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Kevlareater

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Posts posted by Kevlareater

  1. We still get Orokin cells and credits in T4S as a possible reward. And I've damn near 100 of the keys, and I don't intend to use them since nothing worthwhile is in that part of the void. And like many have said before me in other threads, it will only get worse with no signs of improvement.

  2. I almost never see Mesa in-game, yet so many here call her "great" or "god-tier" with a combo of "tactical", "thoughtful", with a smattering of condescension in the form of "mod/play her right and think for once". Now with the summary of bickering behind and ahead of me:

    I never cared for her before and after her Peacemaker nerf. I don't like how Shooting Gallery switches from one person to the next, usually switching at inopportune moments. I cannot stand Ballistic Battery, but I look forward to seeing how it performs in the update. Shatter Shield is quite useful if I wanna melee, but her passives only kick in with secondary weapons and no melee, so that kinda stinks. Though I was looking forward to seeing Peacemaker become an exalted weapon, I'm placing my bets on the sure thing and saying Mesa will still be rooted to the earth, vulnerable as ever. I won't bring her into the void or on teams, but if solo, I'll use her if I'm in the spaghetti western mood.

  3. 36 minutes ago, Maicael said:

    You haven't seen it yet? Here you go. Razor butterflies and all.

      Reveal hidden contents

    1cWPxlT.jpg

     

    0.jpg

    Now I'm hoping DE gives us a name and some time to see her in action in a future devstream (sooner than later, but I'll be patient while I sip my espresso and eat candy-coated espresso beans).

  4. 22 minutes ago, DiosGX said:

    Have you even used this mod? It doesn't hurt the user. I ran through it repeatedly to be sure of it. It does not harm the user. Were you just going off word of mouth or not aware that the mod's fire field wasn't the thing actually damaging you? Did this get patched in the last few days or what? I was using it three days ago and was not taking damage from Nightwatch Napalm.

     

    12 minutes ago, Prof_Blocks_007 said:

    The Nightwatch Napalm mod does not hurt the user. (If you are testing this in the Simulacrum, it will hurt you after you have died and respawned).

    Just tested this in an environment with no enemies, as I can't find the Simulacrum. Accidentally discovered a bug involving Mirage's clones' rockets, when fitted with Nightwatch Napalm, causes the fire to damage her. Otherwise, you're right. Will adjust OP accordingly.

    Quote

    The Ogris doesn't jam anymore - This was fixed (intentionally or not) when Daikyu was changed in Hotfix 18.4.7: The Daikyu can now begin to charge another shot immediately after releasing the first, like all other bows.

    My mistake. Will adjust OP accordingly.

    Quote

    I personally use Firestorm and Vile Acceleration on my Ogris. It's okay but it's not as weak or as useless as you say it is.

    Compared to being able to strategically drop a Penta grenade or litter the field with gas grenades, or just plain damage with the Tonkor, it is at quite the disadvantage in terms of time to kill, as none of the grenade launchers need to charge up, and are much safer to use while being just as strong as, or stronger than the Ogris. Pretty hard to beat Secura "Launch 'nades somewhere and wait for a crowd to get close" Penta.

  5. The Ogris -- in my opinion -- the most dangerous primary weapon available, due to its many issues that make the other explosive weapons that aren't the Tonkor -- as that's redonkulously overpowered -- look like more attractive options. Issues are:

    1. Fatal self-damage when fully modded
    2. Needs a charge to even function
    3. Projectile is difficult to see and it moves slowly, allowing enemies to shoot it and kill us as the rocket leaves the barrel
    4. Slow reload
    5. Teammates/pets can block shots, unintentionally killing the user
    6. Extremely low ammo count
    7. Compared to the Bombard's heat-seeking Ogris or Bombard's Pyrotechnic Ogris (my dream weapon), our Ogris is weak
    8. Nightwatch Napalm makes this worse, as the fire can hurt the user, and instantly procs fire (only occurs w/Mirage's clones)
    9. Heavy Caliber throws projectile far off-course

    Why must this weapon, the only primary rocket launcher in this game, suffer so many issues it makes it useless in almost any capacity other than as a joke? Besides the Pabst Blue Ribbon treatment (I dunno what PBR stands for in changing something's appearance means) it got forever ago when the Ogris used to be a box taped together, it never got touched as far as performance. With the Tonkor making it so grossly obsolete I'm wondering if DE is better off flat-out deleting the Ogris from player hands since nothing of value would be lost (and perhaps the blow could be cushioned if the resources, potato and forma used could be refunded)... losing train of thought. The Ogris desperately needs to be put back in relevance, as it's a unique primary, as we have four grenade launchers: (Secura) Penta, Torid and Tonkor, and all are safer to use. In terms of buffing, what would be good:

    1. Significantly reduced self-damage
    2. Faster or no charge-up time
    3. More visible and faster projectile (or clearer indication something came out of the barrel)
    4. Faster reload (2 seconds seems good)
    5. Wider explosive radius, to make it unique amongst its explosive compatriots so people would have some reason to make and/or use it

    Yes, some of these would indirectly affect DPS and I'm not trying to turn it into the Tonkor like many here will say with hyperbole in both mind and text, but as a whole, these proposed changes would make it safer to use while keeping some of the inherent danger we've become accustomed to when using the Ogris. Hell, even implementing two of the solutions would improve its usability. Not holding my breath for anything concerning this or any weapon or warframe.

