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White_Matter

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Posts posted by White_Matter

  1. 1 hour ago, Sahansral said:

    So hiding the truth from the community? Lying to us?

    Not revealing something =/=lying.

    Lying would be like saying that New War would release around christmas and not releasing it.

    1 hour ago, Sahansral said:

    Developement of WF1 would come to a crawl. Do you know what would happen when news of WF2 would get leaked while the devs still promise things for WF1?

    It is already in a crawl. They better reveal that they have been working on something new honestly. That'd explain the lack of content in the last 1.5 years.

    Also we have only 2 things left in the road map(thankfully nothing new added on the road map in the last year or so). Duvuri paradox and New War. Once they are released, DE won't have any promises left, so all would be good.

    1 hour ago, Sahansral said:

    What about people with ten-thousands of plat in WF1? What exclusive stuff could probably satisfy the loss of this?
    Sorry, there's no way could pull this off without causing damage beyond repair - especially for the money spending part of the community.

    They can spend the plat. Or keep it. Devs can keep WF alive after a year or two into WF 2's release.

    It won't be easy but they can pull it off. Don't forget that there'll be a whole new player base. They aren't limited to the loyal few that have 5k+ plat in their accounts. I'm pretty sure losing 10-20% of the player base initially won't hinder anything on their part. And that is to say they'll lose them. There'll be alot of people who'll just jump ship, get their new goodies and play a new game.

    I'm willing to give up my excal prime for a better game.

    2 hours ago, Sahansral said:

    DE would move from once my most revered developer to sub-Bethesda-level in an instant.

    They already have, for me at least.

    But if they make WF 2, they'll jump right back to N1 spot.

    1 hour ago, SneakyErvin said:

    That would fully kill their reputation and any future retention from a mass of players.

    How so ? 

    1 hour ago, SneakyErvin said:

    You simply dont make sequels of online service games, if you do you keep the first one around and updated aswell if you dont wanna lose your fans. For a WF2 to to happen it would have to be something like PoE2, where you keep everything while they change systems on a wide scale in the process and introduce you to a seperate and new story. After which point both the games are updated at the same time with the same content so people can chose.

    They can keep WF around as much as they can. They wouldn't drop major content once WF2 drops, but they could in theory still do some events, update NW every once in a while, release new cosmetics etc.

    I mean let's be honest. It is not like we are getting major content updates or frequent additions to the game. At least not in the last 1.5 years or so. I actually at some point, I started thinking that DE was working on another project and that they would reveal it and apologize for all the slacking.

    1 hour ago, SneakyErvin said:

    Some trivial bonuses for having spent x amount of plat or own x number of primes would not be enough to start over. Such a thing would be several emptied nailgun clips into the coffin, to the point where you cant see the coffin for the nails.

    The incentive to start over is because it would be a new game. Potentially a better game that is more fun.

    FUN. That was once the reason people used to play games for.

    • Like 1
  2. 14 hours ago, Zimzala said:

    IMO, your outlook on the game being in decline is an opinion, not a commonly held outlook/fact as you try to portray it.

    You don't think it is on a decline ?

    I think if we made a poll right now, majority would agree that the game has been on a stready decline even before we got Lich and Railjack updates.

    14 hours ago, Zimzala said:

    Sure, it will not last forever, totally agree, none of these games do...but most of them take a long, long time to 'die'.

    It's been 7+ years. That is a pretty long time for a game to run it's course. And most games that lived for decades like Warcraft have better bussiness and gameplay models and aren't free to play. 

    WF can't survive on their terms. Case in point.

    14 hours ago, Zimzala said:

    But this idea of a Live game having a dip in popularity meaning it's dead/dying is just hilarious when these same things have happened to other games that are still chugging along, just like this one...just because a game is not 'on top' or 'number one' or 'top ten' someplace does mean it is a failure, only that it is not the most popular...

    Where did I mention this anywhere in my post ?

    I never claimed that the game is dying because it is not as popular anymore or in top 10 charts.  I couldn't care less about that. I played WF for 4 years before it took off in 2017.

    14 hours ago, Zimzala said:

    This idea that 'because I think, then everyone will agree' is just not reality.

    Totally agree, and by the same token it applies to you as well.

