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Helleborr

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Posts posted by Helleborr

  1. 9 hours ago, HellVOps said:

    Riven "mafia".... we gonna get ya!

    I don't know if I even need to write anything else, aside from ":DDDDDDDDDDDDDDDDDD"

    The "mafia" got away completely scot-free, and knowing what a riven cost last week won't stop people from overpaying for the exact rivens they want. The "mafia" will be out there and feeling better than ever.

  2. My feedback will be brief (MILD SPOILERS).

    Pros:

    • Amazing story, what DE's storytelling lacks in quantity, it makes up for in sheer potency.
    • Great, if short, music.
    • HUGE IMPLICATIONS

    Cons:

    • I was hoping for a slightly more different kit for Umbra. As it is, it's just a good old Cal with extra hate for sentients.
    • Cliffhanger ending (pet peeve).
    • Missions designed around well armed and upgraded operators (don't get me wrong, but when I, an MR25 is daunted by the millions of focus that needs to be farmed for trivial boosts to the child, there is room for improvement).

    Overall, another flawed gem, and I mean it in a positive way.

  3. Saryn used to be able to go utility, blanketing the whole map with viral spores, not doing much damage but halving enemy healths. Now she can just DoT up 10 guys and wait until they die (or just use a zillion other available methods to kill those 10 guys and a hundred more in the same time span and not bother).

    She also now hates AoE killing frames just as much as Harrow or Nidus, who need enemies to build up buffs/stacks, except she hates them more because she has a decay mechanic, and the rate is a joke. Nidus can keep all of his stacks all he wants, but Saryn has to lose damage because killing 10 guys with spores is OP. No, DE, this does NOT mean you should go and introduce decay on Nidus.

    I am tired of not being surprised at how these "reworks" play out.

  4. Banshee main here to voice support for you. Frankly, a lot of what OP says was apparent even on paper. Tail wind was clunky before, and was apparently going to get even clunkier with dive bomb being rolled into it. Plus, dive bomb's functionality was somehow untouched because its knockdown was useful? No? Why then? A flat damage projectile also sounded completely useless, unless again, you count knockdown as something immensely useful. Too bad turbulence and jet stream got changed, I have no idea why because those were fine, and the tornadoes still remain Kraken's $&*&*#(%& little brother, and when your frame has a skill that's more horrible than anything from SpongeBoboid's kit, yeah, that's when you panic. I frankly don't know who thought randomly wandering tornadoes was a good idea. Why can't it be just one giant tornado that stays where you cast it and responsively moves where it's ordered to? At least then you can use it strategically, if nothing else.

    Anyway, I hope DE listens to your feedback. Zeph deserves to be more than just highly mobile showcase of Hagoromo skin. Cheers.

  5. Played this update for a day. New weapons are okay. New frame is meh. New reps are ridiculously grindy. So is mining and fishing. Bugs are abundant as ever. Terrible lag and disconnects and failing objectives make me question whose brilliant idea it was to host this "open world segment" on client machines instead of company servers. Doing missions in the plains is boring. You basically do same stuff, except now you have to run 500-700m between each objective and you're constantly bombarded by rockets and bombs from troops, turrets or fast flying ships. Oh and there's vegetation everywhere that makes identifying targets quickly very difficult. My maxed out Chroma with godlike weapons survives here (on max level bounties) but not much else would.

    Overall, the whole open world segment is just a huge pretty-looking chore. Everything here takes more time for less payoff. It's been a pointless gimmick to bring in more Destiny players when it was conceived, and it is exactly what it remained when it made it to live. DE really let that "Warframe is Destiny but good" thing go to their head. Warframe is not Destiny. Destiny is a slow hypergrindy boring WoW-like time sink that makes you regret any time you've spent in it. Warframe was never that, but now it got a huge step closer.

    Oh and no thanks for butchering Focus. Not only did you shift most talents to operator mode, which I will still not use, no matter how hard you try to make me, but you also locked them behind the most bulls**t rep grind in the game. I have my 8 million focus in Naramon refunded, sure enough, but I can't unlock almost anything unless I spend several more months going to the boring plains and hunting boring invulnerable monsters with boring operator mode, which I'm not going to do. This is a basket case of a rework for a system of endgame talents that instead of providing more and more powerful talents have introduced new grindwalls and shifted the talents themselves to a useless gimmicky mode that nobody is a fan of. I loved the Second Dream as much as the next guy, but I should have known that in hands of DE it would eventually encroach on the good things we accidentally had, and turn them into trash forced on us instead of good focus talents, while also making us grind for even more than we used to grind for it before. I guess it was too much to expect for people to learn from the *immensely popular* raids that wasting development time on such gimmicks doesn't really add anything of value to the game.