  6. 3 minutes ago, CrimsonDalekanium said:

    Excuse you? Limbo is bae. If you are looking for a healer or nuker, it is the wrong frame though. He does make you rely on your weapons AND your abilities, instead of one or the other.

     

    Here's why Limbo is good: 

    He is the only frame that can make your entire squad (AND allies) invincible for 55+ seconds.

    He can regen 2 e/s for the whole squad AND do damage to enemies which enter a zone AND make a bulletproof bubble.

    That dope-&#! top hat.

    Corpus laser doors don't exist for him.

    The mod Natural talent exists.

    He is the only frame that can be nearly guaranteed invincible without any external energy source, meaning endless revives for your squad.

    He can give a guaranteed knockdown to almost any enemy (except Nullifiers, enemies such as bursas, manics, scrambus, etc, and bosses) and trigger a ground finisher.

     

    Bulletproof bubbles are pretty bad. They kinda get in the way of me killing things.

    Anyone with some know-how can move through laser doors, if we're talking Corpus spy missions. Outside of those, Mirage can make laser doors hers.

    Slam attacks and weapons outfitted w/blast damage can also knockdown. But yanno what else can also knockdown with their first skill? Smite (Oberon), Soul Punch (Nekros), Iron Jab (Wukong), Sonic Boom (Banshee), Tempest Barrage (Hydroid), Tail Wind (Zephyr).

    Invincibility's no good if the other player(s) cannot harm the enemy with their weapons. Then again, Cataclysm is a flustercuck inside that bubble and a group of enemies usually has the advantage inside it.

    Ooooh, 2 energy a second. How can I refuse such an offer while I can't kill anything with my weapon unless they're also in the rift, and the banished heavy may be quite powerful.

    Banshee is neither a nuker nor healer, yet can provide great support by making weapons hit harder and aoe stagger. Mirage blinds, Loki disarms, etc. Don't need to heal or nuke to matter.

  7. 2 hours ago, Insizer said:

    I wish I could get forma from T4 or anything for that matter. All I get from round As are orokin cells or Uncommon cores. I used to run T4 survivals for fun and because I'd get some decent-ish loot as well (forma and r5 cores), but not anymore. I'm honestly insulted by these shenanigans.

    I could not agree with you more on this matter. About two weeks ago, I ran 45 minutes of T4S solo, and walked away with mostly orokin cells and cores, and I don't even remember the prime drop I got from that place, but it sure as hell was next to worthless.

    (topic) I agree. What's the point of T4 when all we get from it is crap? Challenge for its own sake? I've got quite a few choice words about T4 void (especially survival), but the gist of them is:

    aQpOEzM.gif

  8. If it's anything like what occurred with Super-Jump-Excalibur's Radial Javelin stealth nerf, or when people got tired of the forma : prime part ratio leaning too heavily on the forma side in void defense missions, then the forums would be set aflame, and I would laugh.

    Still, if it's winner-exclusive I can imagine loads of people who either stink at  PvP or don't play it at all would likely raise hell, then the typical detractors would most certainly make passive-aggressive remarks at those they disagree with (go to any thread in the feedback section and enjoy the endless passive-aggression, hyperbole and general salt flowing like water in an aqueduct. Like what I'm doing, as an example instead of targeting specific peoples, I generalize). If it does happen, I wanna see the resulting inferno occur (maybe even give away some lighters and pitch to help, myself), and if this were to ever occur, this would be the worst decision DE has ever implemented.

  9. OP, you're just realizing now that our feedback typically isn't respected? I realized that early on when I was a newb, and decided not to take much of what I write here seriously. I'm here for my daily dose of hyperbole. I say this both seriously and in jest. Hope I didn't offend.

    (topic) Okay, to actually contribute, I don't like those stupid pee balls popping up on my HUD, primarily because they are way too far from the location I wanna defend, be it a defense pod or an excavation. In my experience with these orbs, the only time they are useful is at Draco, and only because we're getting large amounts of focus points there, and the map is cramped. Almost all other areas are too large to safely grab an orb and not expect the enemy to shred what you're protecting. So unless the pee ball spawns on your feet or at a short distance, it's pointless to chase it.

  10. 6 hours ago, (PS4)Crimson_Judgment said:

    You Know Trinity Didn't Get a Rework

    Neither did Loki and i doubt Banshee will get one

    Trinity and Loki's skill sets don't need reworking because they're actually good. Banshee's kit, while outdated and lacks synergy, works well enough and can support a team via CC and a damage boost.

  11. 2 hours ago, ImNotJellyAtAll said:

      Not really a thread to suggest fixes, so much as point out problems in the system. It's up to DE to figure out what works best for their game, though I doubt them, and their solutions, more and more.

