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[DE]CoreyOnline

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Everything posted by [DE]CoreyOnline

  1. Hey there! I'm afraid we can't quite figure out your issue based on the description. Can you give more details about the mission, the "robot you control" and more?
  2. Hi there, sorry to hear about the negative experience. On DE's end we are not detecting any kind of influx in crashes (in fact, it's quite the opposite!). Can you tell me what type of iPhone / iPad you are playing on? And what type of mission / node is causing the most crashes? We also wrote this guide "How To Share Error Logs With DE" in case you want us to look at a specific issue. Thank you
  3. This Hotfix contains several crash fixes that were exposed by server upgrades performed live over the last week. The upgrades should now be stable, and the matchmaking, presence, town, relay, and Dojo servers are all running more efficiently, but we’ll continue to monitor! Deep Archimedea Changes Changes to address feedback on Deep Archimedea Mirror Defense missions: The following changes were made based on feedback received from players about the difficulty of Mirror Defense missions in Deep Archimedea, but they apply across Warframe. Made the following changes to The Hollow Vein: Greatly reduced how often it hits Defense targets with its ranged laser attack. Before: Due to Defense targets being much larger than players, they were applying several hit ticks in a row onto these targets resulting in massive damage. Now: it will only hit Defense targets once with its laser attack. Changed its AoE attack targeting logic to improve the frequency of when it is used. Before: Once the attack started and it was near something like a Defense target, it would trigger and linger indefinitely. Now: The attack will only trigger when players are nearby and will be canceled when players are no longer within its radius. Fixed a possible issue where Hollow Vein could theoretically make allies, Defense targets, and players hit by its laser attack permanently vulnerable to friendly fire. Changed the amount that Citrine’s Remnants (Tyana Pass) and Vosphene Glyphs (Munio) heal their respective Mirror Defense target. Before: Collecting the required amount of the aforementioned pickups would restore 5,000 Health. Now: Collecting enough pickups will restore 3,500 Health plus 15% of the Defense target’s Max Health, ensuring the pickups scale better as levels increase while still maintaining a level of difficulty. The Auricle and Vitreum Defense targets now have a 75% Damage Reduction against Rogue Voidrig and Bonewidow weapons and abilities. General Deep Archimedea Changes & Fixes: Unowned items will now be indicated as such in the Deep Archimedea Loadout Individual Parameter UI - they will now be marked with a “!” icon and will have the “NOT OWNED” tag in the tooltip. The tag will only appear if you do not own the specific item shown or any of its variants. In an effort to better communicate to players that they have enabled Elite Archimedea, we have made it more obvious in the Deep Archimedea screen by adding the Elite Archimedea logo and an “Elite Archimedea Active” indicator above the “Begin Research” button after unlocking with Search Pulses. Added a pulse VFX to the "Unlock" and "Begin Research" (specifically when Elite Archimedea is enabled) buttons. Vampyric Liminus’ Health/Energy drain can now affect spawned allies (Specters, Abilities that spawn NPC units, etc.) and vehicles (Necramechs and Merulina). Fixed the Host’s “Gear Embargo” Personal Modifier applying to the whole squad even if you did not select to play with the Modifier. Fixed Vampyric Liminus’ being eligible to be marked by the Alchemical Invulnerability Mission Deviation. They are invulnerable and cannot be affected by the Amphora. This was caused by a bug that allowed Vampyric Liminus’ to take hits after a stun/stagger Status Effect. Fixed broken icon appearing for the Hek in the Individual Parameters Loadout UI. Fixed a script error caused by Vampiric Liminus and Host migration. Fixed Necraloid's sassy remarks about you closign out the Deep Archimedea screen playing before you've even unlocked the week with Search Pulses. Now, he'll only share his true feelings once you've committed and then backed out of said comment. Line of Sight (LoS) Changes & Fixes As mentioned in our last Hotfix 35.5.6, the team continues to address and assess player reports of further LoS issues. While the quality and consistency of LoS checks has improved significantly, we're still not 100% satisfied and sometimes the results are still unpredictable. The team is investigating LoS checks at large occasionally having odd interactions with terrain, enemies, etc. which is causing inconsistencies in the checks. We are looking to have this resolved in the next Cert update (more info on what that means here). For today, we have made LoS improvements to the following Warframe abilities: Hildryn’s Aegis Storm (Raycast Check) In Hotfix 35.5.6, we made it so that Aegis Storm performs LoS checks from the floor where Hildryn is hovering, but that could be limiting based on her positioning. So, we’ve changed it so that the