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DoctorWild

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Posts posted by DoctorWild

  1. Here the link to imgur

    Convectrix: 350pl it is awesome, 100% status, good ammo efficiency and nice damage

    Dera: 120pl

    Destreza: 120pl

    Endura: 80pl

    Hate: 150pl

    Torid: SOLD

    Twin Grakatas: 80pl

    Gorgon: 250pl, just awesome to use

    Hema: 140pl

    Prova: 80pl

    Ripkas: 180pl

    Sweeper: 80pl

    Viper: 50pl

    Tigris: SOLD

    If you don't like the prices, offer here

  2. 3 hours ago, Darkvramp said:

    what really sucks is that the castanas are affected by what i would call the cernos prime effect, because the damages is split between the projectiles. this means to deal good damage you need to hit the enemy with all the projectiles, and blow them all up on that enemy. it helps that they have range, but the projectiles, A. have INDIVIDUAL flight speeds,and B INDIVIDUAL accuracies. this leads to the problems of the op and if you have enough lowered accuracy, you can almost literally stab yourself in the back, as one of the projectiles curls around and hits the ground behind you.

    You are goddamn right, the multishot on castanas sucks so much, I have a riven with multishot, and almost everytime while I'm running I kill myself, without counting the ones who sticks on my teammate whose aren't in LoS.

    Second thing, the self damage on them doesn't justify their damage, like, if they would do a crazy amount of damage I could understand, but they don't.

    Reduce the self damage on castanas of 95%!

  3. Seriously, ye this is a rage post, cause I farmed this piece a lot, but realy a lot. From when this frame got out, I started to farm it, at the start like, once a day, then twice a week, and now it triggers me so much that sometime I want to try it out again, cause I would complete my collection, then I got frustrated from don't see it in the rewards. The drop rate, on text it is reasonable, but then why I still didn't get it? Well, I could admit that I'm just unlucky in this thing, but then I remembered how much I farmed on a mission that it is soo boooring, so unfun and that make me want to quit the game everytime.

    Seriously DE? I want to know who designed that mission and thought it was a fun mission, we should put a rare drop there, people would like it...

    Com'on I just want to say: "Change that mission with something else, or put an alert with these systems, cause I don't want farm it anymore"

    P.S: Please don't say to just buy harrow, it is a content of the game, don't want to spend on it, cause whenever I think that DE did a good job with an update, I always spend some money to get some tennogen skin or other thing, so I don't find it right to use them for something like a frame.

  4. Seriously, It's already the third mouse that I use with warframe, everytime that I reduce the game icon and reopen it, the dpi or sensitivity in game would change, but not only that, it seems that to start it take the sensitivity as per windows then when you reduce the game to icon, it will take the impostations from the mouse software, and it changes a lot of things.

    For reproducing the bug, just uses a mouse with a dedicated software, change sensibility of your mouse pointer from windows control panel and reduce the game to icon.

  5. So scalability in warframe is a huge problem, the problem is that players with highlevel equipment can enter the game of new players, taking all the fun from them and ruining the new experience in the game, veteran/high mastery players are obligated to enter these low level mission cause they need some scan, resources or other things.

    My suggestion: The idea would be that everyone when they enter a new mission would do almost the same damage, how to do that?

    First for my idea, there should be a indicator for real level, how much damage you can do, the old definition of "conclave" showed the level of equipment a player had. My suggestion would be to add the max "conclave" possible for a player, you can increase it from wearing high mastery weapon + high "conclave rating" mods, the game will memorize the highest "conclave" reached. Upgrading a mod will increase its "conclave rate", as for a highlevel weapon and using a focus class.

    Now that we have this indicator, I would suggest to give the player the option to play the game in two modalities: scaled and not. The not scaled mod, will start at the level that the starchart indicate, as it is now, it won't change. Scaled modality, will cause the game to scale in function of the host's level, which will spawn higher level unit and more rare mobs (like maniacs, nullifiers, miniboss, eximus), however the problem is that all the players should do damage on the scale of the host, my idea would be to buff or debuff the other players in the party. With that metod, I hope that if someone enter the scaled game of a mastery rank 1 player, it wouldn't be possible to ruin his fun, cause everyone in the party would have the same difficulty to take down units.

    The reward? All missions can be start at a high level, which would reward more affinity, drops... and maybe more fun for everyone.

    This suggestion maybe have some holes, in it, I realy didn't look for all the problem in this idea, but I thought it was something that we needed, easy to implement.

    Give me your feedback please, i know that it is a bit long and not realy easy to understand.

  6. This bug is still here, when warframe start it take the senstitivity of the mouse from windows option, but after doing alt tab, or reducing the game at icon it takes the dpi from the mouse, don't know if it work only with expensives mouses, right as now, I can't get an effective sensitivity for playing.

     

    PS: To add, I have very high dpi on my mouse, cause I play a lot some competitive games which I want the max precision possible, now the minimum sensitivity on warframe app is 1, and right as now it is even too much for me, can we get a decimal value?