    About the bolded part: What is the point of this thread if not feedback? You mention a problem, yet have nothing in the way of a solution while questioning DE's capabilities. I'm not saying "do not question DE's decisions" or anything like that, there has to be a reason why you mention this stuff, and complaining for its own sake, while therapeutic, isn't exactly what I would call discussion-worthy.

    Never know. Someone may implement your idea should it be deemed good enough to relay to the people in charge of keeping this ball of spaghetti code tight.

  12. I can't be arsed to waste anymore forma on Wukong than I've already done so in the vain hope that he improves with the mods I have on hand. Reasons why I dropped him like a hot potato:

    1. Iron Jab is almost no different from Soul Punch, and just as likely to be used by me (as in, not at all)
    2. Primal Fury is the weakest of exalted weapons with unfortunately short reach (kissing distance reach is at this point considered "working as intended") with difficult-to-accomplish combos should he be equipped with a weapon that uses Berserker
    3. Too much about self-preservation (even Valkyr can buff/debuff with Warcry. Great for strictly melee players should they go that route)

    When I mean Primal Fury has short reach, I'm, not complaining about the Draco gif of that Wukong's staff on steroids and Viagra; even I thought that was OP, and I would not normally say that about anything. I hate that I can slap onjto any frame Jat Kittag, Orthos Prime, War... any weapon with long reach with Prime Reach attached and just as easily slaughter groups. Without Shadow Step. Just trying to say that Primal Fury needs more reach.

  13. If only my bulky Chesa had a Lotus pattern, he would "fetch" for some good plat. Also, they're a lousy alternative to Carrier. I bet if things like resource/ammo/energy/health drops stuck to its fur while having to physically pick up mods and temporary focus boosters, it could compete with Carrier, to an extent.

    Then again, those with a Sahasa could end up being trolled further.

  14. 1 hour ago, ThatOddDeer said:

    All of these are fantastic ideas!

    But how would you change Miasma to be the ending finisher it was supposed to me? At the moment it's outclassed by spores in every way.

    I didn't think Miasma was a problem, considering it works with the toxin-related procs and detonates Molt. But, Miasma could potentially:

    1. Turn foes affected by miasma into puddles of acid upon death (within a time limit), proccing corrosion alongside some damage (augment)
    2. Expel procs inflicted by the enemy onto them (unaugmented) **
    3. Drain energy per tic from foes affected by the initial blast (augment)

    ** 2 would likely clash with one of Molt's potential changes.

    Still, it would be awesome for Saryn to turn enemy procs against them as a way of keeping clean. Not exactly in the way of finishers like you suggested, as I believe the current implementation, regarding damage, is fine as is. It just lacks an augment or additional functionality, which would help some, but I don't see a problem with a skill that's just pure damage.

  15. I see Regenerative Molt as one of the problems: it's literally required for Saryn's survivability. Without it, she has none, and unaugmented Molt doesn't provide enough of a distraction with regards to time, duration or range of distraction. Sure, removing procs is nice and all, but it's kinda hard to keep up with energy for Molt when every other second a burn/toxic/slash proc is reapplied due to mass numbers attacking at once.

     

    What would be nice for Molt and its augment? Probably:

    • Regen upon activation (unaugmented)
    • Molt stores enemy procs upon Saryn's shedding; turns them upon foes in blast radius upon death (augment)
    • Temporary armor boost and/or proc immunity upon activation for Saryn (augment)
    • Short-duration stealth; mentioned before, but still a good suggestion (augment)
    • Increased range for distracting (unaugmented)
    • Short-term damage immunity for Molt (not Saryn), with accumulated damage during immunity adding to total toxic damage upon death; the "Frost Treatment", only inverted (unaugmented)

    Implementing two of these ideas, if possible, would greatly attribute to Saryn's defensive and/or offensive capabilities, in regards to Molt. 

     

    As for Toxic Lash, I agree with the OP: it does need a touch-up, in regards to functionality without a weapon. Like I and others have said before, Saryn needs more survivability. Plus, Toxic Lash's augment, Contagion Cloud, is almost never used. I'm quite surprised this augment has gone ignored for so long, no matter how many Saryn-related threads I've read through. I only used it during the Thousand Cuts events because there was, thankfully, no gun-toting Grineer to wreck us from afar, and because toxic damage isn't all that bad against them. Toxic Lash needs a bit of a buff, and the augment needs... help. What I have in mind for both:

    • Gas, corrosive, or toxic aura that also pops spores (augment). Someone said this earlier, just bouncing off this person's idea.
    • Extra armor and melee weapon reach (unaugmented)
    • Damage reduction or increase against foes suffering from viral, toxin or corrosion (unaugmented)

    Any of these ideas would make Toxic Lash not only useful without a melee weapon, but would also raise Saryn's survivability, give her more procs and more reason to use Miasma, and raise her offensive power without the need to go for an exalted solution, and any of this would improve her close-range capability and make her the melee-caster she was meant to be.

  16. Jat Kittag with Crushing Ruin stance works nicely. The weapon's slam and two of the combos in the stance proc blast and has a pretty high status chance of 25%.

     

    I am starting to see more people choosing Nikana Prime as their go-to melee option. Not a fan of the Nikana myself, but I understand why others choose it.

     

    Also, best is subjective, to some extent.

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