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(XBOX)Big Roy 324

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Everything posted by (XBOX)Big Roy 324

  1. I personally really like the look of this rework. Sounds like lots of work went into this to incorporate player suggestions without it getting too bogged down with powercreep. While new sandstorm is getting lots of criticism I see something of great value there. This ability sounds like it will work similarly to wukong's cloud walker. In that it will be a quick emergency heal and movement ability over something designed to damage enemies. I think I'm going to remove my helminth choices in prep for this.
  2. The bonuses still apply though.. right? I'm just wondering because I'll probably do these missions again at some point with friends. And those damage bonuses on non crit hits would keep the damage up even in semi.
  3. I did them solo a while back. So helpful things. One play frames that don't need investment to be good at starchart levels. Hildryn, Lavos, Octavia, Gara (within reason), Stynax... etc. Grendel himself should also excel at these missions. So if you got the prime use it to get the vanilla version. Augment mods count even if regular mods don't. Use weapons with strong mechanics built in. I found the Cedo great as it's glaive doesn't cost ammo and puts statuses on enemies that increases it's damage. Incarnon weapons didn't exist when I did it but would be ideal for trivializing the missions. I guess it's worth a look if Archon shards also apply. So you could leverage that as well if you want.
  4. I would say didn't like it is an understatement. Basically anything in this game that requires a true methodical approach. Or tactics beyond the mods you throw in your loadout is asking too much of players. Anything that turns off a players ability to trivalize the content is generally looked down upon and complained about. Not saying I don't like your idea. I just don't see how the juice would be worth the squeeze in DE's eyes. The Deep Archimedia game mode isn't a good comparison in my opinion because it's actually answering two big issues with the current playerbase. More difficult and engaging content beyond Steel Path (The illusive True Endgame). Along with the rewards that justify the challenge. What you are suggesting would require massive rewards to justify the time spent. Which would simply result in calls to change it to something more similar to what we are currently doing with Spy and Rescue Missions now. Content we can trivialize with the tools the game provides or take slow if we desire that sort of thing.
  5. Did you know you can now buy the damaged necramech parts from loid. You also get the blueprints for voidrig just from doing the quest. So I am assuming you are just struggling to farm the materials? Which ones are you having a hard time with?
  6. We should probably temper this with the fact that the Namer stealth section in the New War is considered to be too much for many warframe players.
  7. I think it would be neat is it worked in the opposite. like you only shield while aiming instead of only parrying while not aiming with the glaive+pistol combo.
  8. You're probably right. I just remember it doing damage and nothing else. For enemies though which ones are you using just overguard? Because in my case I am specifically thinking of the deimos Saxum and jugulus.
  9. This is working as intended. Divine spears always does this when an enemy can't be rooted. I've seen it happen with larger enemy units that can't be CC'd (deimos). To memory this applies both initial and slam damage to the target at once. But you loose the ability to multiply your halos with it.
  10. I would like a glaive shaped like a shield or a skin. But this should work but with caveats. Either there's a pistol that comes with a shield or the shield only blocks when aiming or something like that.
  11. Steam doesn't have this listed as officially accepted. So I am guessing they jumped the gun on the showcase.
  12. This is what I am saying. If I can get that deimos pistol skin I'll be happy.
  13. Only fix for this I've found is the following. Have the host do the last button press. (player with the 1 by their Icon) for some reason when the client does it the timing registers as you took too long and starts over. Errors for other sections often have similar problems. So if you are strong enough I would suggest doing this purely solo.
  14. It's all fun and games until a Radiation Lich/Sister shows up. That one entity alone would destroy the game for a lot of people if it were implemented into "regular content"
  15. Whether or not I like Dante will come down to this. The drain on many exalted weapons is often too high or counter to the playstyle of the frame. I get Hyldrin's Balefire charger is powerful. But I need those shields to endlessly cast the other four abilities. Same with Ivara's bow. I would use it but every shot reduces the length of prowl so I would rather use weapons without those restrictions.
  16. That's because before the update it just yeeted enemies past you. After the update it seems to have some very obvious but hidden restrictions. It doesn't grab absolutely everyone. So there's an enemy limit or line of sight requirement.
  17. I think the rework looks good. I look forward to trying it out now. They said it wouldn't be a huge change and they did more than I was expecting. It addresses many of the issues people had with the frame. While not adding anything considered too strong. I going to have to adjust my helminth choices again.
  18. I'll probably start playing her more after the Augment drops. I've been wanting a female frame with a straight up health based DR ability like warding halo or Iron Skin. Having to K-Drive for it wasn't a complete deal breaker but I was maining Nezha before and the difficulty and restrictions just weren't worth it. So Nezha it is. But I still have want for the Female DR frame. the real question is will the aqua blade augment and loyal Merulina work together?
  19. My biggest issue with Caliban is that DE obviously pre-nerfed him to a nearly irrelevant level. The Spin move should be a pseudo exalted that builds combo count. Sentient wrath shouldn't have a target limit Lethal progeny should be Battalysts and not Conculysts. So they actually shoot enemies and occasionally do the spin lazer move. Fusion strike needs greater synergy with the rest of his abilities. Like the summons all perform the action or all enemies in the field of sentient wrath are affected by Fusion strike's defense removal. His passive should be the full adaption at 90%. Each design choice shows fear that he was going to be too broken. So they just made sure nothing was considered too good. Which translates to not good enough.
  20. Well there it is. Sounds like it might be possible to have the migrated copy deleted to keep progress. Either that or a way to all inventories to be transferred. But only on a case by case basis with support. Either way you hate to see it.
  21. I've started to notice that people making the "AI in this game is bad" argument haven't spent much time interacting with it. It's not the best. However, there's way more depth than many will give it credit for. Too much of what we have available to us as a player trivializes the tactics and strategies that could be used against us. Only leaving things that would have to be equally broken to counter it. I was playing a lich node with non aoe guns and realized that most enemies sent straight in were rollers, shielders, and butchers. Heavier units would often forgo cover for a direct line of fire and drawing agro. With most of the normal lancer types fanning out or taking cover behind things in the tileset. These are sound tactics. It just doesn't matter when you can kill everything in 20m no matter where it hides by pressing a handful of buttons.
  22. I would be down for this. I know the focus on conclave being a strictly PVP sweaty experience is the ideal for many. But the addition of bots would make it a less scary and more forgiving experience for the casual player who is more common to warframe. Personally I would also like a Kahl/Veso type mode where you play more grounded characters. Even though I know DE's not super interested in that.
  23. I think part of that is also how the game does escorting. For things like drones they have a fixed path and you can use abilities to rush them along or protect them as needed. NPC's they tend to follow you and often teleport closer so you don't have to move at their pace. If handled in the same way as our operatives and rescue targets. I wouldn't mind a mission where you escort an NPC to an objective and then to extraction.
  24. They don't? I thought they did. I feel like I've used Tharros strike on them before. The Kavat mod (sharpened claws) and shattering impact should still work though.
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