    14 hours ago, Zimzala said:

    And just because we have a few gamers post "well, I cannot see how they will ..." does not mean they won't, only that the poster has no clue about how to solve something they see as an issue.

    I know it's just part of the human condition to think this way, but it is so funny to see it in action.

    Again I agree, but I don't see your point as I don't know who you are referring to.

    Most people who know what they are talking about say those things based on experience, not opinions of others. Some people(including myself) played this game for 7 years and certain things were never adressed through out those years, and even when they became major problems(Challenge / reward issues off the top of my head for example), they still seem to be swept under the rug by DE. "We'll look into it" does not count as being adressed btw.

    14 hours ago, Zimzala said:

    Until DE annouces 'no more work on WF', the game is alive, no matter how much that ticks off some (ex)players.

    Being alive is a matter of perspective. People are technically considered alive in "vegetative states."

     

    7 hours ago, Sahansral said:

    Please, elaborate. Give me a scenario how DE could handle this without leaving scorched earth especially for the players who invested much in this game?
    We have several statements of Rebecca that WF2 is not a way to go. What would happen when DE does a 180 on this matter? The moment DE would announce WF2 their income would drop  to zero while facing an huge backlash from the community.
    WF2 would need years to be ready. Who should pay DE's bill during that time? 
    Well, they could make a big secret about it. Slowly shifting resources from WF2 to WF1, hoping that nothing gets leaked. But in they end, they need players buying those Prime accesses now which won't happen when WF1 suddenly has a fixed end date.
    How could DE pull  this off  without poisening the relationship to the community or leaving their claim to be in constant communication with us?

    Exactly like that.

    Start working on WF2, and still do what they are doing with WF, slowly moving resources towards WF2 and then announce it 6-12 months prior to release. Call it a 'Surprise' "we did it for you guys!" and move on.

    They can figure out Prime access owners and people with 5k plat and above by giving them some exclusive stuff or booster packs or something for their WF 2 accounts, it ain't that big a deal. 

     

  3. 5 hours ago, Sahansral said:

    Back to start?
    Why should people give WF2 another chance if DE would drop WF1 like a hot potato? That would be an immense disrespect for the investment people made in this game.
    Some people pay 50 bucks for Warframe Accessories several times per year. Do you think they start all over again, loosing all their cosmetics/progression/platinum? 

    Well, paying for WF accessories is a voluntary act. I paid lots for plat, tennogen and prime accessories myself.

    But whether DE moves on to another game or not, WF will end at some point. They won't keep developing WF just because they feel like they are indebted to paying customers.

    I think everyone is/should be aware of that.

    Game is on a decline, most people are aware of that also. And the reason for that isn't just absence of substantial content. It is many things, some of which go deep down into the games core. 

    Knowing that DE won't do a complete overhaul at this stage, I think a fresh start, taking all the experience from this to a new project, without making the same mistakes seems like a better option than to keep pumping resources to a dying game. 

    • Like 1
  4. It is the good old defense mission but the merciful DE, knowing how bored the player base is doing the same thing over and over again for years, decided to put the same thing in a different package. Open the package, it is the same thing.

    All the credits, bonus credits, flotillas, scans, oplinks are decorations of the package. It is a defense mission mate. And oplink is a scam. 

    • Like 2
  5. 12 hours ago, Nukealyptus said:

    I was thinking about the "Content drought" and how Scarlet Spear is really cool, and breaks a lot of ground and does some really awesome stuff that would be cool to see more widely implemented in the game, but as a result of being made up of entirely new systems, the devs spend a whole lot of time and energy fixing the inevitable mountain of bugs. I was thinking, what if once they're done with this big wave of content, they shift their focus away from entirely new things for a little while and instead look at expanding some of the things that are already in the game? It might not necessarily take less time to create something, but they could potentially save time that would be spent fixing game breaking bugs because the system they built on was already pretty solid. (Think how when they added Thumpers or Plague Star they were fixed and balanced really quickly bc most of the big bugs that the Plains suffered from were already fixed.) 

    The scope of the game is expanding massively with squad link and railjack, and those are fantastic. The problem with them right now is they don't have an awful lot of depth, so hopefully once the bumpy launches are out of the way they try to build them inwards rather than rushing off to make something completely different again. 

