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krrysis.

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Posts posted by krrysis.

  1. On 2021-10-14 at 3:11 PM, Digressive said:

    Cleaned thread of a lot of arguing and back and forth regarding old bugs that haven't been fixed.

    To clarify: Posting about old bugs that are still there is ok, but posting abusive, snarky, or insulting messages is not.

    I think it's worth mentioning that reporting bugs is only one small step toward fixing them. The issue still needs to be replicated to track down what is the cause of it and that itself can take a lot of time. Not to mention how to put in the fix. What do you do: Put in a band aid fix? Wait for the next large update? Is there a refresh of the entire system that is causing a bug coming up? It goes on.

    Not to sound like a broken record but, as mentioned a lot recently - DE's focus is currently on developing The New War update.

    Your frustration with bugs is totally understandable, but please try not to take it out on others.

    As always, your patience and understanding is appreciated! 

    No I don't think you actually understand, Me like others have no intention of bashing or being snarky. Its always concentrating on future things, while something is released and forgotten, and I mean forgotten for years. really annoying little bugs, doesn't matter if you don't fix them, ya'll don't give the satisfaction of acknowledging the bugs, and that's why ppl get frustrated, the least you can do is make a permanent TRELLO BOARD like you did with railjack for general problems and acknowledge the known bugs which are reported from months and years. and doesn't matter if you fix just 1 bug per update but at least ppl will know you have acknowledged their efforts of reporting bugs, cause some people literally write a detailed page full of bugs , they are literally unpaid testers of the game, dontcha think that deserves recognition and respect?

    • Like 3
  2. 8 minutes ago, KnightOfArcus said:

    This might sound insignificant, but I'm sure it's important to many players. 

    Please and PLEASE DE Don't hype the prime trailers.

    Octavia 4th ability doesn't make the room like a disco in the game and if you want to continue on this path for future prime trailers PLEASE add those "hypes" in the game as well. Watching those trailers and knowing that certain aspect of it is false will give you a bad feeling, you know like it's a lie...

    Also please add the deeper screech sound for Nidus like what you hear in his trailer. 

    I mean, if you are spending time money and efforts to make a sfx and vfx why not just add it to the game? Octavia was the worst let down, her emmisive pulsed with the song. The room turned into disco with 4. Followed by nidus, if valkyr can scream while casting half of its abilities, just how hard is it to play sfx on casting 4 on nidus

    • Like 6
  3. 21 hours ago, Xsoskeleton said:

    Is it intentional that Auto-Breach and/or Perspicacity meant to not work on the same console again?

    idk shouldn't be intentional, i'm tired of it, and i didn't even bother to report it cause i KNOW they dont care and they wont work on something this menial, i've infused it on titania and i use it to do spies, but even if you forget to activate the ability and open a console and abort activate the ability and then go to console again, then it wont work , you have to manually hack it despite you spending your energy and ability being activated. i too first noticed this is last to last Razorback event. 

    • Like 1
  4. 7 hours ago, [DE]Megan said:
    • Fixed Modular items rankup not being tracked in the Profile properly.

    My profile still hasn't updated my 4 maxed, and gilded zaws. Do we have to re make the zaws to update in profile?  if no, when would it update in profile? and even if i remake 2/4 zaws ( sepfahn and dokhram) by respending resources, respending time to max and gild it, what do i do about the Plague zaws? What about my plague kripath and plague keewar?

    Update: as A user suggested above, all i/you have to do is carry the zaw/ modular item into the mission and it;ll update into the profile. (worked for me) I'm still at loss, i'll have to remake 2 zaws cause i removed them after maxing and gilding only to find it isn't updating. 

  5. 8 hours ago, ChilliPepperCatfish said:
    • DESCRIPTION: Public squad, as host. After a successful defense mission from corpus faction, selecting a new mission and loading into it will not remove the mission end UI. Buttons cannot be pressed. Only solution so far is Alt F4.

    Yes, this is quite frequent. If you complete one node mission and then select another mission, then mission summary screen would remain, no escape, no leave squad, nothing. Alt + F4 is literally the ONLY option. The only way around this right now is after completing a node mission go back to dojo instead of starting another mission and then start another mission from dojo. This is way to hectic and unwanted, and just increases the time you waste in loading from here to there.

