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Jukantos

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Posts posted by Jukantos

  1. Right now, attempting to upgrade ranks in multiple syndicates consecutively is a BAD idea, as it will consume the credits you put up without ranking you up. Even worse, you can keep clicking the button until you run out of credits! That just happened to my Free2play account and im going to have to go through Index Hell to get all the credits back. I already submitted a support ticket and i hope to get them reinstated, but in the meantime

    DO NOT UPGRADE MULTIPLE SYNDICATES SIMULTANEOUSLY if you like your credits

  2. Am 4.2.2018 um 23:18 schrieb Shockwave-:

    Funny... your three reasons why the void should die are 3 GREAT arguments for why it should have never left (with the correction that your point 2 is lowering plat sales not driving it.)

    Those were the reasons i PERSONALLY THINK the void had to die. I MASSIVELY disagreed with them, both back then and i still do today. They were simply the conclusions of my personal analysis and opinion of the design choices and changes made since then and the goals these changes communicated by their nature.

  3. vor 10 Stunden schrieb Shockwave-:

    There are far too many issues with POE to put unvaulted content there. Please DE just give us back the void an get rid of relics. Void was more fun, and since you clearly are ok with forcing people into specific content and not letting them play various nodes, why did we leave the void in the first place?

    That's a rather hot topic i've covered repeatedly in the past, ultimately the void had to die for three reasons.

    Spoiler


    1) The key collections veteran players were holding granted them access to newly released primes. This prevented the two-step grinding process of getting access to the chance of even getting a new prime which is now innate to the relic-releasing process

    2) You generally for the vast majority of its lifetime earned one item per key spent, meaning a full squad used one key to get four prime items. Later when we were allowed to keep even more in endless runs, this ratio was even better. This made Baro's items rather easy to earn and made prices for prime items very low (they still are, but they were even lower back then). Thus not creating incentive for people to buy large chunks of plat to trade for prime frames - if you farmed and traded for plat in between prime releases you could just buy a set of the new prime a week in and never buy prime access. That's a part of the curve they attempted to put a dent into (didn't quite work, prime piece prices are still pretty low)

    3) Vaulted items immediatly shot up in price because you simply could not get them anymore. This is no longer the case and even vaulted items stay at a relatively low price, ESPECIALLY the ones which were in relics which the MILLIONS of old void keys were converted to, creating a price schism between old and new prime items - this was also by design so that new players wouldn't feel locked out of acquiring this old vaulted gear going forward. And it allowed for the ducat values of these items to be specifically attacked to circumvent the whole "your collection will never lose value" promise made when the relics were originally converted - the more you have to grind for the same baro items, the more playtime you're accumulating doing the same missions / waiting for a decent mission type to spawn for a certain area, thus increasing the urge to spend plat instead

    4) minor point, spreading these "void rifts" all over the starchart is ment to give an extra incentive to new players to unlock the whole starchart as they might otherwise be unable to access relic unlocking missions (because contentgating is such a fun way of getting people to do that)

    (i feel that by this point 18 months later the sole excuse of "mission variety" has been well and truely debunked by the passage of time and the bold introduction of Kuva Siphons aka (to quote DE own review of relics 1.0) "a stationary minigame being the only thing you're actually looking for embedded in a mission which is in no other way connected to the activity you're after"

    Let's not derail this topic any further by going down this track (which is still the single thing DE ever did i'm most offended by). Maybe we'll get a more interesting way of earning Kuva (Siphons 2.0 ha ha). If you want my original take on the relics situation, here's past me to keep you covered and to continue any discussion you might want on the topic:


     

    Now, regarding people AFKing / fishing / mining in bounty squads while others have to do the relic work for them: F*** yea that's what im going to do in public matchmaking. i've probably run "bounties" more than any other mission type in Warframe in the last 6 months and they're one of my least favourite mission types and i still need to mine ~60 more eidolon gems for my magus sets, so ABSOLUTELY i will be one of the bastards out there doing that to their teams.

