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(PSN)Votrae

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Everything posted by (PSN)Votrae

  1. Please tell me one or both of the entities in this key art is secretly Otak. I love you Otak. I need this
  2. I love the expanded weapon augment offerings. Someday I hope Otak might call up Nora's line for an interview or ill-conceived rant, but then I remember she doesn't have a line.
  3. Can't wait for the Dev Stream, always hoping that *Pablo , My Belove used* with be there too. idejacking to plant a seed in re: all semi auto weapons needing Full Auto treatment AFK well please. Holy smokesn so many of them bloat fatigue and fees un-fun. o ve to all!! 💜
  4. If I'm in a sub-18m strafe duel with an enemy, having to lead targets feels ridiculous. I'm reminded of this especially when using conventional bows like Daikyu, or even non-hitscan pistols like Zymos... feels like I could run around and hand out projectiles quicker sometimes. To make matters worse, projectile weapons and requisite target leading are at odds with controller 'aim assist' by definition, 100% of the time (the area where your reticle must be - is basically never in the reticle stickiness/AA field). Along with non-standardized weapon cadence feedback/cues, there's a lot of areas that could use some TLC. At least from a controller standpoint, where we can't fix annoyances by slapping 'Fire' onto the mouse's scroll wheel. Thanks for reading
  5. Pablo said that it was already in the works, and would be included in the next code update. Which probably means it'll arrive with Dagoth in October. I love the new numbers too and opacity will help, but what I was really hoping for was an exclusion zone where they can't appear. Not sure how to describe it- like how Mirage's copies and funky visuals from Nukor get hollowed out so you can still see the action.
  6. In any of the options tabs, changing as little as one toggle (even if you change it right back!) requires you to SAVE CHANGES BEFORE EXIT. So why in the falling fart does this safety challenge, that you've trained us to expect, not apply to RESET DEFAULTS? You know, the most potentially ruinous button that can be pressed in any menu. It has a confirm to reset, but everything else in the UI has the consistent SAVE verbiage before ever leaving main menu. Arbitrarily skipping that step here is straight up bad form. Hell, it doesn't even describe the scope of categories to be reset. (Every tab? Really?) I don't know or care if it matters, but I'm updated today on NA PS5. I hope this is fixed for the sake of other Tenno. I will definitely not be sinking today's play session to remember and restore sliders and changes made over the course of a few thousand hours.
  7. I don't think so. Last appearance was summer 2021, with a major update to the Plains world map in December of that year with TNW. Considering the sprawling footprint of Plague Star, they're probably not prioritizing/ever repositioning those huge set pieces.
  8. This pointedly ignores the most common feedback item: sell it for Platinum. Y'know, that premium* currency you already sold us. In reducing its buying power you're reducing value for all players currently holding ..bought Platinum. So you're adding more? Why would I want more devalued premium currency? Ever been to Venezuela? Ironically, by omitting this concerted feedback point from 'lessons learned', you're teaching us to distrust future decisions in this vein. Selling these surprise 'celebratory' packs ..directly on top of a 'celebratory' pack you already sold us... feels so gross. With the exception of ascendant lighting techniques, its truly soured the vibe of exciting Tennocon news 👎
  9. Sevagoth's cheat death mechanism (spamming 2 only) has always felt really unpleasant in my opinion. Even on reasonably open tiles, the experience boils down to simply smashing into walls with almost zero control, but lately it seems that it's not even functioning properly. Even smashing into enemies (before smashing into walls) doesn't seem to be consistently accruing charges for his self-revive. Please consider changing the associated ability or adding an alternative (existing) action besides uncontrollable blind wall smashing. Viva Tennocon!
  10. All Kubrows, both wild and domesticated, make combat sounds that I find extremely distressing. We Tenno visit extreme violence on our enemies, and they make corresponding sounds.. but the Kubrow Companion (KC) vox is exceptionally cruel. Two main reasons: frequency of occurrence and the sample(s) itself. As fair as I can tell, KC verbalize any/every time their Shield is broken.. which is 100% the most common combat misfortune by design. Combine that with player's zero agency in Companion behavior, it means we're hearing that vox literally hundreds of times per play session. The worst part is the sound itself: authentic, unambiguous, unmodulated sounds of an actual dog getting kicked. Truly.. it seems the sound was recorded and dropped into the game as-is. It appears every other animal, from Vasca/Kavat to Hounds, have unique or at least heavily obfuscated sound effects. KC do not. Please consider changing it, distorting it, copying from another Companion's suite -- hell even use the existing sound played backwards. Thanks for reading.
  11. I'm really stoked for the enhanced damage display and settings. Ever since Galvanized mods and the early Incarnons, single-target/precision shots have been getting better and better. Downside was that those giant red numbers could block visibility for follow-up, especially with WF's varied enemy hitboxes. These improvements sound like it'll tidy that up nicely.
  12. Really looking forward to it! I definitely don't exactly know what to expect with Duviri yet, but I'm not very good at combing promo stuff. I've been playing 3 years now and DE has gone from strength to strength. Can't wait to see what's next
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