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FacuNeko

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Everything posted by FacuNeko

  1. Since recent addition of [Parasitic Vitality] augment mod for 'Parasitic Link', nidus players that decided to give it a chance are walking around without [Umbral Vitality] and by consequence without a complete umbral set. Sometimes you'll be really tanky but sometimes you'll walk with around 620 Health. A lot of us asked for QoL on link before, but now we have more reasons to ask for it. The point being, let use "hold" the ability to link any ally available in range since if you are not fast enough you WILL die, as you sometimes WANT to link an ally and can be sooo dificult to aim a super fast gauss prime or any ally that you want to link (you know, bullet jump and other stuff). we've also consider asking for link to our pet, example dog, but it'd still be hard to aim, we really need a hold option (more context, since some of us needed to lower graphic settings its hard to "see" the ally and aim
  2. inaros has more and won't disappear by nullifier bubbles
  3. no, that is the version of link i like but you can't equip "parasitic vitality" and "umbral vitality" and other "vitality" together because "they have the same name" they said when revealed
  4. i wish i could link to my pet so i won't walk around with base health since parasitic vitality can't be used with umbral vitality ("ally link" is one of the big reasons i play nidus)
  5. delay on revive, is less survivability and less utility, while more stacks in this case is more damage for 1st and 4th abilities
  6. i saw the devstream where they mentioned 10 augments and didn't tell for wich warframe, getting hyped or worried already
  7. suggestion/feedback to fix/balance eclipse make it always give both effects (damage reduction, and damage amplification) at the fullest while its duration, but make it toggle channeling at helminth (similar to equinox's 3rd so if you want to use it, you'll have to PAY for it, by energy)
  8. they are a bit scared of "ability range" i think tho
  9. let nidus use parasitic link in the infested doggy 😭
  10. theres still a bug were you can't use alternate fire (incarnon on bronco, or sepulcrum's passive) while dual wielding with a glaive
  11. and i was thinking of "any killing" to get [Teeming virulence] some spotlight
  12. i play on pc and i used to aim glide with her to reach more enemies, but i haven't played her recently
  13. i was thinking more of a "range increase" in meters, rather than more "Ravenous zones"
  14. Suggestion for an augment mod for "Parasitic Link" Name suggested: Contagious Link Description/Functionality: (it might be long but its interesting i promise) Nidus is now able to link into Ravenous (nidus's 4th ability) while inside its area (8m based that cannot be modded by ability range mods). This link will provide nidus the complete effect of the strenght and damage link (just like "ally link") while inside Ravenous, not only for consistency allowing nidus players to have an unbroken link from allies running away, but also allowing nidus to use link while being alone. Allies inside Ravenous may get a fraction of link bonuses (example: 20% of the link effects). Now to the interesting part, ¿Why are we being forced to stay inside the spot when everyone its so invested into moving EVERYWHERE all the time?, Ravenous will now grow 1 meter horizontally by killing 1 enemy inside Ravenous, completing your dream of being the unstoppable infested faction that will infect this tileset, why complain with your spot when your spot IS everywhere?, but up to a range of 160 meters limit similar to parallax ability, since it'll be huge but not enough to break your Frames Per Second(FPS) it'd feel weird if this huge mass could dissapear and appear when duration ends and recast, so every kill also refreshes link duration, and match ravenous duration refresh (similar to gyre's 3rd augment) (since link can be de-activated by nullifiers it'd be needed for ravenous size to exist even when link is not active) and now if we wanted to go off the charts theres an option to make enemies inside ravenous take 1% of the damage received by nidus, while nidus having a cap of 90% damage reduction, but as i said, this last part its just in case we wanted to see something crazy
  15. may i suggest changin thermal sunder damage down to 1 heat or cold BUT making enemies inside more vulnerable to heat/cold damage
  16. more important than that, i almost forgot, beast type companions have more problems that robotic counterpart that can build their weapons separately, i better suggest change the clone limit for robots to 2 clones, or beast limit to 4 clones
  17. suggestion to make duplex bond clone every 3 abilities instead of 100 energy spent, and change with efficiency so a build with 150 efficiency needs 6-5 cast of abilities to avoid cheesing this would solve lavos and hildryn exclusion from having fun(since this mod is more fun than meta) and would reduce the dependecy of its other function(energy orbs when the clones kills), since it's energy restoration highly decays compared to energy required
  18. yeah, and titania has her razorflies too, DE have the chance to change her on this companion rework "phase1" "phase1.5 or anything in between" and "phase2" her tribute is highly related to companions, you can even mod her companions via diwata, she and khora might as well get QoL changes in this changing times edit: you even lose your companion while razorwing because "you have companion razorflies" soooo, i'd like to "have the razorflies" why can't we mod the butterflies health, armor?
  19. maybe one augment that does the said fifth tribute with an extra into the same augment that allows subsecuent cast to stack its duration up to 3minutes or something like that
  20. now we have archon shards, so they could aswell make it 100 with minimum impact to the game and a reminder that negative efficiency hits hard into energy economy
  21. this is the companion rework feedfack forum bug reports are separated to feedback and this is companion rework specific you might want to go to https://forums.warframe.com/forum/1854-general-bug-reports/
  22. if strain mods are not an ability, could it be used by duplex bond summons? am i asking for too much x'd
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