    Not to mention how annoyed i am my Firequake CC nova's range being cut by 50% will make it pretty damn useless in bounty scenarios because im simply not close enough to enemies - all the more reason to simply use it to cover me while mining. Let the pubs do the "work" for me, it's gameplay im thoroughly bored of at this point (the only effective strats being sitting still as a mesa turret because any other non-stationary-defense build i come up with kills stuff to slow and gets instakilled the moment a lvl 60+ gunship opens fire, their damage scaling is the only thing to ever down me on the plains and when they do they do so instantly without me being able to shoot them down quick enough even with a specific Aklex Prime Build ment for taking down these bloody ships).

    That's i think my core problem with the plains. In the narrower "tunnels" of regular tilesets, the frantic constant action gives me something to do in moment to moment gameplay. In the plains i gotta wait for the waves and waves of enemies to approach me ever so slowly and i don't feel challenged by it at all, until a gunship takes me out in 0,5 seconds flat. There's either no challenge and (comparatively) low action OR im already on the ground due to a single enemy unit i can not kill in under 15 seconds of pure max DPS gunfire. It's about as challenging and spectacular as 2014's lvl 150 survival - and thus it's just not for me. Being forced with the sledgehammer of dumping ALL the attention, new gear and desirable rewards into the plains is an understandable design choice but one i heavily dislike nonetheless.

  4. That's not even the worst part of it.
    Before we get into any of the mechanical problems, i need to rant for a tiny. bit. If you wanna skip ahead to read my more constructive feedback, please skip to the line below.

    Spoiler

     

    This is probably THE most sledgehammer yet attempt to FORCE people into the plains even if they don't want to, even harsher than plaguestar. Imagine if the unvaulted relics in 2016 had exclusively dropped in Archwing Missions. That'd be the equivalent of this measure being taken. Funnily enough from my perspective, i actually enjoyed archwing. There are players out here (me included) which just do not like the minute to minute gameplay on the plains compared to the rest of the game. And we're being figuratively sledgehammered into playing the plains with the most desirable drops in the game (biggest focus lenses, best zaw strikes and now this) being put into these bounties.

    I do not like bounties. They are spent running around on an empty field / spamming blinks for over half their playtime. They're just not my cup of tea. What happened to mission variety being your primary goal for prime item distribution? (that was afterall your primary argument for destroying the void, even if both relics 1.0 and the sheer lack of more than 2 mission types on offer for a relic era at the time in relics 2.0 are pretty much failures in offering mission variety innately, not to mention the fact Kuva Siphons are literally relics 1.0 with a reskin and some operator gameplay)

    It's just such a classic marge-simpson response to people not playing on the plains. A buddy of mine re-built her classic meme scene in a WhatsApp chat as follows: "Have i really lost touch? Are bounties that unfun to play? NO! IT'S THE PLAYERS WHO ARE WRONG"

    Trying not to rant here, but it is soooooo frustrating to once again being shoved into one mission type exclusively to earn time-limited rewards.

     

    _____________________________________________________________________________________________________________________

    Now let's move on to why mathematically offering these relics in this way has both up- and downsides as well as some suggestions i think could really make this more bearable.

    On the plus side, not introducing these relics into the normal relic pool achieves a few positive things:

    + not watering down the pool to a point where getting the one relic you actually need is very unlikely because your mission can drop from a pool of upwards of 20 relics. That'd be annoying in its own right and i understand why it's worth avoiding

    + gives players an "incentive" to play even more bounties (refer to rant paragraph on my opinion on that)

    + potentially rewards multiple relics per mission

    Now unfortunately opposed to that stand some side effects that in my personal view outperform the gains rather massively

    - RNG is muuuuch stronger in this one than in randomized AABC missions. Having to HOPE you get C rated drops at all and then potentially running a 5 stage bounty without ever getting a relic is much more random than running a defense for 15 waves or a survival for 15 minutes to be semi-guaranteed a relic out of a rotation B with a 75%+ chance of one dropping. Not to mention how quick interceptions with relics in rotations A can give you lots of relics.