    What big wave of content ?

    Scarlet spear is not "new" content. Existing tilesets, existing enemies, existing mission types and except for the 2 new(actually 1) weapons there are no new rewards.

    Railjack was the last bit of new content we had(after a 1 year wait) and due to it being a niche game mod with very limited content, it burned out faster than Fortuna or POE.

     

    • Like 2
  6. 14 hours ago, ChasmanianDevil said:

     Now, to be PERFECTLY CLEAR, I am NOT saying that Parkour 2.0 is bad. It is an amazing system and what defines Warframe. But the rest of the game needs to follow suit. You, as a player, have been made faster, more agile, and vastly more powerful. The rest of the game should be built around this.

    Been saying this for years.

    I think Parkour needs a nerf, and yes enemies need mobility buffs.

    You can pretty much run past every challenging situation, which you couldn't do before. 

     

    Also game needs a difficulty setting. Regular game, Regular Game + and ++. Every mission/alert/event should be available in all difficulties. So that when they release a weapon skin alert, or gift from the lotus, veterans won't have to fall a sleep while "playing" a lvl 10 mission.

    Increased difficulty not only makes the enemies go higher levels, that also cuts daily revives in half(++ removes them) and adds additional challenges like the ones in disruoption or nightmare or arbitrations. But, you get better rewards.

  7. 21 hours ago, SneakyErvin said:

    I agree the repetative part could be cut down, but it still doesnt provide us with an option of something that would be better. We cant just say "fix it!" without providing options on how it could be set up otherwise. It is kinda like when people say defense should be fixed, but they never bother saying how. Would people be happy if the condrix was more interactive and provided a threat on its own? It would still be the same, going to 17 points and do the same thing. 

    I can provide options for sure but I highly doubt they'd take that into consideration, considering the direction they've taken with the game. They can't produce quality content, so they are focusing more and more on the quantity. 

    One simple way to make the mission more interesting is that there could be a few different objective types within the mission(like bounties) spread around different tilesets(not just the same map over and over again). So instead of repeating the same  thing 17 times, you could do 3 or 4 objectives, with the option of not extracting and doing another round for more credits. Also doing the objectives faster could grant bonus credits, like how the bounties grant extra rewards for better performance. So people would have an actual incentive to get better, rather than get better so that they can get over with it real fast.

    And this is an idea off the top of my head and it is already better than what we were given.

  8. 20 hours ago, SneakyErvin said:

    The biggest question is what is fun?

    I think all of us have a different view on that, so who will the devs please?

    I'm pretty sure doing one repetitive mission(yes, you are basically doing the same thing 17 times uring  the mission, in other words repetition within repetition) hundreds of times within a limited amount of time is a part of anyones definition of fun. I think devs need to please the majority. 

    Those insane few who enjoy that process can be left out.

    • Like 1
  9. For GROUND :

    Limbo(Not interchangable) : For Oplink protection. Before you say frost, it is an inferior alternative. Not even worth it.

    Mesa(Not interchangable). Probably easiest way to quickly dispatch sentients, making the process alot quicker(which is the goal).

    Wisp/Volt(interchangable). Well you want this thing to be over as fast as possible. The faster you run from one spawn to another the better.

    Nova(interchangable) Her slow and damage amp turns  this into a cakewalk. Not a must, but is quite helpful.

    Rhino/Chroma(interchangable) Damage buffs are nice, but I think ultimately not absolutely necessary. You can stack them with Nova for overkill

     

    edit : 

    You can either use Redeemer prime for Condrix damage. With focus energy and killing blow and spam heavy attack after ramping up your counter to 10x range.

    Or Zaw with contagion. Both work. I found Redeemer prime to be more effective, but I guess it depends on the riven you got.

     

     

     

  10. An added difficulty setting(click on a mission choose difficulty, get more rewards but mission becomes harder) a mixture of nightmare missions and arbitrations(some challenges + higher enemy levels) would override most of the current problems of the game.

    Higher the difficulty, better the rewards. Pretty straightforward. That'd make everyone happy. 

  11. Rank 5 arcanes was a good idea imo. Some rank 3's felt a bit underwhelming. 

    Is the grind worth it ? Yes, for some.

