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(NSW)JordanMiller_xD

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Everything posted by (NSW)JordanMiller_xD

  1. Given that most of older TennoGen isn't purchasable on the Nintendo Switch client (and possibly other consoles),is there any plan to obtain proper licensing for many of these items? If not,this effectively means forcing players to jump cross-platform to simply purchase some items, and even then, we aren't allowed to bring our purchases back with us to our primary consoles.
  2. While this has nothing to do with the bug itself,I should leave a personal note here. I absolutely loathe Prison Break as a mission. The vast majority of runs I've done of this mission have had to be forfeit due to bugs not just messing with side goals,but more commonly softlocking the mission. Between the Wolf being able to outright insta-kill Kahl if you get too close (not literally,it involves him using two specific attacks in order) and alternatively, the seemingly random issue with veiled Grineer spawns has made this mission arguably the most miserable experience Warframe has to offer. While I don't intend to bash DE for this,I firmly wish that Prison Break could be removed. As is,the mission punishes players for simply trying to play the mission if they miss a room on accident in the first half of the tile while attempting to collect Kahl's Floof for example. Furthermore, a good 75% of the mission is a waiting game with minor movement to free Kahl's brothers. You could tell me "Oh,just don't play the mission then." But at the same time, I shouldn't have to give up an Archon Shard from Chipper's shop because the mission simply breaks if you do the slightest thing wrong. While this horribly sectioned (and short) rant is over, I should note once again: This is not a part of the bug report. It's more of me venting my frustrations in the same forum I posted about this bug in.
  3. It's almost been a year since Veilbreaker released, and yet, almost every other mission you probably find new bugs. That's the exact situation I find myself in: specifically with Prison Break, softlocked at the wolf fight because a text trigger didn't occur before I made it to the Wolf fight itself. The text trigger before the Wolf boss room (the one where Daughter tells Kahl that he can't save every narmer adversary)is required to occur before the boss fight can trigger. How this has gone un-patched since launch is beyond me,but this is by far the worst kind of way to tell me to replay the last 15 minutes for 15 stock. It truly isn't worth my time to keep replaying the mission when there isn't even a guarantee this won't happen again.
  4. Indeed,the only real way to kill Revenant is mid-Mesmer Skin cast,or with a DoT proc. I've only ever died once as Revenant during the Index when I got slash proc'd and lost my shields simultaneously before casting Mesmer Skin,and then shortly after died to DoT (that was around 4 years ago though). Outside of DoT procs and Nullifier bubbles though? Revenant literally can't die, he'll always survive on 2 health if you manage to actually damage him (with Mesmer Skin active,of course).
  5. Even if DE would be to bring back self damage,the old theme still applies: Revenant can't die from his own AoE shots with Mesmer Skin. Considering Revenant already builds strength and duration,you can just slap roar, nourish or eclipse on him with the Helminth,and we're basically back to square one: either play Revenant,or die to your own shots (with or without Helminth abilities). Self damage only truly favored frames who couldn't die in the first place,like pre-rework Wukong with Defy and Hunter Adrenaline/Rage,But I'm getting too carried away talking about builds with AoE weapons. Back on point,I personally don't care if self damage comes back or stays gone. I'd like to see missions without Wukong+Kuva Zarr for the first time since June of 2021,but at the same time, I'd like to not insta-gib myself for just trying to get Prisma Angstrum's Incarnon charge. AoE if anything needs a re-balance due to how unbalanced weapons are in comparison: it really only favors Kuva Zarr and Tenet Envoy,followed by Kuva Bramma and (on occasion) Kuva Tonkor. The only attempt made to balance AoE wasn't a very valiant attempt; the ammo changes were 1. not a direct AoE nerf (like everyone seemed to think the moment they were revealed),and 2. they were ultimately pointless when primed ammo mutation mods offset any major changes. Realistically the only nerf/balance change AoE needed was requiring Line-of-Sight for explosions to hit (I haven't actually used AoE since February,so I can't say this change isn't in the game). At this point,I don't necessarily care about AoE,just because any time it's brought up you get a one-sided argument between people complaining about how DE ruins the game with every major balance patch that shifts the meta,or the side that I'm on,where you just play the game your own way,other players don't directly impact your gameplay style (though subjectively untrue,since an MR6 really can't play the game with a Wukong main running Kuva Zarr in the squad). It's not like AoE is dominant in those early game mission types (fissures) anyways,since...you know... Volt,Saryn,Gauss... (To an extent: Thermal Sunder in general). The list goes on for a bit,but I'm done ranting for now. Don't let my opinion sway your own,and more importantly,if you don't like it,just play solo (maybe). P.S: apologies for the horribly incomprehensive,long reply that probably doesn't deserve to be this long. I also glossed over the self damage toggle idea,since it probably wouldn't be made,and the focus is on self damage more than it is a toggle system.