    - having singular relics out of the vault pack on offer in a bounty for 150 minutes at a time is a MASSIVE disadvantage for players who can not invest whole days into relic grinding. They might only have an hour or two in the evening to run a bunch of missions. If they're unlucky and a "regular" relic is in the bounties at that time, they quite literally can not earn anything from the prime vault. The relics themselves will be on miniature vaulting cycles by the nature of the lengthy bounty reward cycles. That is innately frustrating, as it is not unreasonable to assume even a grind-willing player does not want to go back to cetus every 150 minutes just to check out of a bounty with the relic he needs is now available for the next 150 minutes. And since even sites like the deathsnacks tracker dont even track bounty rewards offered yet (let alone them being available in our orbiter our the mobile app) this is rather unwieldy.

    - The plains and Cetus are still very much a performance problem for certain parts of the community who can play the better optimized parts of the game just fine on their "toasters". I myself know a couple players who missed out on plaguestar completely because their machines just couldn't load them out of the big doorway. Or they'd crash out on the plains every couple of minutes. Even months after release, it still is one of the most crash-heavy environments in all of warframe on lower-end machines, understandably so, but problematic with this exclusive release plan nevertheless.

    To summarize, i think the lack of gameplay variety in playing nothing but bounties, the added layer of RNG bounty rewards compared to classic AABC reward cycles and the fact some people simply do not like or simply can not run the plains far outweigh the benefits of giving people a more desired item to hunt on the plains than an eidolon lens.

    Suggestions:

    - Guarantee a relic to those who will be playing these lengthy bounties just for the relics?.

    - Let the missions drop a "relic token" instead of an actual relic and give konzu or the prospector guy a rotation of relics (similar to the 6 daily specials the fisherwoman offers). Being able to pick the relic we need at the end of our work would remove the most annoying layer of RNG - the waiting for our desired relic to even be on mission offer.

    - Alternatively, let us purchase relic packs with Konzu's Standing. We will amass TONS of Standing with the Ostrons through this and there is literally not a single item on offer by any of the merchants other than the captura scene that can be used outside of the Cetus Economy. Even Simaris's Rep can be spent in a more varied way at the moment. Being able to purchase packs of 3 vault-related relics for Ostron Standing would in itself already create a MASSIVE incentive to max out your daily Cetus rep and reward you in a meaningfull way for doing so.

    - Make the vaulted relics drop from the relic packs purchaseable from the regular factions. This would offer them at a very slow speed outside of bounties and has been something you've done for every previous unvault and release, so i pretty much expect this one to happen but it belongs on the list anyway.

     

    I hope in its totality this contains enough constructive criticism for you to work with. Sorry about the ranty bit, i hid it behind a spoiler.

  5. Hey, just a quick big of feedback / a wish, i was a big big fan of the original Bo staff art, i liked the incredibly simplistic look of a staff weapon that basically made me feel like Neo in his first Matrix Encounter with the copies of Agent Smith where he ends up just ripping a pipe out of the ground and using that for a weapon for a while.

     

    Don't get me wrong, the new Bo staff still looks cool but i would just love simply having the option to go back to that old simplistic look of my first favourite melee of all time. When i saw the Nocturne and Kintsugi skin packs, i hoped maybe one of those contained a modified original version of it, but it unfortunately didnt.

    Is there any way you could bring back the classic Bo as a purchaseable skin option? I really just want to have the option to be a badass with a stick again, even if just for a short while (call me obsessed with Symmetry if you have to, for now im using the Bo Prime skinless anyway)

     

    TL;DR: Let me buy this with maybe a nice bit of updated PBR (oh my god yes i wanna smack enemies with a golden pipe prime!!)

    latest?cb=20140407041823

     

    • Like 3
  6. Agreed althrough with the new pick up range there is a rather easy abuse to farm them quite quickly.

     

    They always spawn in fixed spots -> Just take a Volt, mod on as much sprint speed and power strength/duration as you can, run the same path repeatedly, entering Cetus between laps to reset the spawns, bring a Smeeta Kavat and a Resource Booster to double and potentially quadruple your pickups.

