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Jukantos

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Posts posted by Jukantos

  1. Hey folks, found a luckily relatively minor UI bug i could consistently reproduce so i figured i'd share it with you here:

    Step 1: Equip a weapon that has been evolved into an Incarnon Weapon
    Step 2: Click the loadout name to get into the loadouts selection screen
    Step 3: Duplicate your current loadout

    The Incarnon elements will now pop up and overlay over the controls to rename, duplicate, delete etcetera, as can be seen in the attached screenshot. Luckily this isn't a soft- or hardlock, just a minor UI layering error ^^ So as a seasoned QA i'd say it deserves among the lower levels of severity levels. At least the path to reproduction is VERY straightforward and consistent.

    Happy Bugsquashing!

    https://imgur.com/a/NTMgyyC

    b6yo2ot.jpeg

    4X3scWG.jpeg

  2. Hey there dear dev team, i got a weird little glitch twice, so i figured i'd report it to the best of my ability.

    This seems to predominantly happen if a teammate gets downed or dies while a mission announcement is playing. Earlier today i had Otak repeat his voicelines ad infinitum until i revived my downed buddy, didn't think much off it.

    Then came my Steel Path Circuit Run. Teammate died while we were transitioning missions, and Teshin started not just talking smack about the Jackal but also explaining the defense objective in an endless loop on top of each other. So i turned voice volume off - only he kept talking. And in editing the voice volume i made things WAY way worse - now every single sound effect and lighting effect on my activated Razer Chroma keyboard looped infinitely. Pretty soon with the rounds announcements Teshin was screaming so many layered things i had no choice but to continue playing defend, especially since the beeping of the Decree fragments and my weapon shots and ability casts layered each other as well.

    Finally, on the next wave we had a Void Flood and all the collecting pings from the little orbs stacked on top of it all as well, firmly maxing out the amount of decibel my headphones that were now resting on the table were capable of producing.

    After that wave we extracted and i recorded this clip in my orbiter: 

    Please adhere to the warning, it is genuinely LOUD loud noise.

    Unfortunately Shadowplay was not running on video evidence mode so i cannot provide video of the bug starting to play - but yeah the clear overlap between bounties on Deimos and The Circuit was a teammate being downed at the time a voice line was supposed to start playing.

    Some additional specs just in case they help isolate the issue:
    RVMqRbW.jpeg
    I'm using a 2022 Razer Huntsman Elite keyboard with the Razer Chroma functionality in Warframe active (and notable the little keyboard animations were looping just like the in-game sound effects so whatever was running an endless loop also fed the Chroma interface). The build used was the current hotfix as of the posting of this thread, which i believe to be Whispers in the Walls hotfix 12?

    Good luck hunting this one, happy to provide more info if possible and if i catch it again i'll try to include the triggering point of time in the next video :)

    Cheers, a fellow bug hunter ^^

  3. The change is appreciated and brings the packs somewhat more in line with the Prime Access bundles (which could technically just be interpreted as slightly discounted platinum packs with a few bonus items).

    However, the lesson i would hope that registers long term is that hard-time-limited FOMO cosmetics are not a good idea. I'd strongly request this stays a one-off and future "heirloom" items stay available permanently or at least in a rotating format.

    Look, it's easy to say "oh you're just trying to put whale-skins in the game, they even have the same name as in Apex bla bla bla", that doesn't add anything to the discussion. I understand the game costs money to make and over the entire 9 1/2 years i've been with you i've always been happy to support the development of the game, heck i've gotten life-changing levels of content and a sense of community out of it.

    I just do not want this game to slip into the more eggregious monetization strategies that the EAs and Ubisofts and Fortnites of the world employ. You were and are a shining beacon through just how fair and balanced (and even community oriented) the monetization in this game is, and i'd hate to see you lose that aura of unquestionable integrity.

    Certainly the amount of feedback you must've received on the pricing and the FOMO of these items must've been overwhelming, they were the only strong negative impression out of an otherwise amazing TennoCon. I simply hope this situation does not repeat. Other than that i've been blown away by a fantastic TennoCon and i'm looking forward to all three updates/releases teased and i'll gladly continue to support the game for years to come :)

    Thank you for listening. In todays ugly gaming landscape, that is NOT a matter of course.

