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KubabHelped

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  1. yeah, maybe the name should be changed, not the entire kit. I think that would be alot easier.
  2. Euclidgo (named after god of geometry) Health - 10 Armor - 500 Shield - 300 Energy - 225 Sprint speed - 1.05 + 0.05 for every bugged enemy capping at 1.6 Passive Has a visual effect of a flat color filter and leaves a trail of cubes when casting an ability or doing airborne maneuvers (ei. bullet jumping or rolling) when an enemy comes in contact with a cube, they will glitch out and be tagged with a unique status effect called “bugged”. Bugged has a cap of 10 stacks on one target. Being bugged will put down any defenses such as over guard or eximus shields, does not armor strip, enemies with overguard cannot be hit with a bug unless they are hit by the 4th ability. Euclidgo possesses a unique resource called cubes which he expends when he rolls and uses abilities. Cubes are gained by killing “bugged” enemies. When Euclidgo runs out of cubes he loses all shields permanently until he obtains a cube. In trade off when you lose cubes you start glitching around instead of moving and hitting enemies with any weapons will “bug” them. Has a unique rolling animation that allows Euclidgo to roll in any direction, rolling takes a third the normal animation time, blinking you in the direction you are aiming at. Assimilate (first, 25 energy) Start a timer with a 0.5 second wind up, lasting 3 seconds, if you roll during this period of time Euclidgo will perform a large blink that tears the screen into cubes, letting go of the ability then reassembled Euclidgo into the end of the blink. Blinking through bugged enemies will result in them exploding, dealing damage scaling off of how many bug effects they have. Costs cubes to blink through a bugged enemy, and if you do not have the requirements you will stop dashing in front of the target. Reset (second, 50 energy) Euclidgo meshes into a floating cube. Then, your shields will break. You will stay as a cube for 0.05 seconds for every enemy near you which is bugged unless ability is canceled. All bug procs will be removed from nearby enemies and then turned into a damage boost for when you leave the cube. All nearby enemies will be disarmed and forced to run at you with melee. Canceling the ability will knock down all nearby enemies and give you the damage buff. On ability end all shields will be regained with maximum overshields. Skirmish (third, 75 energy) Mark a bugged enemy and press the ability key again to control them. The transition has a short animation and is almost instant. When controlling this enemy, your gun is replaced with a warped mass of blocks, this weapon is an incredibly large aoe rocket launcher. Does very little damage but enemies hit by it are immediately hit with 300% bugged status and are stripped of armor and shields. You are immortal when controlling the enemy but your warframe is not. Ability has a 20 second duration and a 10 second cooldown. Crackdown (ult, 100 energy) Put away your weapon and hold out a rapidly spinning cube, holding this cube consumes the cube resource. when ability is casted a second time, form a wave of cubes in front of you, then push them forward, toppling over and applying 10 stacks of bugged to any enemies hit. You are then able to toss fallen blocks left or right in another second wave, this one leading to a massive glitching explosion, dealing massive damage depending on how long you have held the cube for.
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