     I maxed out barrier, grace velocity, precision, rage and a few more.

    Now omw to ranking up ultimatum.

    Although SS is extremely boring and it is a total chore. Games are meant to be played because they are fun. I think at some point DE will have to remind themselves that.

     

    • Like 1
  12. 1 hour ago, (XB1)GearsMatrix301 said:

    Yeah you see. The second you try and diminish the impact of nullifiers your ideas are dead. Because they’re supposed to completely disable abilities, and removing that from them just makes their existence redundant. So DE isn’t going to do that.

    But they did it with Nidus. His stacks don't dissapear completely.

  13. 1 minute ago, (XB1)GearsMatrix301 said:

    Inaros is a frame that still performs incredibly well and is still widely considered a top tier frame. Why would DE ever rework a frame that’s not even mediocre?

    It doesn't change the fact that his abilities can be improved, not to make him stronger but to make the gameplay aspect better.

    His 1 and 2 can be combined into a single ability, hold to perform 2, otherwise 1. 

    His 3 can be discarded entirely because it is 100% useless.

    And his 4 can be improved in the sense that it can be made less clunky. Nullfier bubbles and such can reduce a percentage instead of take away the whole thing.

     

    • Like 1
  14. 26 minutes ago, (XB1)ECCHO SIERRA said:

    and that he isnt a top tier frame.

    Conjecture.

    26 minutes ago, (XB1)ECCHO SIERRA said:

    And seemed to reject the idea that he doesnt need a rework.

    Yes, but not because of the reasons you mentioned, bcause of the reasons I mentioned in the OP, which you haven't adressed AT ALL.

    26 minutes ago, (XB1)ECCHO SIERRA said:

    And I just explained why. 

     

    And rather than act like a rational adult you resort to throwing a condescending hissy fit. 

     

    So, you can either make a reasonable point for a change or continue throwing a hissy fit. 

    Like I said, I don't want to waste my time here, so either go re-read t he op or stop posting.

     

     

    1 hour ago, (XB1)GearsMatrix301 said:

    Well of course you think they’re good reasons. You’re the one who made them. You have a bias.

    You have a bias too because you think they aren't good reasons.

     

  15. 19 minutes ago, (XB1)GearsMatrix301 said:

    Don’t sound like very good reasons.

    You can elaborate or I can play your game.

    They sould like very good reasons.

     

    34 minutes ago, (XB1)ECCHO SIERRA said:

    Yes, he is, and no, you cant. But I bet it's easy for you to play make believe. 

    1) arguably best tank in the game because he doesnt rely completely on abilities that can run out or be nullified and how "lazily" he can tank. 

    2) pocket sand is great CC and great for increasing melee damage. And its spammable. Being able to attack blinded enemies with a melee weapon while not getting pulled into finishers and getting the stealth damage bonus is significant. 

    3) his 4 is solid. Especially with augment. 

    4) between finishers, devour, and his 4, practically every enemy you run into is a walking health pack if you need it to be.

    His only bad ability is sandstorm. And there are plenty of other warframes that have 1 (or more) niche or straight up bad ability yet are considered by almost everyone to be top tier. Like mesa. 

    There are several warframes FAR worse off. Frost (eclipsed by limbo for defend the thing missions. Eclipsed by other frames for everything else.) Nyx (still bad) chroma...

     

    I never mentioned anything about his strength or his tanking capabilities. Nor I said anything about getting rid of his 4, 1 and 2.

    So you either go back and re-read the op, or just don't post anything else and waste my time here.

     

      

    2 minutes ago, Yakhul said:

    Why would inaros need a rework? 

    read the op

     

  16. 1 hour ago, (XB1)ECCHO SIERRA said:

    I'm not the one who doesnt know how to use inaros and thinks he needs a rework to compensate for my lack of skill and knowledge of the game. 

     

    You sure sound like it.

    1 hour ago, (XB1)ECCHO SIERRA said:

    And no, he doesn't. Hes already a top tier frame.

    No he isn't.

    It is so easy to refute your points.

     

    edit :

     

      

    1 hour ago, (PS4)WeWillNotWin said:

    Probably missing out on something, but I do not even bother using any of his abilities. 

    That is the problem.

    His abilities are pointless for the most part.

    • Like 2
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