    • Like 1
  4. Look i get the [DE]layed memes are going to be coming out in full swing, but i'm completely on board with this. At some point the crunch work has to stop or mistakes get made. I'd literally cry if we get another update in a state like Railjack,

    I'll take any waiting period over something that requires an additional 6 months to fix up post-release which constantly punishes me for early engagement (Grinded the quest, farmed a stupid amount to get 59,7% weapons pre-valence-transfer, farmed all the materials to craft incremental upgrades on 1/3rd of the now adjusted Titanium droprate)

    The only thing i'd say is next time if it becomes clear this early that you are in need of additional time in the oven, don't start with the twitter hype snippits. I'm used to those being part of the release week schedule. And you've pretty much run out of Dev Stream clips to keep people interested for the next 2-3 weeks (however long it takes)

    • Like 7
  5. Basically exactly what the title says. Is there any way i can get access to a higher resolution version of this poster which was handed out as a twitch drop? I wanted to turn it into a custom displate to decorate my IRL "Orbiter" / Room with it, however Displates at a minimum require an image with a resolution of 2,5k X 4k pixels and i didn't wanna cut out a few hundred pixels out of a screenshot and upload it stretched, that would cause significant artifacts.

     

    Does anyone from the art team have a high res version of the poster and would be willing to share it? Can anyone maybe pull it from the game files, that's beyond my technical capabilities.

    YtXKY6p.jpg

     

    I'll happily shell out some plat as a reward for anyone who can help me make this happen 🙂

  6. I personally am rather pissed off that there is a ton of interesting dialogue i wanna think about and listen to, connected to a 60 second timer. I genuinely lost my first attempt while answering everything correctly because i wanted to make sure i had the "questions" / hints completely spelled out to me. How on earth do you put more than 60 seconds of dialogue on a non-refreshing 60 second timer, how did this not IMMEDIATLY get flagged in the very first playtest?

    Spent a good 6 hours getting those first 10 cephalite and i doubt i'll bother touching that mode again or farming cephalite in any targeted way. Who knows what else that mode is gonna throw at me? I'll just watch youtube videos for the story and complete it afterwards - in order to not get punished for not knowing the "puzzle" blindly already.

    I want glass maker to be good but these are level-design fouls worse than what you get thrown at you in Mario Maker levels. Like come on. Playtest your content at least once and try to put yourself in the shoes of a blind player who hasn't seen anything yet, who wants to maybe take in the atmosphere of the skybox as well.

    • Like 4
  7. Am 14.12.2019 um 13:58 schrieb bigBiermonster:

    Going back to orbit sometimes fixes it and it comes back.
    Sometimes I restart the game and it comes back.
    sometimes it doesnt at all

    So i found out there's a brand new elevator at the back of my orbiter that takes me up INTO my railjack, and then from there i can manually fly it into my dojo drydock with 100% no failure. Going up there was also added as an option to the escape main menu (and im a blind dummy)

    Sooooo if you have trouble getting your railjack into your drydock, try accessing it from your orbiter. Still, the "call my railjack" button shown at the TennoCon demo isn't functional, i guess that at least still counts as a bug.

  8. vor 2 Minuten schrieb bigBiermonster:

    Issue reported: on some occasions, going to the drydock your railjack is missing.

    Had it happen to me several times, on time I get to the drydock and everything is fine, the I come back to it some time later and there's no railjack.
    sometimes going back to orbit and coming back to drydock fixes it. sometimes not.

    No idea if this is a game feature,
    I haven't done any missions with my railjack (sometimes with others') in between the times it's there and the times it's not.

    How did you get it back? Mine seems permanently gone, havent been able to make it come back even once

  9. Am 13.12.2019 um 04:18 schrieb Fire2box:

    My Railjack is no longer in my drydock at all after doing the NEW lua quest. I've logged out of the game and back in, still didn't show up again. 