checks occur from Hildryn to enemies that are in LoS and within the ability’s range. Caliban’s Sentient Wrath (Rendered Check) In addition to rendered checking, we’ve also made improvements to address issues where LoS checks would fail on clearly visible enemies that are behind terrain. Garuda’s Blood Altar The LoS checks for Blood Altar remains the same (similar to raycast it does a sweep to identify if there are obstructions along the path to the target), but we’ve added the ability for Blood Altar to perform an additional jump to help clear small obstructions since LoS checks could fail on targets that were clearly visible but partially behind terrain. Hydroid’s Plunder (Rendered Check) In addition to rendered checking, it is also no longer FOV dependent to prevent issues where low FOV settings would cause Hydroid’s body to obstruct LoS. Ember’s Inferno (Rendered Check) In addition to rendered checking, it is also no longer FOV dependent, which was causing issues where enemies outside of FOV (low FOV settings) were not considered in the checks. Fixed Mag’s Pull ability pulling enemies from all directions instead of in a cone directly in front of her as intended. This was accidentally introduced with Hotfix 35.5.6 as part of our efforts to improve LoS check consistency with Pull. The established behavior for many years has been that Pull only works in the direction you are looking, so we’ve returned it to that intended state but with the new and improved LoS check logic. Fixed the following Warframe abilities not ignoring terrain for enemies that are up to 5 meters from the ability starting point: Dante’s Dark Verse Garuda’s Seeking Talons Mag’s Magnetize explosion (specifically on HOLD cast) Changes: Made audio mix adjustments for the Amphor pickup, aim and throw sounds in Alchemy missions. This should help these sounds be more audible during tense encounters. Optimization: Fixed Clients experiencing performance issues (FPS dropping to 15) during Void Mirror objectives in Duviri. Fixes: Fixed Inaros’ Sandstorm not picking up enemies directly below him. Fixed Nyx’s “Pacifying Bolts” Augment Mod not throwing an additional 3 force Psychic Bolts as intended. Fixed fully ranked Requiem Mods not ranking down after a successful Parazon stabbing a Kuva Lich/Sister of Parvos. Fixed Inaros’ Sandstorm VFX persisting indefinitely if canceled/recast repeatedly. Fixed Ostrons in Cetus during the “Void Sling to break Veil” objective of The New War Quest having the “Stealth Attack” prompt. Fixed players getting knocked down every 5 seconds after leaving the Arsenal in a town/Relay when the Negate Mod is equipped on their Wyrm. Fixed the Nexus Fur Pattern having orange/green mottled skin under the fur. Fixed the Arsenal UI for Necramechs only showing their Melee attack stats. Fixed the Onos’ magazine always using its default color regardless of the color picked by the player. Fixed the Onos’ Evolution upgrade screen only showing a portion of the weapon and not the whole thing. Fixed Wukong’s Celestial Twin indicating it needs ammo while using the Nataruk (silly monkey the Nataruk has infinite ammo). Fixed issue with Valkyr Prime not holding Nataruk’s arrow in her hand while her Noble Animation Set is equipped. Fixed scaling issues with Yareli’s Batomorpha Helmet. Fixed enemies (notably The Anatomizer and Necramite Drones) in Albrecht’s Laboratories being susceptible to getting stuck on terrain. Fixed the Deadlock Protocol Quest requirements in the Codex missing mention of completion of the Saturn Junction. Fixed being unable to close out of the Mission overview screen using the same binding you opened it with in Index and Conclave missions. Fixed Shield Charger's Russian description not displaying Regen correctly. Fixes more cases of errors caused by joining a Profit Taker Bounty while the Vox Solaris Quest (specifically a replay) is active. To prevent further issues, the context action to speak to begin Profit Taker Bounties is now disabled while the Vox Solaris Quest is active. Fixed a script error caused by clicking on Cephalon Simaris in the Syndicates management screen. Fixed a script error in the Magus Aggress Arcane if the player was killed/respawned after initiating a Heavy Attack. Fixed a script error when viewing stats for Itzal’s Penumbra ability. Fixed a script error when Thrax Legatus is killed during its beam attack. Fixed a script error in Qorvex’s Chyrinka Pillar ability. Fixed a script error when picking up Citrine's Remnants in the Tyana Pass Mirror Defense mission. Fixed a script error when enemies attempt to spawn into the Undercroft. Fixed a script error that could occur after Host migration while Undercroft portal is active in Duviri. Fixes towards script errors that could occur when Host migrates after completing Chest objectives in Duviri. For list of known issues for Dante Unbound, visit our dedicated thread: https://forums.warframe.com/topic/1388578-dante-unbound-known-issues-thread/
  4. Hi Tenno, we are not detecting an uptick in crash reports on are end. Can you tell me what device you play on, and what type of content you were attempting to play when you got these crashes? For example, if you are on an iPhone 11 and attempting Duviri Paradox.