  7. IGN: DoctorWild

    It should be at least mastery rank 13 or plus, don't care for stats, gonna pay 75 pl or a bit more, ready to bargain, if you have a realy good one, post it here please.

  8. More power creep? For now i would say no, but I think that this ability isn't realy appealing. What about something like special ammos in left4dead?

    The ability overcharge the magazine of pistol/rifle of an extra 25%, which are empowered, easier to use and work wonderfully with augument (sincerely, is it realy usefull to have 100% status on a single bullet?).

  9. Hi, I like the idea of reworking limbo, but I think that bringing enemy in the rift should be easier and that wouldn't obstruct your allies. So I thought:

    • Limbo passive is blinking instead of bullet jump, which give you 30% damage reduction for 8 sec. Blinking through enemy while being in the rift will bring them with you (work on allies, operators and it's easier to don't annoy them). The blink rassemble the ones of the operator, maybe doing it a bit cooler.
    • Banish is replaced with an ability which costs 50 and create an orb which do damage and slow down enemy, in an area of 7 m (example), it has 800 hp, does aggro and it's cancelled if you go too far from it. This ability it's just a replacement, cause bringing enemy within the rift it's easier with the new passive and limbo need a skill which does damage for its first. Casting it in the rift will make it have like double of limbo stats (double power strenght and range).
    • 2nd, 3rd and 4th ability it's almost the same.
      • let the 3rd ability add a status of "void element?" which works like venom.
      • let the rift have a passive regeneration for limbo, like 2 hp for sec.

    It's just an example to make limbo easier to use and faster in doing his job and bringing a cool passive.

  10. I'm for idea to put bullet jump as a skill with cooldown (like 6s or more) and making impossible to do rolls or sidedodge in the air, or at least making that an air-roll would make you land after it's execution, like a dive. That's because tenno are totally unpredictables when they run away or engage combat.

    And I would suggest even a mod for conclave which make you start with just a standard pistol ( and your equipped melee) and you can find weapons in the maps (with limited ammo) like old unreal tournament, so new player and old player will be on the same situation.

  11. The point: Warframe is active from a lot of time, and you can see in game all sort of nicknames, some realy long and uncreative cause there is probabily a dude who used your prefered nickname. It isn't fun sometimes, new players who stay there 1h to choice the perfect and unused nickname.

    The suggestion: it is to use a code with your nickname, like Cloud#5112, so that everybody is happy cuz they can use whatever they want. After all it doesn't change a lot of things in game, you do the log in with your email adress. The same method is used on Discord and other games and I find it wonderfull.

     

    P.S I'm happy of my nickname (it is wonderfull), but sometimes I go in game and i get shocked from some player's name in tradechat. And I checked on old posts and people ask to use nickname of old unactive accounts.

  12. 25 minutes ago, Trichouette said:

    I don't think we should care about this.

    What I would rather like DE to fix is balancing the game so we don't OS everything in sight so easily

    If it was harder it would be funnier, at least to me.

    (and/or finally decide if the game is supposed to be horde based or not, because right now it's totally confused)

    That is absolutely right, and what I couldn't express realy well. To say the truth i wrote it too fast, let it dies and I will rewrite it better next week when I will have time.

  13. Just looking at how the reworks are going right now, they are effective at killing your enemy but the fun is limited at the mission and killings mobs. I miss the old days when there was nyx 2nd ability + augument which made your enemy dance while being confused. New frame are enjoyable to use, but, for example, ash 4th ability? Look at your enemy and they die ...

    What do you think about it? Should DE be more carefull about that? Or is it just my opinion?

    P.S: "Why so serious guys?" #makenyxfabulous, lets her enemy dance again.

  14. Just write cuz i can't be happy about how volt passive doesn't feel rewarding, you don't even notice that it is there XD

    I realy like how Nidus passive works, but DE, from what I see, doesn't like to use other frames mechanics for reworks, they want to make all of them quite different? A bit difficult. And your suggestion is way too much inspired to Nidus ... so I had this "unalike" idea:

    • Volt Passive allow to augment your shield max up to "define number" and shield speed regeneration. In function of a level or "stacks", you can suggest how to increment this level, doesn't seems fair to nidus to make it works with his 1st ability.

    Now how to use this massive shield pool?

    • Volt 4th ability unleashes his shields, and make the exact same things as now, but the damage is in function of the actual shield pool, so it does more damage at higher enemy and changing the actual mechanics which make it hard to use against high level enemy. It is now high risk high reward skill.

    The actual damage is capped, no? So even if it is a %, it stuns them for a short time. It needs some tweaks this idea, but in my head sounds good, let him survive at higher level enemy and doing more damage with his 4th.

    P.S: arcane barrier make it is to exploit it, so the interaction should be nerfed from the start.

     

  15. Description: The bug make it impossible to buy the resource drop change booster for 30, you select the right one from the market but it gives you the message that you are buying the 7 days one, it isn't just a trascription error, you will buy the wrong one.

    How to recreate: Go to the market, select the booster, press buy, select 30 days for 200 pl, and you will get the booster for 7 days.

    Some screen:

    MzR4vmH

    OVvcQar

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