     

    unknown.png?width=865&height=559

    https://cdn.discordapp.com/attachments/468427106909683712/654884638828920852/unknown.png

     

    kinda stinks this is preventing me from doing what the update is about. 😐

    Exactly this happened to me too. No Railjack in dojo, consoles for calling it / customizing it are completely dead.

    I can now watch it hover over my orbiter and absolutely nothing else. Can't host a squad, cant apply my upgrades, nothing 😞

  10. The math is just HIGHLY suspicious though. The Repeller Systems despite being a gold drop dropping WAY too often and pretty much exactly at the combined rarity that the wiki lists for Atmo Systems + Repeller Systems really has me thinking for some reason the Atmo Systems are being replaced by Repeller Systems.

    Like, this isnt even monetized, i WOULD pay for the Atmo Systems if i could at this point. It really needs checking out, because it's at this point genuinely the worst grindlock i've seen in my Warframe time since 2014. It genuinely feels broken. DEFINITELY doesnt match the drop rate listed on the wiki. i wonder what the source for that list actually is.

  11. Can confirm with 99,86% mathematical certainty that this is NOT currently working as intended. Over the course of 66 runs i've had 11 packages of the RARE Repeller Systems drop, supposedly a 7,5% chance to drop but actually a 16% ratio which seems like a notable differentiation even over such a small amount of runs - as well as 17 packages of Gyromag Systems which is smack on the expected 25% ratio

    My guess? For some reason the Atmo Systems mistakenly cause Repeller Systems to drop in an overwhelming number of cases. The 16,66% (or 1:6) ratio is way too close to the combined supposed droprate of Repeller (7,5%) and Atmo Systems (10%) to be a coincidence.

    Oh and i did get exactly one bundle of Atmo Systems, on my 62nd run. Only when i uninstalled the game on discord and reinstalled it on Steam, they were wiped from my inventory. That's right, i had a bundle and after reinstalling the game back to steam, they got deleted. i have a support ticket open for this, but something about this item is just miles off in every direction.

    Not to mention it becomes utterly meaningless once you've hit that third rank as you can just trade it in for standing, aka for toroids. Just that stupid hurdle to getting that Rank of "Hand" makes me wanna put my own hand through my forehead in the process 😂

  12. Basically, as the title says. Whenever the Corpus Ghosts of two Nekros's meet, there's a good chance they'll plonk down one of the global alert beacons with infinite HP - forcing the alert level to the absolute maximum, and thus greatly increasing the bounty difficulty wether you want it or not. I haven't yet found a way to reproduce this reliably as it does involve randomly behaving AI ghosts but a key component seems to be the need for two different nekros's both being present simultaneously, with their respective shadows out.

    The end result looks something like this - the HP of the alert beacon simply will not go down no matter how long and how much you fire at it, melee and abilities do damage numbers but the HP seems to not decrease either. Funny enough it even sends the summoned ghosts counter of Nekros to 8, instead of 7, because it is a "summoned unit" i guess

    CFE5829B3B420C59C4349EE7821892DE2EFDB311

  13. Am 2.11.2018 um 13:12 schrieb WhiteMarker:

    As if DE would only have to buy another hard drive and that's it...
    It's about the upkeep. DE would have to pay continuously for more storage. Buying Rivens is a one-time payment.
    You can't compare these two things... nice try, though.

    Actually, due to the relation i have previous described, Rivens should refinance themselves comfortably just on a snowball-like basis.

    If you can sell a terrabyte of storage space for effectively millions... that should cover the upkeep costs xD Not to mention the obvious solutions at hand with a local riven file and a checksum transfer instead of fully downloading all rivens every time a player logs in that i've also previously laid out.

    Consider the following: Every new account which reaches the war within gets 15 FREE slots, including upkeep. I'd wager that's by far the majority of all slots in existance. And yea, that's speculation, i WISH i had those numbers, so i could see my arguments either founded in reality or countered. Unfortunately that's just not gonna happen now, is it? All DE hands are on Fortuna, and then they're gonna be on Railjack, and then The New War, and so on. If something THIS core to their lategame experience, with THIS much monetization potential is being disregarded, it's.... unlikely it's ever gonna be changed.