  5. Tenno, To prevent confusion and accidental installs during the launch window of Warframe on iOS, we temporarily delisted Warframe Companion from the App Store in February 2024. As of today, we have relisted the application. The Warframe Companion App can be searched for, discovered, and downloaded via the iOS App Store. The Warframe Companion App’s visibility on the Google Play Store was not affected, and remains unaffected. Thank you!
  6. Hi Tenno, I'm afraid I don't have enough information from this report. Can you provide more details? Please refrain from curse words whenever possible. Thanks!
  7. Thank you, Tenno, this issue is known and we aim to address in an upcoming hotfix!
  8. We are releasing an update this Wednesday (Dante Unbound) that specifically addresses the missing prompt(s) on touch controls. Thank you!
  9. Hello Tenno, touchpad functionality is not supported on iOS across various titles https://forums.developer.apple.com/forums/thread/741745
  10. Not yet, Tenno. This feature is on the way, however touch interface has yet to be finalized. If you have recently purchased Decorations that you hoped to place on Mobile, please file a ticket at support.warframe.com and explain your story! It should be no trouble taking care of you if you explain you purchased Decorations on mobile with the intent to aplpy them on mobile.
  11. Strange! Thanks for reporting this Tenno. Could you send along logs to help us get a wholistic picture of what is happening on your end? You can DM a google drive link on the forums, or send them to support by going to support.warframe.com Instructions here: n
  12. Thanks Tenno! We've seen this report and have a few small changes to the touch UI coming in Dante unbound which may help with this. Bullet Jump virtual button will be slightly moved. More info in the Wednesday patch notes!
  13. Sorry to hear it! Could you send us logs by tapping the very top of the screen on the launcher / install page? It doesn't matter if it says Update Available, it should still let you download your logs! Here are more instructions:
  14. Hi Tenno, what kind of phone are you playing on? If you are on an iPhone XR for instance, unfortunately Duviri will suffer performance issues. This is why we show players on low end devices a "low memory warning" pop up before they enter open landscapes: low memory does not refer to iPhone / iPad storage but RAM capabilities.
  15. Hello Tenno! We looked into this and believe there is a misunderstanding. You received one of the classic 75% off Market Purchases coupon that existed on Console (and iOS now)! If you were originally a PC player you are probably used to __% off Platinum Packs, which is not an option on Console & iOS. So for instance, Platinum was not discounted with your coupon, but items in the In-Game Market (Warframes, Weapons, Skins) would have had 75% off. I hope this helps!
  16. Hi Tenno! Are you still experiencing this? If so I may request your game logs, but not until you confirm it still says "update required" and won't let you in
  17. Hi Tenno, was this on iOS, or PC? Regardless, this strikes me as more of a question for user support, and not so much an iOS Mobile Bug (if I'm misunderstanding, feel free to clarify). You can get in touch with support by visiting support.warframe.com and writing a ticket. They may be able to look at your game logs and correct things if they can confirm an issue.
  18. Hi Tenno, mouse and keyboard are not officially supported for iOS at this time. Temporary workarounds include a gamepad / controller set up (which you mentioned not having access to), or completing the quest on another platform via Cross Platform Save! Thanks for your patience, and apologies for the inconvenience.
  19. Thanks Tenno, this is on our existing Known Issues thread at the top of this subforum! We aim to address this and several other touch control UI problems when we update for Dante Unbound! These UI issues cannot be resolved in a 'hotfix' and instead need a bigger CERT update, which is in the works and arriving with Dante Unbound!
  20. Hi Tenno, you're sure that you're on the latest iOS and on the App Store when you search Warframe, it does not say "UPDATE" beside the game's title? If you are up to date, it will just say "Open" If you are an update behind, it will say "Update" where my screenshot currently says "Open"
  21. Hi Tenno, thanks for the report. You should be able to lock on but you must first have to be looking directly at the enemy Dax for the UI to pop up. It is hidden while you are not looking at the enemy so as not to take up too much of the screen when a player does not want to lock on. Having said all that, we'll take note of the feedback that this isn't clear!
  22. This is a Known Issue we will resolve as soon as we're able! You can see our Known Issues list here (not an exhaustive list, but it covers the most common reports)
  23. Hi Tenno, this is an unusual report! On our end we have confirmation of people going through all of the Mastery Rank tests without issue on iOS. Could you please provide any additional info you may have? Including but not limited to the phone or iPad used to run the game, and any other relevant in game factors you can think of. You can also send Logs over to us as that could help us better understand what you're seeing on your end!
  24. Thank you for the feedback, Tenno! We have a task to address this particular point in a future update. I can't offer a date or timeline just yet but this is on our radar!
  25. Thank you Tenno & Apologies for these issues. We have a number of fixes slated for our next update and you can view some of our Known Issues here (not an exhaustive list, but the most commonly reported)
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