    Whatever, at least we got some new weapons to play with, that will be interesting for a couple of days. Warframe is only good if you never get attached to anything and never start having any expectations from DE. Which is kinda fitting, seeing how Warframe is modeled after East Asian culture and draws some inspiration for Buddhism, which exactly teaches you to let go of everything and never get truly attached to anything.

  6. Regarding the combat operator, I'm just wondering, who asked for this? Who asked for this clunky weak alternate form to be buffed? Who asked for the endgame system with huge grind requirements to be related to operators?

     

    Now I'll be the first to admit that Naramon's crit and invis bonuses needed to be toned down, but if you know DE, you would be worried about how they were gonna do it. And DE did not disappoint. :)

     

    Remember when they said that instead of nerfing Naramon and Zenurik they'd buff the other schools? Well, if you know DE, then upon hearing that you laughed painfully and doomedly (nice adverb there), because you knew what was going to happen instead. Yep - sledgehammer.

     

    Your endgame grinding system with months of grind requirements is no longer about powerful bonuses to your main form, it's about your gimmicky alternate form. Enjoy your endgame. Oh and bring a tanky frame, because Naramon won't let you carry missions with your melee on a squishy frame if things go south.

     

    [sigh] Good job, DE, I didn't mind you wasting months on trying to steal some of Destiny's fanbase, but of course you had to take a sledgehammer to my weak spot in the same update, because this is what I get for playing your game for more than 2k hours. A nice love letter from DE, but with some anthrax in it for good measure. Clap clap.

  7. I can tell from experience of maining a Banshee that yes, Sonar and Sound Quake do interact quite the way you'd expect them to: Sound Quake deals damage to a specific body part (sadly, I can't tell which, it might be feet or just torso) and if that body part is also painted by Sonar, the enemy will take damage multiplied by Sonar. It's not the strongest synergy due to randomness, but it exists, and as the previous poster said, Resonance augment helps with this greatly.

    That said, you probably should only rely on SQ when things go bad and you really need to stagger-lock an entire room. Otherwise, using SQ may suck all the fun out of playing this incredibly fun frame. When you have Resonance, you can run and parkour around (essential to surviving as Banshee and also fun) while recasting Silence on cooldown, spamming Sonar and using Sonic Boom as necessary to disable packs of dangerous enemies. She is a real gore machine when played very aggressively, capable of inflicting incredible amounts of damage even with weak weapons, and she's also very good for leveling up weapons for that very reason. She's the reason I kept playing to MR24 and still haven't gotten bored with the game.

    P.S. I can share my build if you're not sure what build to try with her.

  8. So, to recap now that I'm done.

    The grind was petty bad, especially if you're in an inactive clan. I started having flashbacks to repeatedly running Sechura for exp, getting sick of the same 3 corpus outdoor defense maps. DE should have thought this through better. Also, I hope DE does something about people that abused the bugged spawns, because the readiness with which "top" clans resorted to exploits indicates that they kinda expected to not get punished in any way aside from removed scores. This needs to stop. People must understand that if they cheat, they're gonna have to deal with long-term consequences.

    Also, reward mods are very niche at best. We used to get some pretty good syndicate weapons and weapon mods, but then DE freaked out and first released syndicate melee weapons without AoE explosions, and now released a batch of new weapon mods, none of which are a simple joy like +attack speed or +damage, like in the old days. Also, the Supra Vandal isn't much of anything to write home about. Supra already had decent mag size, and accuracy means little for non-hitscan weapons. If DE really didn't want to add damage to it because of power creep, they could have decreased its spool-up time, or increased fire rate, or increased projectile travel time, or decreased recoil, or increased reload speed. Supra is a usability nightmare, so there was ample potential for tweaks, but it got wasted on mag size and accuracy.

    I'd say the same about new Obex Baro brought, but Obex with Blood Rush and Naramon is already quite powerful, so that's okay.