     

    I got my ~360 wisps for various crafting this way, and didn't have to spend more than 5 hours running in circles. Fun economy amiright Kappa

  7. So i feel this needs to be mentioned because things worked differently before 22.8.3

    As of right now, my Zaw i spent ~25 hours grinding for went from an 1,5x Channeling Damage multiplier to a 1,1x Channeling Damage multiplier in Patch 22.8.3. ADDITIONALLY Exodia Triumph (which i grinded a STUPID amount for) saw a gigantic nerf in that it now no longer grants +200% of the base channeling damage, but instead a multiplicative one.

     

    Meaning where i used to receive a buff from 1,5x to 4,5x (by the addition of 200% of 1,5x) i now instead see a buff from 1,1x to 1,3x, aka a buff so tiny it still lands below the previous BASE value, not even worth mentioning. From a 350% damage increase im down to a 30% damage increase while channeling, a tiny nerf by a lousy 91,42% compared to what i actually grinded for.

     

    Was this intended? You have no idea how pissed i am to see my hyper-weapon i grinded two dozen hours for suddenly fall flat on its face in the hybrid channeling build i grinded for for so long (man was i proud of my ingenuity for coming up with a status-channeling-bloodrush three way hybrid build and now it's in shattered pieces)

    Please fix this. At the VERY least give me back my 1,5x base channeling multiplier, which is the same on literally every other weapon in the bloody game. Why was it nerfed for Zaws without notice in the patchnotes? This makes no sense at all. I wasted all the eidolon gems i grinded hours and hours of the plaguestar event for on this Exodia set. And ran around for one hundred wisps. The pain invested in that secluded economy, all for naught at this point in time.

  8. Am 11.12.2017 um 17:25 schrieb Zendadaist:

    The Brakk Barrel is a lie. A myth. I've resigned myself to never seeing one...

    :sad:

    Try running the Law of Retribution Raid on a regular basis, the G3 spawn in the second phase guaranteed so you'll get the barrel in a week or two (if you run it daily)

  9. I'm never happy when massive and thus inevitably partially toxic criticism is needed to slow down DE Design choices, but in this case i must say you kind of deserved it.

     

    Continously talking about how slash isn't changing and then sneaking 1 line in the fluff admitting it will scale differently and might see a nerf of up to 95% on certain weapons (Opticor i.E) is sleazy and not your style. Please do not do that kind of stuff.

     

    That's communication i expect out of EA and other publishers trying to get their blind zealots to drown out criticism. Our exchanges should try to remain level headed and on even footing.

    I apologize on behalf of myself and everyone else overstepping boundaries from time to time in outbursts of passion/rage/nerf anxiety. We love you and we will always support you, please stay open minded and have nice holidays and a safe new years eve <3

    • Like 1
  10. I think my grievance is coming from the fact we now have two more mechanically rather uninteresting prime weapons. Im not going to be using the Kogake Prime because their range is just way too short for my liking, when using fist weapons even with primed reach i constantly find myself ending a combo in direct body contact with opponents but having dealt no damage, it's not fun to me.

    And the Akbolto is just another semi auto dual wielded secondary, i have the aklex prime, i love the aklex prime, why would i want an akbolto prime with a travel time downside unless it MASSIVELY outstats the aklex? On mesa and mirage i can use the aklex to reliably take down grineer landing ships even in the lvl 60 bounty, i don't think i could do that with a travel time akbolto prime.

    We could've had a Panthera Prime or Tiberon Prime or heck i would've taken a Castanas Prime (or maybe an Itzal Prime? ;^) ) over yet another third variant pistol. Pretty much anything else.

    And yeah, it seems i got the melee weapon wrong, Prisma Obex is the one baro had, not Kogake. They do however feel so incredibly the same (as do all fist weapons due to their tiny range) i literally couldn't differentiate between them anyway.