  6. Can confirm,though it wasn't noted in the patch notes,the bug related to cameras has seemingly been patched luckily. I just went through this week's mission and didn't have any problems with cameras.
  7. Would like to see a bunch of Warframe stuff,with a little bit of DE's other projects that have been stirring recently. That being said,more specific expectations: Realistic expectations: 1. Hints towards BRAND NEW events (not the 4th annual repeat of Nights of Naberus,which arguably isn't an event.) 2. More Incarnon Genesis adapters (even though I'm not too keen on farming 2 out every 7,maybe 8 weeks...) 3: A showcase of concepts for a mainline update slated for the end of this year (or alternatively,Gauss/Grendel Prime concepts.) Obvious Joke/Loathe-worthy Expectations: 1. LoR/JV (Raids) getting re-released (perhaps infinitely worse bugs than back in the day...) 2. Excalibur Prime re-released April 20th,2024! Get yours now,only 24 hours! (Even as a player from the beta days, I'll wish for this, but it's sorta obvious that it won't happen.) 3. Veilbreaker expansions (DEAR GOD NO. It's almost been a year since Veilbreaker's release,and every update seems to add a new softlock to Veilbreaker.) Personal/Community-Driven Expectations: 1. (Personal) All old TennoGen (I.E: rounds 1-13) fully re-released on Nintendo Switch (Example: Nezha has 3 TennoGen skins: Yaksha,Dracun,and Devine. None of which can be bought on Nintendo Switch.) 2. (Community-Driven & Personal) Cross-save...with limitations. (Things like trading and access to console exclusive skins would be pretty awkward to work around,and trading would cause gaslighting,players on different platforms outing others as scalpers.) 3. (Personal & possibly Community-Driven?)More TennoGen discounts (Perhaps every other month,a specific round gets a similar discount to those that happened earlier this year. I don't fully expect this,as a fair share of skins deserve their full commission in my opinion, but hey, it'd be welcome.) Bonus Expectation ESO rework or a focus gain/conversion rework (Focus is good buffs-wise, but horrible when it comes to farming. I've spent the last month or two farming out all the Focus Schools just because I'm bored,and half the time I find it better to run Archon Interceptions than to run ESO for Focus,due to the level difference and Eximus spawn rate. It would be better to remove the daily cap for Focus altogether, gating upgrades behind a daily grindwall is kinda discouraging when you could unlock Wellspring the day you get good Focus Lenses. ESO in particular is flooded with players solely farming EXP for max weapons and leaving after one zone,which leads to host migrations,which can lead to lost mission progress,though it IS the best EXP farm in the game,I can't take it out on others for simply respecting their own time. Not only that,but the anti ability-spam mechanics truly make ESO more difficult than needed when trying to flush out old enemies. It's firmly out of place when Steel Path serves it's purpose as a "true endgame" mode,with frames being unhindered by an invisible timer that'll trigger a 15 second cooldown whenever you use your fourth ability more than once within a short timespan.) Here's to hoping someone makes Bingo cards for all of these expectations (not just mine, I'm not AS self-centered as the last section may show.) Otherwise,Happy farming :)
  8. I did both in and out of the mission,however,it still seems to happen with any camera I use.
  9. Just wanted to spread the word (and make a bug report on the forums) This week's veilbreaker mission is impossible to complete due to a bug involving cameras. Pressing A at any time while using a camera (I.E: to interact with an object or transfer to another camera) will boot you out of the camera. Because of this,Junk Run (and to an extent...Sneaky Sabotage)are both nearby immediately softlocked,requiring camera transfering (switching between cameras) in order to beat. Sneaky Sabotage requires you to switch cameras in order to open the main section of the factory,and Junk Run much the same,though in a different scenario. I will note that this may or may not be 100% consistent,as I've tried seven different times to do this week's mission,and every time I attempt to do so,this same bug happens.
  10. Depending on what's happening,it could be solely down to if you trigger the shock mine before or after you unveil the lancer who stands next to the mine. I've had to restart a few runs because of that bug unfortunately.
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