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AegidiusF

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Everything posted by AegidiusF

  1. To be honest, I can't even remember her face 😁 I think that Dagath is more than ok, but she got a bit affected by the shield gating changes : she has now less than 1 second of shield gate with her base shields value (1.23s with Redirection). For a warframe that needs to rely on shield gating to survive, this was a bit bad and made modding for shileds absolutely mandatory, reducing modding variety. Also, her 3rd ability is nothing more than a "fake" passive, this makes her a caster with only three abilities to cast, one of them having some problems : long cast animation, terrain pathing, limited range. Her gameplay consists, most of the time, at spamming her 1st and 2nd : in other words, it's a kind of boring gameplay, specially if you are doing long runs (you won't die, but you'll be repeating the same actions every two seconds). Dagath is strong, sure, but is she funny to play ? For a couple of short missions, yes, but for a long mission or for many medium missions, no.
  2. This is normal : channeled abilities with constant energy drain deactivate energy regen from mods like Energy Siphon and Dreamers Bond.
  3. Indeed. Allies Overguard can prevent Peaceful Provocation to work. This is a real problem.
  4. This is because Necramechs come with an Archwing Weapon : the Mausolon. The game wants you to buy the slot for this weapon. And Archwing Slots are sold by two.
  5. Nooooo ! 😱 I was expecting this to become an "undocumented" feature. 😭
  6. This is normal : as Dessication applies damage over time, as soon as an instance of DoT is applied it will trigger Market for Death effect, but the damage applied around will be very low. In other words, it's working perfectly as intended, but you won't be able to use Marked for Death with the finisher damage when using Dessication, as it's the DoT that will trigger Market for Death radial effect. Dessication Finishers never really worked with Marked for Death because of this DoT.
  7. Finally they did something to put some more consistency. As a reminder, your thread about CC abilities working through Overguard was posted on March 29, 2023 - almost one year ago ! It's a thread anniversary gift ! 😆
  8. It didn't last long... already nerfed...
  9. It's perhaps not a nerf, but a glitch. You should post this on Dante Unbound Bugs subforums.
  10. Yes, true, as the scaling damage is tied to the way Thermal sunder applies new stances of Heat procs, this was kind of predictable, but now we are sure about it. Thanks.👍 Sorry, it's my fault. I tested companions before the last updates and I haven't tested the new Bond Mods yet. Thanks for the information.
  11. No, it's good because it's still a very efficient CC. Yes, Limbo is still one of the best healers in the game(many players ignore that unfortunately). I still think his CC is good. It's not as good as before the Eximus changes, but it's still pretty good. The Rift still works very well, as said, it prevents Eximus from shooting you and lets you kill them in a very safe position. The third augment can give you a nice damage multiplier (additive). All this stuff still work. I don"t see any problem with the new Eximus about this. It's a game and fun is the most important thing in a game. Some players will prefer using DPS frames (most of them will show their limits at a certain point, as Saryn, whose scaling damage works very bad wih the way enemy level currently scales), others will prefer CC frames, others will prefer support frames. Limbo is one of the most unique frames in the game, and I think that the same think Pablo said about Loki, is also true about Limbo : he doesn't need to become a DPS. No other warframe can block Eximus fire as Limbo can and it's still a very effective CC. Of course it doesn't. I can make Limbo even better, that's what I said : a Perfect Eximus killer. Without any Helminth, Limbo is still good. Perhaps you are not aware, but no enemy will be there waiting for you to shoot at their heads. Nullifier drone is not different from any other enemy in the game. If you can't hit it because it moves, you can't hit any other mob. I agree with this. On long runs on Corpus missions, at some point, we get a lot of Nullifiers around and casting Cataclysm is useless at it will be instantly dispelled. As I said, Nullifiers are a real problem. That's why I was talking about Banish to deal with Guardian Eximus before dealing with Nullifiers with the Operator. But even this will be hard and at some point you will be playing only with the Operator. That's why I said reviously that I would like some changes about the way Nullifiers interact with Cataclysm : not dispelling it, but just not being affected by it, the same way the interact with Khora's Stranglodome. Nullifiers are the only problem to Limbo, not the Eximus. You can, but it's not that useful. If Stasis is already active, it will give you only a few seconds to kill the Guardian inside the Rifh. Overguard does not prevent Eximus from being sent into the rift. The case of a Guardian Eximus Nullifier is hard because the drone will respawn kind of fast. When I said that, I was thinking about a Guardian Eximus and a Nullifier around (two different enemies), not about a Guardian Eximus Nullifier. I confess that this would be a much harder challenge. I always use Rolling Guard + Zenuriks cooldown to extreme situations like this, but it's not optimal at all. Perhaps I can agree with you about this specific point.😁