    On a positive side note, the actual mission to fight Ambulas was quite fun. The exchange between Glast and Bek was okay, which is better than what we usually get for background dialog. The mechanics were interesting, although I don't know why hack difficulty was set to easiest. In any case, the giant thing floating in the background (no spoilers) was quite cool, and interacted with the scene well.

    Overall, this wasn't a bad event, certainly not as bad as that time we had to spend half an hour bashing an invisible, invulnerable, twitchy mess of manics in a dark hallway, only to have one of them glitch out and fail the mission. The amount of effort necessary to get trophies is inconsistent with the rest of the events, but well, that has always been all over the place. Sometimes you can get golden trophy solo, and sometimes you can't even get bronze without burning yourself out. It's too bad inactive clans got shafted, but hopefully DE will do something about it while there is still time.

  9. 20 minutes ago, Jiguro said:

    Hello,

     

    I be hones I just don't understand some people.

    It is an event with a set of goals.

    The higher the goal the more you need to put effort into it... it is that simple! Like in REAL life too...

     

     

    REAL life isn't a product specifically tailored to please you. The universe doesn't care about you, but DE is a business, and like any business they should (and do) care about their customers, so when people don't like something it's perfectly normal for them to tell DE about it.

  10. Great event.

    • Trophies depend on getting 4 people from the same clan in the same mission, and the numbers are still so high you're practically expected to cheese.
    • Getting all the rewards requires 2+ hours of repetitive farm every day, or 15 in total, because doing the same thing for 15 hours is fun, amirite?
    • The rewards themselves are quite lackluster, I mean people say that Miter mod is the best of the bunch, and it's good against exactly 1 unit, which (thank God) has already been nerfed since this mod was first thought of, so it's basically syndicate AoE explosion for a mod slot.
    • Supra's sound has been changed and arguably not for the better (sounds like a turbo stapler now rather than a high-tech energy weapon).
    • Oh and there are people with high scores that should have required them to play for 11+ hours, but the event isn't even that old. DE is yet to comment on this.

    Whatever, guys. Just get your Supra and move on. If the fakey campiness of the Kung Fury/Blood Dragon is your thing, then you'll at least enjoy the intro vid (and props to DE for making it at all, every attempt at adding lore and/or atmosphere counts).

  11. 1. In the market there's a weapons section that sells craftable blueprints. You buy them, then collect necessary materials and then craft them in the foundry. Same is for warframes, but with warframes market only sells main blueprint, which requires 3 parts (chassis, systems, neuroptics), blueprints for which drop from various bosses and quests, so you gotta get those blueprints first, craft them separtately, then craft the main blueprint that requires the 3 crafted parts. Also, since warframe and weapon slots are limited, if you didn't like a particular weapon or frame, you can sell them after you've gotten them to level 30 to free up slots, because they already are counted towards your account's rank progression. Also, some weapon and frame blueprints are sold in clan dojos, so you can join a clan, go to dojo, find one of 4 labs (grineer lab, corpus lab, infested lab and tenno lab), where you can buy blueprints for the associated weapons/frames (assuming the clan has researched them already).

    2. Yes, attachemnts and color sets (palettes) are all usually available for premium currency (plat). The void trader sometimes sells some cosmetics for ingame currency (ducats), but that's a whole different story. Helmets you can get from alerts.

    3. Usually best rewards come at 20 wave intervals, as in wave 5 - small reward, wave 10 - small reward, wave 15 - medium reward, wave 20 - best reward. But don't worry about etiquette on leaving, especially since you're new. If people want a specific mission for a specific number of waves and a specific reward, they'll assemble a premade group. If you just auto-joined the mission to complete it for progression, you can leave after 5 waves just fine (I mean you didn't sign up for anything so nobody can/should be mad about you leaving).

  12. Zeph is fun to poke around with if you have tailwind augment and use a non-hitscan weapon. Like if you have an insane riven for Boltor P you can Hagoromo fashionframe while ye olde Boltor pokes holes in grineer with really fast flying bolts.

