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Autapomorphy

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Everything posted by Autapomorphy

  1. While I see the utility of glowing highlights for enemies, it's not going to solve several of problems. How are you going to reconcile the user's highlighting with the glowing effects that mark eximus enemies? What happens if Nova's energy color makes primed enemies glow with the color I've chosen for allies? What happens when Nekros has picked a color that makes the domes on arctic eximus or nullifier bubbles similar in color to enemy domes? Or, for that matter, how am I supposed to see anything at all when Nekros has several such zombies running around and blocking visibility with their domes. Here's what I want to see for accessibility: 1.) Let me apply transparency to friendly non-player units. In most cases, I'd want them 100% transparent since Nekros and Revenant minions aren't relevant to my gameplay and are just in the way. 2.) We need an option to render all players' abilities either in the default frame color for that ability or a set color for all friendly effects. I shouldn't be penalized by being grouped with someone that's chosen to color their flashy abilities something that I can't distinguish from the enemy highlight color I've chosen or some other important effect. 3.) Can we please have an option to invert the sprint control? Needing to walk is the exception rather the rule, and I'd love it if I only had to hold the button when I need to slow down. In combination with the toggle sprint setting, it would function to make you start the mission with sprint toggled on instead of off.
  2. Mousing over the mastery rank in the profile pops up a window showing the breakdown of earned master points. Duviri and Railjack intrinsics are tabulated together, though the listing still shows as "Railjack Intrinsics."
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