  11. I'd like to say that i'm not particularly happy about the Akbolto Prime actually becoming a thing, as it was suspected after the initial Mirage leaks. Sure, my pretty beastly Akbolto Riven is likely to see a price hike, but im a bit disappointed to have yet another prime access deliver "only" another third upgraded variant of a weapon that already has a secondary variation (in fact this is now the second and probably last tenno tech weapon also obtainable from the syndicates to be overshadowed by a prime version, as the other syndicate secondaries are either corpus or grineer tech)

    Did we REALLY need a third Akbolto version? We have so many more interesting tennotech secondaries and primaries waiting to be primed, i REALLY hoped for a Panthera Prime or a Tiberon Prime. I would've even taken an Akmagnus prime over yet another travel time hindered bolto giving me carpal tunnel issues (or more precisely causing me to use a hotbutton bind on my razer macro keys to AVOID said carpal tunnel injuries)

    Not to mention i have exactly one buddy who likes fist melee weapons. Pretty much everyone i play with likes longer ranged weapons. To think we skipped out on a Guandao Prime in favor of YET ANOTHER third variation weapon (Kogake, Prisma Kogake, Kogake Prime) is a bit disappointing.

    Don't get me wrong, this will probably still be the first time i ever buy an actual prime access on launch (because mirage has been one of my favourites for ages and because she does have the nice value bonus of coming with an armor set and a syandana) but i felt the need to express my grievance with the regularity of third-version-releases when we have so many cool tennotech weapons to be primed just being ignored lying around uselessly.

    Have a nice day, Tenno!

  12. I feel i can't give the most important feedback for the plains that i need to give, which is how the amounts of the different resources needed are so incredibly vastly apart it's staggering. My Fersteel and Coprite Alloy are basically useless piles of trash, my devars are only worth converting into standing, while on the other hand i need to mine for AGES hoping i run into blue veins and then hoping for sentirum and nyth, which i need 30 of for the "arcane" sets.

     

    It's just so out of proportion, im sitting on hundreds of quite literally unusable resources which have no use anywhere else in the game and i still have to run my head at a wall running infinite circles for the 100 wisps needed for an arcane set, or play the same bounty over and over and over for the 100 breaths of eidolon needed for some other sets, while simultaneously most mining materials are absolutely meaningless to me because i only ever used them on what felt like 2-3 zaw parts.

     

    This disperity is hurting the experience the most. I don't even want to imagine what it would feel like having to collect those 100 wisps if i did not have a (PAID!!) resource booster active and a smeeta kavat trailing in behind my volt at lightning speed (ha ha)

     

    In essence: If i could make any changes i'd have the breaths of eidolon be craftable in some way from the low ranking mining materials, i'd DEFINITELY amp up the ratio of sentient gems from the blue veins (or even introduce a third vein type only detectable with the tier 3 mining laser) and i'd reduce the amount of wisps and breaths needed to craft sets of usefull items.

     

    The fact that i repeatedly ran the plague star bounty just to buy the sentient gems from nakak due to how sick i was of mining for them should speak volumes. All of this pointless running around for gems and wisps has genuinely hurt my enjoyment of the plains to a point where i no longer play out there and stick to classic missions instead unless i want some specific cetus item. Just because of how tired i got of running around the same 10 wisp spots over and over.

    • Like 1
  13. Is it sad that it took me all the way until 3 days after the Focus 3.0 reveal to realize the 60% channeling efficiency from Zenurik where actually good when using a Zaw with the Exodia Triumph upgrade? I've only just unlocked this ridicolously cool niche build and now i'm going to lose it and i actually regret ranting against the channeling efficiency earlier.

     

    IM SORRY FOR BEING SO STUPID :(

  14. Obvious spoiler warning due to eidolon hunt discussion

     

    Do the Eidolon Lures really need to despawn the very instant Onkko brings up the Sunrise nears voice line? I have now repeatedly been in the final "sentient is healing" phase when the lures all despawned in an instant.

     

    That's quite annoying, punishing and immersion breaking. Whats the point in having them disappear in perfectly good health and attached to the eidolon the moment he announces the sunrise? If he stays until he's walked to water and can still be killed, can't the lures stay too? I'd very much like to see them not vaporize

  15. The dumbest thing is that it happens instantly and immediatly when i use MY preferred form of quick-travel on the plains, namely blinking around as my operator. Thanks to Zenurik i can perform 7 consecutive blinks and thanks to Naramon they happen 120% faster, meaning i almost outpace my Archwing AND i can also seemlessly activate my Energizing Dash.