    Which means i'm now DEFINITELY perma-sortie banned. I'll keep my 101 rivens forever, unless DE wanna go ahead and forcefully delete them from my account.

  14. If anything that "oversight" proved beyond reasonable doubt their database is capable of storing more than 91 rivens per player. And again, go through my previous financial calculations. DE should be able to sell 1 TB of database space worth of riven slots for multiple MILLION dollars. The fact they aren't doing it is neither financially responsible nor fun for me to be stuck in.

    And i bloody well know it's not a personal attack against me, obviously that's a hyperbole. But on principle the fact they'd do that is just... infuriating.

     

    Because eventually we WILL be able to buy more riven slots. It just might take years of me being excluded from Sorties until then, for no reason, other than that DE doesn't want my money right now. There shouldn't be a technical limit, as i've laid out in this very thread previously and so far that technical limit is the only thing they've cited repeatedly. I REALLY doubt you'd feel any impact from a ~5kb riven archive being stored in your client locally (so that instead of a full riven list transmission, the login procedure can be reduced to a checksum confirmation). i REALLY doubt they can't set up another terrabyte's worth of harddrive space which will sell for literal millions. So what's holding them back?

     

    Heck, i'd LOVE to see some actual data on this. How many of the registered accounts own even 1 or more Rivens? (meaning they've completed The War Within). How many own more than 15 (both slots and rivens). How many own 80-90? That would be some interesting data to see - because it could be used to justify the business side of this equation.

  15. Update: Oh my god, excuse the profanity but did you REALLY just ban me from the Gift of the Lotus riven alerts on top of the sorties when they were previously open? THAT'S your reaction to this thread?

    To say i'm disappointed and annoyed would be a massive understatement. I am REALLY angry right now, so please excuse me, but for that particular move, you've earned an F-Bomb: F whoever was petty enough to go in there and change that explicitely to further exclude hoarders like me while still refusing to offer us even a paid solution.

    That was really really petty. Disgraceful.

    That 50€ i had on the top shelf waiting for my next plat discount token? That's going into the new Dead by Daylight event skins right this minute. I genuinely feel personally attacked by that change, so i'm gonna do the most drastic thing i can and push back with my wallet.

  16. Am 11.10.2018 um 23:29 schrieb Padre_Akais:

    ...Except this isn't exactly what happened.

    DE designed that wall...The OP has merely done everything DE(runs sorties and bought all the slots possible) has asked of them in the process and the OP still can't run sorties.

    DE could just as easily have created tokens, markers, or vouchers for rivens to allow players to redeem them whenever if they were over limit... But doing that wouldn't create an immediate "need" to buy more slots.

    By opting to award the riven immediately and let it take up a unique, limited, inventory space while barring content when that space is full...DE has created this issue.

     

    Similar to the way a certain publisher throttled EXP to a crawl in a recent single player RPG and caused a controversy by selling "Time Saver" EXP boosts to make up for the fact optional side content was very much not optional if you were playing at the regular EXP rate.

    Except, Warframe would absolutely get a pass on this because IT'S A FREE TO PLAY GAME

    The only thing i take offense with is DE creating this problem and not even ALLOWING me to BUY my way past it, when i WANT to. I'm sitting on 7000 plat. That's money i (and some other people) have dumped on the game, which could be used to build a better riven database architecture.

     

    As i laid out in a previous post in this thread, the technically necessary minimum size of file transfer regarding the rivens of an account on login could be reduced to a simple checksum - massively cutting down both the required traffic and the required database access processing power. I simply cannot fathom storing the information for a riven would cost 20 plat's worth of real world money (over a dollar at the default rate, and as previously calculated still not TOO little at best value used)

     

    Please, just swap the Riven transmission tech to a checksum - we dont gain or lose rivens THAT often. Certainly less often than we log in. And if the costs for the infrastructure are the sole reason for this problem as DE said on his last stream on twitch/de_Steve you badly need to rework the way you store the riven information in your database. i'll design you a more efficient architecture for your database tables free of charge if it's really that expensive right now xD

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