with these, Inaros' playstyle would essentially revolve around him casting Devour and keeping Sandstorm up, having Sandstorm consume enemies at an increasingly deadly rate while leeching health, generating Sand Shadows to defend Inaros and distract enemies, as well as occasionally finisher-killing a priority target! 4. Scarab Swarm I use Scarab Swarm as a quick heal! The armor increase isn't very noticeable, unfortunately, and the charge rate is slow... However: I don't have many qualms with Scarab Swarm. I'd have it charge at a faster rate, have the armor buff scale with moddable armor, as well as maaaaybe actually corrosive proccing enemies when cast. Why doesn't it do that already?! So, that's a wrap! I hope this helps to some capacity. I've enjoyed Inaros for a while, but I have to admit, he needs a few changes to be worthwhile in the current state of the game. Please take these ideas into consideration. Let me know if I missed anything, as well! -Sandy
×
×
  • Create New...