     

    It'd be really great if that did not autofail every bounty i walk into in solo mode (because again, transforming in any way while no other player is in the area IMMEDIATLY causes the abandon state, even if im just swapping from operator to frame, so if i blink into the area i have to do the ENTIRE bounty stage as operator without ever reverting to my frame or it will instantly fail because the transition back to my frame "leaves" the area)

  16. The core problem with the general progression FEELING in this update, even after some form of mitigation hotfixing is that it forces you into using Boosters so badly you feel punished when NOT using abusive strats like Equinox/Ivara on Adaro. Sure, i can see why it's not great when people don't feel a need to use boosters in a Free2Play game, but making normal gameplay feel completely unrewarding is obviously going to drive people into farming with the most abusive method available to them.

     

    Hell, i don't want to imagine what farming Cetus Standing would feel like if they didn't double the bounty rewards and if i didn't have my Resource Booster + Smeeta Kavat for fishing purposes

  17. 1 minute ago, Mr.Holyroller said:

    it only takes me 20 minutes to Max out focus with a booster with equinox/ivara  on Adaro. I don't like to admit it, but the enjoyment of this game for me has become heavily dependent on affinity boosters because they've continued to nerf exp farming as time goes on (that's another topic for another day). I don't feel like you should be able to get everything super quick in just a months time. I feel like people are overreacting to focus costs because everyone is used to throwing platinum at things to fix their impatience

    Thing is, i'd like to not have to rely on the most abusive exp farm in the game to max out my focus. If i play 3 hours a day, with lenses on everything, it should max out. Instead 6 hours of "normal" gameplay wont even use close to half of it, while abuse stuff can do it in 20 minutes. It was something i could look past back when it was easy to get your 100000 just by playing normally with the points you got during regular gameplay, but now you HAVE to do dedicated farming for it, preferably with a booster in an abusive setup. That's a negative change compared to just being rewarded for your playtime, at least in my books

  18. So, here i am, back again. I'm going to try to express my core frustrations as well as the appreciation i have for Focus 2.0 and to put it to constructive use and i'd invite you to join me in this effort by adding your own experience to it as well.

     

    So, first, let's begin on a positive note with the stuff i actually like about the system's rework

    1) The passives now work instantly and the penalty for activating secondary skills has been completely removed. Kudos on that one. I never used any of the active abilities despite having them all maxed out on Zenurik, simply because of that 45 second penalty per active ability. Very glad to see that gone

    2) Operator Mode now actually has meaningfull moves. The fluidity of the transition in particular means you can now actually use it as an added for of mobility by weaving a few operator dashes into your mobility, instead of it being a clunky kuva-cloud-chasing-only mode. Very nice, even if there are still some horrendous bugs attached to it, like instantly failing bounties if you transition between Warframe and Operator if you're the first / only player in the Objective area (that's a different topic i've covered HERE )

    3) I appreciate the idea of having bonus unlockables across all focus trees, giving an incentive to further level out the focus trees and their capacity maximum even after you have everything in them. More stuff to hunt is always fun, especially if it's actually meaningfull passives (like the bonus amp/operator energy and regen from Madurai im now working on)

     

    Unfortunately there are also a couple of things really really tainting the overall experience though, which i would love to see at least mitigated in some way

    1) The amount of focus now needed for everything is insane. Like, completely nuts. I had Zenurik completely maxed out to the last ability and enough pool to equip all of them, now after the rework i barely managed to grab all the passives (with the waybound ones NOT being unbound for 1 million points each) plus the energizing dash ability

