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McBrainPrime

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  1. reason why i transferred it to his 3 is because his 3 was suppose to be for damage and his first was meant to be a depuff and cc ability this new first is meant to synergize with other warframe abilities by giving a really good way for allies to deal damage and with grendel not killing the enemies when he spits them out you can have really good synergy with a negative range pilfering khora or hydroid but if you dont like these buffs please remember they are meant to make him more interesting so you can still do the usual eat and spit strategy and you could replace pulverize instead of regurgitate. also i would like your opinion on the change to his passive and also about the deluxe skin (also btw in my post on the "possible grendel buffs" part 1 i actually kept the damage on his first and that kit was meant for solo play you can go check it out)
  2. So this is part 2 to my "Possible Grendel buffs" post the reason why is because those buffs were to benefit me and the other solo Grendel players. This post will be to benefit the entire community so that Grendel will be at least a viable option for some full squad missions. You may first wonder "why am I aloud to site suggestions for his possible buffs?" Well its because Grendel was my 3rd ever warframe and I've been using him to go through the entire star chart so I know what make's him bad and also good if you are doubting me just do /profile. Now to the changes Passive- instead of armor his passive will give him 50% health for each enemy in his belly. Reason: this passive is to synergize with hunters adrenaline/ rage and his new nourished armor. since these are going to be Grendel's main ways to gain energy while his 1 is active his passive should be something that helps instead. since these mods benefit from high health and low armor since the lower your armor and the higher health you have the more energy you get since the energy you gain is I believe calculated after the damage you've taken has been reduced. Feast- Feast will no longer increase in damage the more enemies Grendel spits out but his energy drain will be reduced by 25% Reason: Grendel's feast ability was his signature ability since his current gameplay is literally just eat and spit with his 1 so i decided to change that by transferring its damage to regurgitate to justify the reduction of his energy drain and i probably don't have to give a reason for reducing his energy drain. Nourish- Nourished armor will now give 20% damage reduction and energy conversion at base strength that also extends to his teammates. Recasting any of the nourish buffs while they are active will increase the power strength of the buff by 2% per cast (this cannot be affected by power strength but there is no strength cap), this will only last for as long as that specific buff is still active. the heal on nourish will also heal allies now Reason: I'm not even going to try and sugar coat this Grendel's buffs are underwhelming you will rarely feel them unless your using his nourished strike to proc viral. So i decided to add a form of scaling to his buffs (a form of scaling that i believe has never been seen on a buff ability before), This is because I believe Grendel's concept is the frame of momentum which means he gets better the longer the missions last like a boulder rolling down a hill. And lastly I just wanted to give nourished armor something to do and so that people who don't want to use hunter's adrenaline or rage a sustainable source of energy. and as for the shared heal I am not sure if it applies to allies but i don't think it does so I'm including it to give Grendel more support capabilities. Regurgitate- Regurgitate will now spit out all the enemies in your stomach into one ball of contorted flesh when you hold the button. The damage will gain the same scaling as the old feast and its explosion radius on hit will increase by 1 meter per enemy (does not scale with range mods). however its initial explosion radius will be lowered to 4 meters at base. Reason: regurgitate was useless... and was suppose to be his main damage tool until a youtuber's suggestion made it into Grendel's first round of buffs and made it useless... so i am now making regurgitate a cannon of contorted flesh which sounds more fun than a shotgun of partially digested meat and bones. Pulverize- Pulverize now temporarily stops Grendel energy drain from feast for 15 seconds at base duration, when the duration ends Grendel will slowly resume top returning to his regular energy drain rate. Reason; the reason why I made pulverize a duration ability is so that Grendel will benefit from energy sources that he will usually not gain when a channeling ability is active so sources like zenurik energy dashes or energy pizzas. The reason that i also made it a channeling ability after the duration is so that players will not be forced out of pulverize just incase their using the catapult augment to most around the map. I also added the halting of his energy drain so that he can fully utilize his energy into building up his nourished stacks I may change some parts of this in the future to clarify some points that i may have but these are my final suggestions on Grendel. since i have noticed that some people do like his design and his buffing potential but were just disgusted by his hunger for energy so i hope these changes will bring different play styles and will hopefully make his concept of being the warframe of momentum shine. Also here's a deluxe skin to further justify doing the rework ( https://www.reddit.com/r/Warframe/comments/g40875/let_us_not_forget_this_unofficial_deluxe_skin_for/ ) sadly I don't know the original artist so I hope they see this post. Wait never i think i did ( https://www.artstation.com/artwork/Yak4KY ).