    Volt is good all around, you just need to build him properly. If you go Range and ulty augment, you can ultspam and lockdown entire rooms, while regening shields for everyone close enough (although this is boring). Or you can go duration/efficiency and shieldslog all day long with your secondaries while being really tanky if you know how to turn your shield toward threats (this is really good since bombard rockets now don't damage you through obstacles, including shield). I find this playstyle to have revived secondary-based gameplay for me. Take Akvasto, Aklex, Aksomati with rivens or ye olde Marelok (or any crit-friendly secondary for that matter) and go have fun. Also, moving with shield is only slow for people who didn't play Prowl Ivara enough to learn to roll-move via shift-tapping. Roll is your friend.

    Oh, also some people play melee speed duration Volt, but I prefer Val for that, because Val doesn't f**** up my camera while she grants melee attack speed.

  13. As I read this heartbreaking post, I had Order 66 theme playing in my mind, as betrayed Jedi died one by one, slaughtered by their own clone soldiers.

    On topic though, I've long set my bull***t meter to very low tolerance, so every time I see a grind requirement like this, I just mentally abandon it, and get the weapon/frame in question later when I have the plat.

    Warframe is a unique example of a game, where we players love the game, but have conflicting feelings about the developer.

  14. 9 hours ago, ENGINEEEEER said:

    It's pretty close to the holidays, man. They likely have a smaller team than usual working. Hell, two of the main community managers are out. 

    Moreover, they posted at 7pm about the delay which is a much longer day than most people work. Production work naturally takes time and there are unforeseen circumstances. Be thankful they still commit to weekly updates. Not a single other developer does. 

    Mhm, yeah, except that happens all the time, and not just close to holidays. I know one other developer that has bi-weekly updates, where every other week, on the same weekday, at the same hour the patch with meaningful content goes live, with full patch notes available 3 days prior to that, set in stone. I'd rather have that than 3 lines of text on Wednesday stating that the update is slanted for Thursday, and in effect getting it on Friday evening when we have a number of better things to do than play the overdue update. I mean look, I'm not acting entitled here. I'm waiting for a content that I'm willing to pay for, and not just more free stuff to save me from boredom.

    Do you see the problem here, because I don't think I have any clearer way of laying this out: the problem for us is that if DE thought this state of affairs isn't okay, they'd change it. It is entirely within their power. The fact that this is a recurring issue, is indicative that DE probably thinks this is okay, the only other option being organizational problems, in which case DE still could be more transparent about it.

    So, umm, no. I won't be thankful for being treated like this repeatedly. I won't be thankful for being told a deadline and then indefinite shifts happening like my time is worthless to DE. This isn't the end of the world, but this treatment is nothing to be thankful for.

  15. 13 hours ago, ENGINEEEEER said:

    Working content is better than broken content. A one day delay is changing nothing. 

    I just LOVE how these delays happen every single time and then this argument is brought up every single time, as if it's a 100% counter.

    NEWS FLASH! "In a shocking development 'Scientists' have discovered that it is indeed possible to break out working content AND make the deadlines! [Hush! Gasp! Screams!] 'Just don't make any [redacted]ing announcements until you're 100% sure when you're gonna make it!' the scientists said. 'It prevents people from making plans based on your announcements and subsequently getting disappointed!' [Louder screams! Shots fired! People heard shouting 'HERESY I SAY! HOW DARE ANYONE DOUBT DE?!'].

  16. Hey OP. While your suggestion makes sense from game design standpoint, the riven system has more of a marketing reasoning behind it. If riven stats became more controllable, the good rivens would become a lot more commonplace, and their prices would go down, which would stop them from being a massive plat sink, and we can't very well have that, now can we? Other games like CoD, CS:GO and Overwatch have variations of random lootcrates. Why do they have those when they could just sell their wares at fixed prices? Because it's a casino model that allows them to massively overcharge customers without it being obvious. RNGesus is a company's best friend when they want more profits without being accused of being greedy.

    Now look at rivens. They're not bought for plat initially, but getting rivens with stat combinations that make sense is soooo grindy and is locked behind so much RNG that their plat prices in trade chat are 200-300 plat for okay ones to several thousands for insane ones. That's more expensive than anything aside from full sets of rare arcanes and unobtainable primes. So yeah, gotta sink that plat, gotta keep the prices high, as one part of the community spends time grinding rivens and another spends cash buying plat and trading it for rivens. This system has economic reasons behind it. It generates profit margin for DE. Appealing to common sense from game design standpoint is a noble but ultimately futile effort when there's money to be made.

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