Dark-Sheer
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Posts
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Posts posted by Dark-Sheer
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9 hours ago, Slayer-. said:
Of course it's a one hit kill, it's a BIG Sword and you're not meant to survive if you don't move out of the way. 🙄
An lore argument doesn't change the bad design of the fight. Has nothing to do how big the sword is or where the fight is taking place.
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Just did him. Its an annoying fight.
One hit kills from the boss, the only tool you can use is his crystal.
There is no variety. Build of your frame has almost no influence.
If i wan't to play one hit dead games i play Darksouls and they have more tactical dept than this fight.
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Id like to see a mod (possible from Simaris) that lets the Helios scan Plants even when they are completed in the Codex.
Gladly i will sacrifice a mod-slot for that.
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I'd like to see Status Effects like Toxin / Slash that are on my Warframe when i am in Operator.
That makes it easier to out wait them in Operator form.
They could be grayed out. So you can distinguish them from effects on the Operator.
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Thats one way to go. But i suggest instead of loosing modslots and formating like crazy. Make hitting yourself with selfdamage take 25% of your max health (ignores Shields). This would allow you to take any warframe you like with an explosive weapon. You wouldn't oneshot yourself with any Warframe and still could mod for full damage.
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I don't like the new design. To me it looks like the old sci fi movie, where they play roller skates derby. I prefer the old design.
What do you think?
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I think it would be a clipping nightmare.
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That looks good!
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Would be nice to save him, but i don't think that DE will implement it.
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I hope it doesn't end up like the screaming gun from borderlands 2.
Guy joins with that gun and fires (Gun screams all the time) => everybody leaves group.
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One problem we have, is the uneven player skills. New players regularly are matched with the few veterans of pvp. They get fragged all the time, dont enjoy it and leave forever.
On the other side it doesn't provide the veteran with a challenge and that bores them.
The system cant match players with even player skill because the player base is too low in pvp.
In the end most of the players that want the pvp rewards, see it as a chore and sit in games only to get the rewards and leave forever.
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I would like to see the ability to detonate Warhead in mid Air. Especially in Grineer missions where you only have a few asteroids to hit.
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His 4 is to slow. They should remove the marking mechanic.
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Its simply not fun.
I wish they had made a quest instead of this...
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The sad truth about that is that it doubles (triples...) the cost for voice acting. So its highly unlikely that it will happen.
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I would like to see them go away completely when i slide it total left. But sadly some remain as small dots.
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Yes for more personalities. I think they will bring more.
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I would like to see that too. But i think first we will have to stick with 1 horse power (see Duviri Paradox Trailer).
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You dont need to build Railjack right away.
First it will probably take a while till the Empyrian Update launches.
Second MR 10 is still pretty early in game, you will see that resources come with time.
So no need to rush a Railjack that wont even fly right now.
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Here is a possible configuration. Build Transporter (Deco) into the Labs and every significant room to fast teleport.
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I suppose so. You dont loose any Research Weapons if you leave a clan.
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You can mess around with a dojoplanner like https://dojoplanner.stom66.co.uk/ so you get a feeling before actually starting to build rooms.
New Mini Game
in Fan Concepts
Posted
Grendelball in a flipper with Deathorbs as Bumpers 🙂
It would be another game like Frame Fighter on the Ludoplex.
Something similar has been done with Metroid Pinball