    • Like 1
  6. 2 hours ago, Gullim92 said:
    • A small quality of life change, consider allowing NPCs to assign a secondary role, for example if I take the pilot seat away from a pilot NPC, let him automatically assume a gunnery role, or another role set by the player in the crew menu

    I like the idea of having secondary roles, for example if I assign a role to pilot and pilot is being useless then if i'm taking over i dont just want pilot to roam around the ship waiting for me to empty pilot seat, i want them to assume a defender role / 2ndary gunner role. roles that can be a 2nd priority if first role is unavailable.

    • Like 1
  7. 25 minutes ago, Ogarra_Remaellus said:

    Currently no certain way to start a mission my own ship, prior to this update starting a mission from drydock made you host, thus your ship is used, now it's russian roulette to see if you get to use your ship.

    they have kinda made railjack like normal missions, where in normal missions you only host when there are no open squads, similarly the same has been implemented to railjack system. The main reason is player carrying their own mods and having a personal ship doesn't matter much now since you carry your own plexus mods for battle tactical etc. that being said, i'd still love the feature of hosting my own railjack missions but that can be only possible in invite only/ friends only.  or whomsoever is the host of party before starting the mission.

  8. 58 minutes ago, AdrenSnyder said:

    TYPE: In-game

    DESCRIPTION: tether not work anymore

    REPRODUCTION: Fire tether and shoot it

    EXPECTED RESULT: tether explode and do damage

    OBSERVED RESULT: tether explode for the first time and do damage (and not always) and after you shoot tether again and shoot it. It will not explode anymore being useless

    REPRODUCTION RATE: Always

    its not a bug, tether has been nerfed, now it works differently, essentially, no shoot to explode. read update notes for all information.

    • TYPE: [In Game, Navigation.]
    • DESCRIPTION: [Number of Steel path Incursions in icon wont go down like it goes down in other sections even after you complete all the incursions, it stays 5]
    • VISUAL: [rOFO79a.png]
    • REPRODUCTION: [clicking incursions menu after completion of 1 or more incursions]
    • EXPECTED RESULT: [should reduce upon completion of each incursion”]
    • OBSERVED RESULT: [doesn't reduce”]
    • REPRODUCTION RATE: [everytime since update 29.10.”]
    • TYPE: [In-Game, Mission Vote.]
    • DESCRIPTION: [After the new railjack update, it seems that only the host can vote for the mission. or the one who starts the votes, rest others dont have the option of accepting the vote like they do in normal missions, so the host has to force start it. TLDR: there is no symbol next to the ✖ symbol.]
    • VISUAL: [ 46upghS.png ]
    • REPRODUCTION: [ by going in a squad, in which you are not the host, letting the host start the vote for any mission, you wont see the accept vote symbol  ]
    • EXPECTED RESULT: [ should be a like normal starchart missions]
    • OBSERVED RESULT: [missing ]
    • REPRODUCTION RATE: [every single time, as of Hotfix 29.10.1]
    • Like 3
    • If you are soloing a railjack mission you want 2 main things taken care for you:
      1. someone using the forward artillery to destroy crewships.
      2. Someone using the forge to top off dome charges, revoluite, and with this update, energy. 

    Issue with this update is, while AI crew is a much needed addition, please allow the crew to forge, atleast one resource on command, if its complex to program them to decide what to forge. for example us commanding engineer to keep topping off energy or dome charges. Most early adopters have R10 in engineering and they have remote hazard repair unlocked, so there is no point in having a engineer crew do 'only' repair work and not forge work. 

    Addressing the 1st point above, a quick run with AI crew showed some loopholes in Piloting/ gunnery. Now if you allow ai crew to pilot, sure they'll fly, but idk where are they flying what are they going for, where are they heading? they just drift about in space. So when i'm pilot, the gunner wont operate the FA, thats your main concern if you are playing solo, 2ndly if thats out of the question then you leave your piloting and sit on FA then the pilot wont line up on the crewship which would allow me to shoot the crewship with FA. What i have to do is, assign pilot to some other role, keep pilot empty and then line up the RJ and then leave the piloting and go to FA and take the shot, which is exactly what i had to do when there were no AI crew, This completely defeates the purpose of having a pilot, either let someone operate the FA or let pilots line up to crewship to take shots.

    • Like 11
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