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(NSW)Cephalon_Voicer

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  1. Fair. Keep in mind, I wasn't putting a whole lot of thought into the numbers. Just ideas for the abilities.
  2. Okay, so, in keeping his abilities vaguely similar, but focusing on the pirate aesthetic... His passive should be an innate resource drop chance AND amount booster. Maybe 25% for both. Maybe call it "Pirate's Bounty" and have it shared to the party within affinity range. For his first, I kinda like Barrage, but kill the charging mechanic, have it be a long AoE like Nidus's stomp with armor strip and slow, scaling damage for the amount of enemies caught in the barrage. For his second, call it "Ramming Speed" or something. Have it be something of a hybrid of slash dash and Rhino charge, but charging into enemies does an implosion and pills nearby enemies in, then targets the nearest enemy outside of a certain range to not just trigger on the grouped enemies, allowing Hydroid to essentially dash around the map, pulling enemies together and dragging them along. This would synergize with new Barrage, letting you rapidly scale Barrage's damage For his fourth, we're gonna put it together with his 3rd. Instead of the tentacles uselessly flailing the enemies in the air, it pulls them under, allowing Hydroid and friends to nuke away the puddle. Casting Barrage into the Kraken trap, doubles the rate of scaling against the enemies trapped within. This also let's the tentacles pull enemies in, then grab more enemies instead of just grabbing one and being useless. For a new third, we can call it "Captain's Fury". A team buff that increases attack speed and a flat critical boost starting from 100% and scaling with strength. It could also give a strength scaling overguard starting at maybe 500. The overguard is optional here. Disclaimer: I came up with this whole rework in a Twitch chat, so a lot of this was first ideas. Suggestions and changes are welcome!
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