Klavinmour

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About Klavinmour

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  1. Klavinmour

    Arbitration Love And Hate

    There's a significant difference between a challenge, and being difficult for the sake of being difficult. If the Drones ignore Warframe powers, and are immune to status, then there is absolutely no justification for them being able to be effected by positive ally auras like Ancient Healers. Especially when their movement patterns and size already limit you to AOE weapons in order to deal with them as quickly as possible. My suggestion for changes is entirely fair, meanwhile you give no reasoning to keep them as they are. Please either come forward with a proper debate, or don't comment.
  2. Klavinmour

    Arbitration Love And Hate

    It's like you've forgotten that weapons have soft and hard drop off points due to how broken enemy scaling is, and if you're going to go any decent amount of time in Arbitrations you'll most definitely be going past the point where weapons are useless and wont be able to kill a Drone in less than a full clip, and that's without the Ancient Healer buff. Meanwhile if we're able to inflict status on them, that opens up 1hour+ runs fine.
  3. Klavinmour

    Arbitration Love And Hate

    I'm more talking about Radiation Procs, to strip away their ability to protect and receive the Ancient Healer aura. These drones have too many protections against being killed by us. There is no need for them to be immune to status AND Warframe powers, one or the other.
  4. Klavinmour

    Arbitration Love And Hate

    So on one hand I love Arbitration, it's nice to have more "end game" content that can be a bit difficult and make you think about what you're bringing and how you're going to deal with it. But there are a number of issues I'm having with them, so let's start. First the Drones. They are pretty cool, but there are definitely a few problems with them, ranging from not being affected by status, to becoming near impossible to kill sometimes due to Ancient Healers. Which this is something that is quite the problem, they are small, they move fast and seem to be actively dodging your aim, having Ancient Healer's protection on top of this is beyond annoying, and without the ability to inflict status (particularly Radiation) there is no counter to this issue. Then we have issues on each mission type. Survival doesn't spawn enough enemies. If I play a normal Survival mission there can be more enemies swamping me than I even want to deal with, but that's never a problem in Arbitrations, on average there are groups of 3-4 enemies, which makes it significantly harder to keep air support up than it should be with the charges already giving 25% less. Defence takes too long. 10 waves for a rotation is quite mind numbing. Defence is generally the endless mission type that takes the longest outside of Arbitrations, so when it comes to making it take longer in Arbys it's too much. Perhaps lowering a rotation to 7 waves would be more acceptable. I don't understand why we can't give our secondary weapons to the operative, though that's a minor complaint. Excavation has a similar problem to Survival. Power Cell Carriers do not spawn enough, which makes filling an excavator a painful chore, which is quite unfortunate as it's one of the more fun Arbitration mission types! I have no complaints for Interception however, so far they've been perfect! No complaints for the last two missions types though as I avoid them like the plague. Outside of the problems with the specific mission types, Arbitrations have been some fantastic content. I love experimenting with the Warframe/Weapon bonuses, though some Warframes probably shouldn't show up on the rotations like Loki for example, he gets literally no benefit from Power Strength.
  5. Klavinmour

    Rivens are implemented very poorly and I don't know if DE cares

    Many games have random stat rolling mechanics, and none are able to balance it properly. If you have ANY control over the stats that a Riven will give, you will then be sitting on an item that becomes mandatory for builds. Keeping Rivens purely RNG based is the only way to keep them fair and balanced. Another game right now that has a good example of this is Vermintide 2. The max level gear has it's stats at the highest possible rating for those stats, but you can reroll those stats as many times as you want to get the stats you want. Which of course makes certain stats more preferable when you know that they will be at the highest possible amount for it, thus creating a fixed meta. DE is pretty damn good, but I doubt they could be the one company that finally balances a system like stat rolling.
  6. Klavinmour

    Umbra warframes [Discussion & Appreciation][*spoilers*]

    There's a lot that such a small change could do. Like making his 4 focus a lot more on Slash damage. Radial Javelin could become Radial Slash (thus not being worthless anymore) His blind could be a wave of darkness that enemies just can't see through instead of being blinded directly.
  7. Klavinmour

    Umbra warframes [Discussion & Appreciation][*spoilers*]

    Well not really. Most major Warframe community partners think for Excalibur it'll be something simple like making his abilities based on a different type of Melee Weapon rather than Swords. So for instance since all the promo material for Excalibur Umbra has shown a Nikana, perhaps his 4 will be an Exaulted Nikana instead.
  8. Klavinmour

    Umbra warframes [Discussion & Appreciation][*spoilers*]

    Except it's not speculation. DE_Steve outright said on the Dev Stream where they stated that Umbra will be the opposite of Prime, that the Umbra Warframes will have the same stats as the default versions, and that it will be their abilities that are modified in someway.
  9. Klavinmour

    Umbra warframes [Discussion & Appreciation][*spoilers*]

    Watch a Dev Stream. DE_Steve has outright said that Umbra are to be like the "dark" alternatives to Prime. BUT! They don't want them to just have higher stats, so they will have the same armour/energy/etc as the standard versions of the Warframes, but instead will have a different take on their abilities to make them stand out.
  10. Klavinmour

    Umbra warframes [Discussion & Appreciation][*spoilers*]

    It's already been confirmed that Umbra is new variant like Prime. On top of this specific one being called EXCALIBUR UMBRA. Not to mention we just got a new Warframe Khora.
  11. Klavinmour

    Umbra warframes [Discussion & Appreciation][*spoilers*]

    I doubt that weapons will be Umbra'd as well. And I wouldn't expect a Skana, all the promos we've seen of Excalibur Umbra are with a Nikana, so in the event that we are also getting Umbra weapons I'd say Nikana Umbra would be the first.
  12. Klavinmour

    The Temporary Future of Warframe Trials

    Is it sucking up to agree with DE that they should stop wasting resources/time on Trials when other parts of the game need their attention? I'd much rather see PoE COMPLETED and Venus landscape released at least more completed than PoE was on release and see the two cinematic quests in dev hell finally released than keep Trials around.
  13. Klavinmour

    The Temporary Future of Warframe Trials

    Pretty sure there's a lot of movement and action in an Eidolon fight. Or at least there is whenever I do it, dashing back and forth, running ahead of the Eidolons to keep up with them etc.
  14. Klavinmour

    The Temporary Future of Warframe Trials

    I don't like them period.
  15. Klavinmour

    The Temporary Future of Warframe Trials

    Because I can't watch a youtube video, or a stream on Twitch, or ask my fellow veterans how they play out? EDIT: I've literally been playing this game for about as long as it's possible to have been playing it. I'm fairly certain at this point I don't need to directly play Trials to know how they work or feel.