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  1. Thanks for the fast solution. However, if the game has to handle two (or even more) "important" actions it seems that the outcome is more random and has some - for the player - non-logical consequences.
  2. Dear Dev's if a mission fails during the final cutscene of a Kuva Lich (doesn't matter if you convert or kill him) the player will not receive the weapon. The lich is placed in the Kuva Lich history as converted/killed. Funfact: after the failed mission you can play ONE more Kuva Lich mission. After this one all remaining Kuva nodes disappear. How can the palyer get the weapon (best stats ever of cause... x) )?
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