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Kinetos

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Posts posted by Kinetos

  1. Consume a Specter perhaps? Specter quality affects success chance, one shot per alert, fail and it disappears from mobile and desktop, nightmare alerts reduce success chance by 50%...

    Kind of a simpler version of Admiralty system in Star Trek Online, but from mobile? Maybe include in desktop too? Would only apply to random alerts, not events or Tactical Alerts or Relay defenses.

  2. 4 hours ago, (PS4)AbBaNdOn_IGN said:

    You choosing when to leave sounds like the best option.   There are lots of times when I stick around for more.   Eido Hunting/invasions/specific relics/vaults etc etc...Ran alot of Plaguestar multiple times with people.   Havent done Onslaught alot yet but probably that...  

     

    On 2018-02-23 at 8:26 AM, Kinetos said:

    They could form a permanent group while in the mission. It's already solved in other games that work like this. 

    See World of Tanks, platoons stay together after missions, and can be formed before or during missions. The problem is already solved. DE would only need to implement it.

  3. 8 hours ago, (PS4)Taishin_Ishu said:

    And with regards to it feeling "clunky" to some, or "unrealistically slow"...I might argue that swapping out even faster would be "unnaturally jerky" and honestly creepy and inhuman.

    I could see a bit of an increase being useful but I am also concerned about going too fast into the Uncanny Valley. Anything related to animation speeds needs to be inside a sweet zone for me. Too fast is just as much a thing as too slow.

    Finishers, selectively, could use speeding up. Sword, dagger, dual sword, and heavy blade/hammer on humanoids seem fine to me.

    Most finishers against Moas are painfully long and have wasted pauses or jerky flourishes. Also sword/shield and katana finishers in general.

  4. 22 hours ago, Krhymez said:

    If only when we pressed "quick melee" it equipped our melee.

    Currently i have the default "hold f for melee, tap f to switch" BUT i also have my mouse wheel set to Scroll up for Gun, Scroll down for melee. That makes it a bit faster also.

    This would be an interesting option, and seems pretty simple to implement as a toggle option is settings. And without needing to change the bindings themselves.

    Quick Melee Swaps To Melee: Yes/No

    I'd probably use it and change the swap guns/hold for melee in my bindings to swap guns

  5. 1 hour ago, LazyBlissIV said:

    As much as it sucks, I honestly can't put the blaim entirely on the afkers.  I think the real problem lies in the game design that forces players to go out of their way w/nonsense in order to gain valuable resources.  Why in the world an action 3rd person shooter has mining and fishing is beyond me.   I feel as though the boring less action stuff insentivises players to act this way.  In short we're trainned to min-max everything.

    The game does not make you mine and fish in bounties. There's free roam for that.

  6. "Am I the only-"

    No

    "But I didn't finish my-"

    Don't need to

     

     

    2 Volt Primes, 1 for using and 1 for storing old fashionframe

    2 DSS, both built right at its release, 1 for forma now, 1 for forma after they update it with in mission stance swap... Which hasn't happened yet...

  7. 13 minutes ago, rune_me said:

    Also, you don't have to worry, disposition almost never changes. I think they nerfed the Aklex riven disposition when the prime came out, otherwise I don't think I have ever seen a change to riven disposition that actually mattered to anyone. 

    I agree with disposition changes affecting stats when disposition is tuned for balance, but...

    Every variant should have separate Rivens stats in some way, whether that's giving the same mod different stats on different variants or some other means of allowing standard versions of weapons to retain their Riven disposition when powercreep Primes are added. Aklex Riven change coming out had absolutely nothing to do with Aklex suddenly becoming more powerful, yet Aklex suffers for it.

  8. 11 minutes ago, (PS4)robotwars7 said:

    sorry @(XB1)RDeschain82, but as nice as the concept version of the lato is, I don't think we'll ever see a non-primed version, though having a slightly altered version as a skin would perhaps be plausible. sadly though, Lato Lovers like us are the minority, to everyone else it's just the "noob pistol" used at the start of the game, which most people dumped for something like the Lex or Magnus at their first opportunity.

    There's also people who like the Lato and like the standard model and don't want it to change at all.

  9. On 2018-05-08 at 12:56 PM, (PS4)supernova_girlie said:

    Also, I want them to stop messing with the movement of archwings. I like the first iteration of archwing mechanics, and I'm confused that even though I select it in options it feels sloppy and slides instead of stops.

    I like the sliding, it's realistic and immersive but especially it's sometimes useful. I only wish reverse thrust and side thrust were as good as forward thrust so manual control actually had a chance at countering the slide. Additionally a new control that turns it on and off on the fly. Think of it as the Angle of Attack Limiter toggle in jet fighter games.

  10. 13 hours ago, Renseiryuu said:

    Ah, there's the problem. You need to be precise when pushing those "flashing" command before you went pass your ally a split second later. Yes, it still could be handled like you suggested, but surely it could be better? Perhaps increase the range where the "use" command appear? 

    You hold the button before the command appears, then get in range at high speed and it latches on and stops you.

  11. I don't care what meta stats are being sold for 1k plat and 50 rolls already on the Riven.

    If I want to buy a Riven it means I don't want to get anasa ayatans every day, trying for the chance to get a mod that might be the right category and then might be the right weapon. But extremely likely won't be.

    And then due to my not caring about expensive meta mods, the chance someone selling exactly the stats I want for *any* price is nil.

    So the only thing to do if I want a Riven is try to buy at low roll count with trash stats and roll it myself.

  12. Just now, PookieNumnums said:

    Also, self revives shouldnt be a thing untill bleedout has finished or unless everyone else is down or youre on solo 

    If you're solo you don't bleed out, spending a revive after bleedout is just default behavior.

    Suicide-revive only available when everyone is down simultaneously would be an interesting change.

  13. 2 minutes ago, Kainosh said:

    What i suggested will not change attack speed modding in any way.  Its more of an animation tweak.

    Basically, your attack rate will be same...Just animation will play faster with longer pauses between attacks. 

    That honestly sounds worse. Either way it will not flow, but this way it will look like it should.

    And some animations would still just be too fast, but now also have awkward pauses in between

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