  3. So this is part 2 to my "Possible Grendel buffs" post the reason why is because those buffs were to benefit me and the other solo Grendel players. This post will be to benefit the entire community so that Grendel will be at least a viable option for some full squad missions. Now to the changes Passive- instead of armor his passive will give him 50% health for each enemy in his belly. Reason: this passive is to synergize with hunters adrenaline/ rage and his new nourished armor. since these are going to be Grendel's main ways to gain energy while his 1 is active his passive should be something that helps instead. since these mods benefit from high health and low armor since the lower your armor and the higher health you have the more energy you get since the energy you gain is I believe calculated after the damage you've taken has been reduced. Feast- Feast will no longer increase in damage the more enemies Grendel spits out but his energy drain will be reduced by 25% Reason: Grendel's feast ability was his signature ability since his current gameplay is literally just eat and spit with his 1 so i decided to change that to justify the reduction of his energy drain and i probably don't have to give a reason for reducing his energy drain. Nourish- Nourished armor will now give 20% damage reduction and energy conversion at base strength that also extends to his teammates. Recasting any of the nourish buffs while they are active will increase the power strength of the buff by 5% per cast (this cannot be affected by power strength but there is no strength cap), this will only last for as long as that specific buff is still active. the heal on nourish will also heal allies now Reason: I'm not even going to try and sugar coat this Grendel's buffs are underwhelming you will rarely feel them unless your using his nourished strike to proc viral. So i decided to add a form of scaling to his buffs (a form of scaling that i believe has never been seen on a buff ability before), This is because I believe Grendel's concept is the frame of momentum which means he gets better the longer the missions last like a boulder rolling down a hill. And lastly I just wanted to give nourished armor something to do and so that people who don't want to use hunter's adrenaline or rage a sustainable source of energy. and as for the shared heal I am not sure if it applies to allies but i don't think it does so I'm including it to give Grendel more support capabilities. Regurgitate- Regurgitate will now spit out all the enemies in your stomach into one ball of contorted flesh when you hold the button. The damage will gain the same scaling as the old feast and its explosion radius on hit will increase by 1 meter per enemy (does not scale with range mods). however its initial explosion radius will be lowered to 4 meters at base. Reason: regurgitate was useless... and was suppose to be his main damage tool until the youtuber suggested Grendel's first round of buffs made it useless... so i am now making regurgitate a cannon of contorted meat which sounds more fun than a shot gun of partially digested flesh and bones. Pulverize- Pulverize now temporarily stops Grendel energy drain from feast for 15 seconds at base duration, when the duration ends Grendel will slowly resume top returning to his regular energy drain rate. Reason; the reason why I made pulverize a duration ability is so that Grendel will benefit from energy sources that he will usually not gain when a channeling ability is active so sources like zenurik energy dashes or energy pizzas. The reason that i also made it a channeling ability after the duration is so that players will not be forced out of pulverize just incase their using the catapult augment to most around the map. I also added the halting of his energy drain so that he can fully utilize his energy into building up his nourished stacks I may change some parts of this in the future to clarify some points that i may have but these are my final suggestions on Grendel. since i have noticed that some people do like his design and his buffing potential but were just disgusted by his hunger for energy so i hope these changes will bring different play styles and will hopefully make his concept of being the warframe of momentum shine. Also here's a deluxe skin to further justify doing the rework ( https://www.reddit.com/r/Warframe/comments/g40875/let_us_not_forget_this_unofficial_deluxe_skin_for/ ) sadly i dont know the original artist so I hope they see this post. Wait never i think i did ( https://www.artstation.com/artwork/Yak4KY ).
  4. im not im actually planning making another post of grendel buffs which will hopefully be better and give him some support and will prolly make his 3 and 4 some uses im doing this since i am a grendel player who has played grendel ever since ive touched the mars junction in fact i have been using grendel since his rework however i am not a god of balance like pablo is so i posted my own personal suggestions for a buff for him the second post will be a buff that the entire community will hopefully accept with open arms
  5. yes its not armor strip that extends to many enemies... Trib turned this thing into a damage tool so its suppose to kill enemies if you have too much of them in your stomach its practically a nuke ability. sure it uses your entire energy tank but nothing will be left after you've spat them out.
  6. he's a solo frame... if you have team mates using nuke frames then you shouldn't really be using grendel in the first place
  7. his heal scales with enemy levels so in late game calling it a small heal is an understatement but i do see why you'd like grendel to have over time heal instead of an instant burst since instant bursts can be deleted instantaneously after cast but giving grendel a overtime heal would make him more of a support frame which is not as great for him since he needs enemies and if you use him for support he cant eat which is why i usually use grendel for soloing missions except for assassination
  8. They benefit from the armor strip because the enemy is already dead... grendel just killed the enemy for them so they don't have to waste their energy or their ammo... how does that not benefit the allies? and yeah I'm definitely sure you've never played grendel. also grendel' damage on his spit can only increase if he has more enemies in his stomach so if grendel say eats a nox only he can use that nox to cast nourish while keeping the energy drain at a minimum then after that you can spit the nox out and he will have no armor sure its a small use but this is only because DE limited the units he can eat... but some how he can eat sentients
  9. wot... daphaque do you mean only benifits grendel? armor striping is a debuff if he keeps an enemy in his stomach for 10 seconds they will be fully striped and he can spit them out... also grendel is not that bad his energy drain is stupid thats why my nourish fix is to give him more sources for energy and more benefit to keeping enemies in stomach for longer so that you'd actually want to have enemies in your stomach instead of the usual eat and spit strat from your coments i can tell you havent used grendel much
  10. if I'm right pulverize actually reduces the energy drain from feast but will increase fast if the enemies die, also the more enemies gredel eats will increase pulverize's damage but your also right its not as reliable as feast on damage but a great change to it is an increase in damage the faster the ball goes the reason why i didnt include it in the main post is because i thought i may have too difficult to implement
  11. my fix on his first is the fix on nourished armor as i said the damage reduced with the damage reduction will be converted into energy and that damage reduction will scale with power strength. also Grendel can wipe out 100 level 200 heavy gunners with no problem so his abilities aren't just for weapons but they can also be used on their own.
  12. his feast already strips armor the damage increase on regurgitate with nourish was to just add some more effects to it because its practically useless right now
  13. it was never my intention to give regurgitate actual good damage my only intention was only to give it some new effects but my first idea was to allow you to spit out more enemies by holding the ability button which increases its damage but i thought that may have been too op since it practically makes feast a shotgun and regurgitate a sniper
  14. ey at least yarely actually gives you something moderately useful with the helminth system
  15. which is why i want his nourished armor to actually be a defensive buff and also a buff that gives him energy so that you can last at least 5 seconds with 20 enemies in his belly
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