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Everything posted by Jukantos

  1. Look at it this way: If the new melee LOOKS awesome but is utterly bad at getting rid of enemies (while it has to compete with stuff like Mesa, Saryn, Ignis Wraith, Beam Kitguns) then noone is going to use it. It'll look very cool. And noone is going to use it. Try using Melee RIGHT NOW in Arbitrations without getting oneshot the second you run into a batch of enemies with a shield drone you didn't take down fast enough. Fun innit? Now imagine doing that without Primed Reach long range melee weapons. Congratulations, now you see why the only way forward is going to be Mesa
  2. We all know it isn't. Why spent 5 seconds slicing up a single trooper (while his buddies are still shooting you!) if you can walk through hallways holding M1 on an Ignis Wraith? (Or on an Amprex, or a Braton Prime, or a Quanta, or whatever doesn't get nerfed after this LOL)
  3. If the goal is to make me hit every enemy five times to kill it with my melee, this sounds like a really stylish way to achieve that goal WIth one minor problem. Melee used to be the only form of damage output that could be scaled insanely enough to deal with the raw amount of health and the absolute one-hitscan-bullet-tap problem that high level enemies pose once they get high enough. We already have a problem with a dynamic in the game right now, where vs endgame loadouts enemies either uselessly melt, or they oneshot veteran players. Theres no middle ground. They pose no intriguing interaction, it's just "kill or be killed" (to quote my favorite flower) With these changes? You can bet i'll be running around with my Ignis Wraith a heck of a lot more. Why bother running into the range of an enemy one finger death punch if i don't get rewarded with sweeping clearance of multiple enemies for doing so? Considering you made it sound like you wanted to bring the rest of melee up to the power level of the typical slide&dice builds this is a surprisingly sweeping sum of nerfs. Each individual one might even make sense, but all at once? I cant see myself even killing Sortie level enemies in melee combat anymore. If i have to hit them half a dozen times, they WILL get a counterpunch in, and currently that counterpunch means most of my non-tank frames are flat on their back, floored by 600-1500 damage. I'll certainly film myself in quite a bit of simulacrum mode tomorrow to have a comparison, but this feels like the already dreaded "goodbye combo damage multiplier" nerf ON TOP of wrecking all the big meta damage mods. It's the stacked nature that makes it overbearing and intimidating. The day a Grineer Grunt with his Cleaver can out-melee my Excalibur, is the day i switch to dumb launcher primaries xD TL;DR read the underlined section
  4. The math is just HIGHLY suspicious though. The Repeller Systems despite being a gold drop dropping WAY too often and pretty much exactly at the combined rarity that the wiki lists for Atmo Systems + Repeller Systems really has me thinking for some reason the Atmo Systems are being replaced by Repeller Systems. Like, this isnt even monetized, i WOULD pay for the Atmo Systems if i could at this point. It really needs checking out, because it's at this point genuinely the worst grindlock i've seen in my Warframe time since 2014. It genuinely feels broken. DEFINITELY doesnt match the drop rate listed on the wiki. i wonder what the source for that list actually is.
  5. Pushed on to 80 Runs of Stage 2, Added 3 more Exploiter Orb Kills and 2 Profittaker Kills for shiggles and still absolutely no atmo systems and no way to buy them This really needs to be adressed. This one random unbuyable drop hardlocks me out of progressing to Baruuk.
  6. Can confirm with 99,86% mathematical certainty that this is NOT currently working as intended. Over the course of 66 runs i've had 11 packages of the RARE Repeller Systems drop, supposedly a 7,5% chance to drop but actually a 16% ratio which seems like a notable differentiation even over such a small amount of runs - as well as 17 packages of Gyromag Systems which is smack on the expected 25% ratio My guess? For some reason the Atmo Systems mistakenly cause Repeller Systems to drop in an overwhelming number of cases. The 16,66% (or 1:6) ratio is way too close to the combined supposed droprate of Repeller (7,5%) and Atmo Systems (10%) to be a coincidence. Oh and i did get exactly one bundle of Atmo Systems, on my 62nd run. Only when i uninstalled the game on discord and reinstalled it on Steam, they were wiped from my inventory. That's right, i had a bundle and after reinstalling the game back to steam, they got deleted. i have a support ticket open for this, but something about this item is just miles off in every direction. Not to mention it becomes utterly meaningless once you've hit that third rank as you can just trade it in for standing, aka for toroids. Just that stupid hurdle to getting that Rank of "Hand" makes me wanna put my own hand through my forehead in the process 😂
  7. ONE HOUR hopefully steve said www.twitch.tv/de_steve Now with a twitch drop if you watch for an hour! GET IN!
  8. The Solaris United discord, invite link has just been tweeted out by the official PlayWarframe twitter account
  9. So, seeing as it is now slightly past noon the next day for you lot, i'm going to head to bed early and hope that when i inevitably wake up around 4-5am (meaning like 10pm in canada) i find it released on my PC XD If not i have to go to work at 6 am anyway Q_Q
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