    2) Having to pop out into transference every half minute just to aim my camera at the floor for a non-blink to refresh the buff is tedious. Like, it feels so arbitrary, it's so incredibly disruptive to the combat flow. I am quite literally jumping through a forced transferrence design hoop to get that energy back up, which, in theory, if i was playing high level missions, would probably get my operator vaporized quite often and me sent flat on the floor swiftly afterwards. Where's the harm in making it permanent at least for the person who used it? Now you too can feel like an EV trin getting shouted at to provide energy for your team, and now completely regardless of your frame - Join Zenurik today! (could be a nice TV ad style trailer for Zenurik)

    3) The changes to the ability costs and the quite literally theoretically now needed hundreds of pool points if you were to get all the waybound passives unlocked feel like a grossly over the top you'd-better-be farming-at-Berehynia acquisition rate smackdown. My previous TWO YEARS of farming slightly over 10.000.000 Focus became such a small number they barely unlocked all the passives at non unbound level. That is... that is too far out there man. Imagine what this means for new players. Even if they were using full on Eidolon Lenses on all their gear and we give them the maximum affinity conversion rate of a full 9%, we're talking about pretty high double digits of MILLIONS of affinity, aka probably roughly a MILLION enemies to kill to get their focus trees anyway. That is a gross number, and for me to call any farming in Warframe gross after 4000 hours the asked number really has to be outlandish (the only previous examples being pre-hickup cetus economy and the hema situation)

    4) The entire justification for the Zenurik Energy Regen removal has been silently flushed down the drain/swept under the rug. You said you'd "look into alternative means of permanent energy regen if people conceive it to be mandatory", because you "didn't want it to be locked behind a single focus tree" (my abbreviated version of the dev workshop)

     

    Sooo let me rip into that last one a little bit, please:

    1) the obvious one, it IS still bound to a single focus tree. If you dont play with Zenurik as your main Focus, you are not getting Warframe energy regeneration by yourself, period. Better keep spamming those pizzas.

    2) You actually buffed it while still locking it behind a single tree, which is nice but weird considering you announced it was going to be nerfed quite drastically. I just find it hilarious that every time i go out into the plains i see people blinking around and every single one of them leaves a zenurik orb. At least from my experience it feels as if 90%+ of the people utilizing operator mode were now running it focused on Zenurik (pun fully intended). I doubt that was your goal with this, but it's going to stay that way unless you unbind the regen from the tree like you said you wanted to (please do NOT take this as a recommendation to remove it completely like the 50% melee dmg which disappeared from Naramon. That's NOT what im advocating here. Otherwise reddit would probably draw and quarter me)

     - Not to mention the amount of newbie players which have probably been spoiled storywise by someone popping out right in front of them to give the whole group energy regeneration. I always helped new players and LOVED seeing their initial reaction to the second dream, i avoided spoiling them at all costs (hiding in other rooms while pretending im looting to pop my focus ability was a fun minigame)

     - I really appreciate the ability applying to teammates, but so far i am quite literally the only player i have seen having the ability on level 5. Everyone else keeps overwriting my 5-points-for-30-seconds buff with their weaker 4-points-for-20-seconds buff. It's irritating and simply shouldnt happen. If anything, queue the 4 point version BEHIND the 5 pointer in case that one expires, but buffs should never be overwritten by weaker versions of themselves (which if i remember correctly was already a thing on trinity's blessing in the past at one point)

     

    Overall, it's a weird mix. I like the changes to operator mode, but the focus changes while now meaningfull and usefull also feel like one incoherent mess of an acquisition nerf which also came with a REALLY annoying arbitrary button combo of 5, look down, Ctrl+space, 5 every 30 seconds, which is disruptive and immersion breaking. And since you've thrown every single justification you gave for the changes under the bus by your own actions, i don't see why we can't simply turn it into a waybound passive at this point. That'd be more fun for everyone who likes energy but appreciates the ability alterations of the other trees and it would spoil less players by removing arbitrary hoopjumping from the core gameplay flow.

     

    So, i hope this gives you some insights into my thoughts and maybe some valuable "veteran feedback" as you called it in SkillUps Interview. And i'd highly welcome it if other tenno added their personal experiences below as well. What do you agree/disagree with me on? Do you use a different core focus other than Zenurik? Which one and which unique ability convinced you to do so?

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