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Yonesis

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  1. That’s a lot of hate, but you have a point. Xaku’s third ability suffers a bit in the realm of clarity, and while practice has helped me to remember the abilities, I still end up mixing up the titles. Fortunately, that’s easily solvable with naming (this is a bit silly, but bear through it): -- Accuse, the ability that opens a void rift that maddens enemies to attack for your side, could have titles like: Accusation of Insanity, Maddening Accusation, Accusing Chaos, Accuse Disloyalty, Goading Accusation, Accusatory Command, The Delirious Accuse. Any of those titles make it click for
  2. That’s a lot of hate, but you have a point. Xaku’s third ability suffers a bit in the realm of clarity, and while practice has helped me to remember the abilities, I still end up mixing up the titles. Fortunately, that’s easily solvable with naming (this is a bit silly, but bear through it): -- Accuse, the ability that opens a void rift that maddens enemies to attack for your side, could have titles like: Accusation of Insanity, Maddening Accusation, Accusing Chaos, Accuse Disloyalty, Goading Accusation, Accusatory Command, The Delirious Accuse. Any of those titles make it click for
  3. Well, it’s still “supposed” to be balanced. It seems they gave Xata’s Whisper to Helminth because they have the interest to make Xaku be the “Warframe that gives it’s Void gift to others”. That’s why the percentage of the Void damage boost is smaller than others. Because they know that people won’t use Xaku (that much) against Eidolons, they will face Eidolons with a Prime Chroma holding a Prime Rubico (both 6-forma’d), filled to the brink with Maxed Primed Mods and a Vex Armor capable of raising damage to the millions. They are (doing their best and sometimes failing about) thinking on
  4. Yet another long post, skip if you wish to. As for dodge chance, it unfortunately gambles with the warframe’s life, so a thing you could do is plainly reward players in some shape or form for they to choose chancy evasion over solid damage reduction. Using yet more names as placeholders. You could try those: - Evader’s High: For each evaded attack, add a not-very-high overall boost to movement speed (standard running, sprinting, parkour, bullet jumping, sliding weapon switching, reload speed, more time at hacking) to the warframe (and maybe operator form, maybe even faster energy
  5. Gonna do a long post, skip if you wish to. Seems two big problems being discussed are around the Void status ailment (proc) and the nature of dodge chances. Well, the reason they aren’t making Void damage affect Bosses, Amalgams and Eidolons is straightforward: Balance. These three are supposed to be the harder, unpredictable types of enemies. So there is an understandable fear on opening the floodgates on void damage being a thing because it could make these three, the hard enemies, on a game people complain about being easy, become yet more fodder for players with ridiculously powerfu
  6. This is a rather specific bug in a far off mission so not many have encountered it. The test of MR28 consists of throwing cannisters that have an expiration date at invulnerable enemies to make them vulnerable and kill a specific number of them. Albeit the mission is very reasonably hard with it's tight times and far away places for the cannisters to spawn, there is a odd problem that happens when it's time to throw one. Sometimes the caught cannister refuses to be thrown when the secondary shot key is pressed. At the same time this happens, the tip that appears saying along the lines of
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