  12. I'm really looking forward to trying this changes : they look awesome !
  13. Nope. You don't even need to kill them : this will show how good it is. By the way, I'm mostly playing support, so killing enemies is not really my job most of the time, but protecting the team, healing, CCing the enemies. Perhaps, but Frost bubble won't protect the defense target neither, as Eximus abilities will bypass it. The same for Gara's Glass wall, Volt's Shields, Zephyr's Turbulence... Eximus abilities are a "problem" for every frame and Limbo is not the most affected. Limbo's Rift has a great advantage as alredy said : Stasis can protect you from Eximus bullets and they won't try to melee you (as they are not disarmed), making them easy targets to deal with : you'll just need to avoid their special abilities (telegraphed). And the only thing you need is to remove their Overguard, as soon as it goes out, they will be frozen by Stasis an any other enemy. No Eximus is a problem to Limbo, even though those Shock Eximus will require some caution. A Silence Limbo is a perfect Eximus killer as he will be able to prevent them from casting their abilities and will freeze their bullets (even if their Overguard is still there). I don't think it's a joined problem, as only Nullifiers Bubbles are a problem and you can get rid of it by just destroying the drone generating it, which is very easy even if a Guardian Eximus is around. Guardian Eximus will be priority targets, but not a real problem as you can just bane them into the rift and deal with them apart without even having to cast Cataclysm. Even in this case, the only real problem are the Nullifiers, not the Eximus themselves. The DR was already there on Void missions with Ancient Healers and Ancient Disruptors, the Eximus changes only made it a bit more common.
  14. I was talking about any level mission and in general, no specific mission. Eximus abilities can bypass warframe's defenses, not only Limbo's Rift. This is not a specific Limbo problem. I totaly agree with you, but the OP wasn't talking about a specific problem on Defense missions, but in general (that's why my answer was in general). As any warframe, Limbo can evade Eximus abilities, they are not a problem to him specifically, but, as you said (and I totally agree) they can be a problem for Defense targets (but this is also true for other warframe's Defense abilities). And I totally agree about the Nullifiers : they are the real problem to deal with Limbo, but not Eximus. An Eximus Nullifier is a problem because it's a Nullifier, not because it's an Eximus.
  15. Even though I could agree about some kinds of incoming damage bypassing the Rift, I don't agree at all with the Eximus changes making Limbo a garbage. The reason is that while Overguarded enmies are indeed not affected by the Rift, their weapon's bullets are affected by it and if Stasis is active they will never reach you. It's even better than disarming an enemy that will try to hit you with melee : the Eximus will continue to shoot useless bullets and will be entirely at your mercy. Eximus special abilities bypasses the Rift, but they are not really dangerous and it's kind of easy to avoid them. Eximus are much easier to deal with than Nullifiers. This is true if you are talking about buffs from his abilities alone. Only one of his augments can give him some damage buffs and it's an average additive buff. But Limbo can deal high damage with some Arcanes that can be easly triggered while using Limbo's abilities. As an exemple, Stasis can let him stack very fast Primary Deadhead and paired with his 3rd augment, it can let Limbo deal very nice damage. But, even though I don't really agree with the above points, I would like to see some changes to the Rift, specially about the way Nullifiers can so easily dispell Cataclysm. Specially when we take into consideration that they can't do the same thing with Khora's Strangledome.
  16. I totally agree. I just can't play Nova without this augment. Before a rework, they should fix Nova's abilities, specially her 2nd, whose absorption multiplier is currently scaling with power strength, even though the game itself says it doesn't.
  17. Switch is totally separeted from other platforms platinum. The plat you get on Switch will not be shown on other platforms, and the plat you get on other platforms will not be shown on Switch. It's on the Cross Save Q&A.
  18. I don't know if it's the same multiplier, but there is a multiplier. I'll try to find out more information on this. I also tested Corrosive and Fire status on the Simulacrum, using the method developped by @Arbitrary as inspiration. I asked my husband to use Hydroid's Barrage on me (friend fire active) and Corrosive was stacking up to 8 stacks. Fire, up to 6. I noticed that damage was increasing, but I don't know exactly by how much. Also, one of the advantages of the new HUD icons texts, is that we can see what are the effects of status on the warframe (picture below, text in French, sorry). The Wiki says that Corrosive reduces warframe armor by 26% and that Fire status reduces armor by 50%, but I wasn't able to verify these numbers, sorry. (Entry "Damage", on the Wiki) . If this is correct (Arbitrary also found 26% for Corrosive armor réduction), Fire status is much more dangerous than Corrosive (very weird, in my opinion).
  19. There are some differences on the way status effects work on the Tenno/Warframe, but they are usually mentionned. I remember being a bit worried when they announced some buffs for Cold status, but at the end it works only for enemies. Normally, Flame and Corrosive works on the warframe and remove some armor. I've forgotten to mention something very important before : Slash status ! It bypasses armor, but not DR from abilities or mods. In this case, your current DR against Slash status DoT is lower, because one layer of DR (armor) is not taken into consideration. Anti-satus abilities can protect you from that, of course. Also, headshot multipliers must be taken into account, as they are not that rare. Excellent idea and a great thanks for the information ! 👍
  20. Thanks for the details, I understant it better now. I don't know what is causing this problem. I have a cross play account (Switch and XBox) and I never experienced this. I hope the support will be able to help you.
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