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-Bluhman-

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  1. Images: Kitbashed 3D Models (They might be slightly Blue.) Of the Tenno, few have undergone procedures more drastic than the enigmatic Ubleque (pronounced Oobleck). The biggest mystery being: what circumstances led her to make this transformation? Having effectively eradicated all remnants of her mortal body, save for the barest of vital organelles, only two things can be confirmed: that these changes grant her immense power and control over her fluid form - and that her transformation was voluntary. In the dark corners of Orokin ruins, she revels in her amorphous putrescence - gleefully hunting down and absorbing those foolish enough to intrude her domain, her approach inexorable, as she absorbs their attacks, effortlessly flows through gaps and clings to walls - her hunt, insatiable. Niche/Theming Aside from being a goo-themed frame, Ubleque is a theoretical 'Pure HP Tank' that incorporates light damage adaptation, alongside turning the various statuses she receives into buffs. Her abilities then tie into figuring out unique ways to tank and absorb these statuses to adapt their benefits with enemy control - all paired with a sticky, slippery, bouncy mobility. Health: 3500 Shields: 0 Armor: 50 Energy: 250 Sprint: 1.2 Associated Element: Corrosive Passive Composed of a non-newtonian sludge, Ubleque embodies the nature of the amorphous mire, as she melds and morphs in response to the circumstances. Ubleque has an inbuilt Adaptation factor that improves resistances to damage as she takes different types, reducing damage she takes from each type by up to 15% (this can stack with the Adaptation mod). Ubleque's unique anatomy causes her to quickly recover and absorb any Status Effects she takes, causing them to last only 1/3rd their full duration, then generating a 4 second buff that causes her damaging abilities and melee attacks to also apply the cleared status. Ability 1: Viscous Tether 25 Energy Ubleque casts out a gooey tendril from herself, latching onto a surface or enemy, either grounding herself or taking any unfortunate victims along for a ride. Flexible "0-handed" ability that can be activated under almost all circumstances, without interrupting other actions. Attaching to a surface will create a tether that improves Ubleque's knockdown resistance. Each tether to a static surface will pull her towards the surface if she moves more than 10m from the location. If attached to a ceiling, she can dangle and swing from the surface by moving. Attaching to an enemy will attempt to pull and keep the enemy within 10m of you. Outside of 20m, this will ragdoll the target (if possible). Enemies tethered to Ubleque will take all statuses that she takes. Ubleque deals additional damage to targets she's tethered to. Attaching to allies shares her Passive adaptation defenses with her target and splits damage between the two. Unlike other tethers, this does not have any associated pulling effects (acts more like Nidus' Link), though still can break if the targets get too far from one another. Ubleque can maintain up to 4 tethers each on Terrain, Enemies, and Allies (a total of 12). Each tether deployed reduces all incoming damage she takes by 5% Holding the cast of Viscous tether will retract all current tethers. Recasting Tether while aimed at where a current tether is attached has different effects: Tap cast will pull Ubleque rapidly towards where it's attached. If on an enemy, this will also root the enemy in place while she moves. Hold cast retracts the targeted tether: either detaching it from a solid surface or ally harmlessly, or rapidly reeling in an enemy. Tethers will snap automatically if Ubleque moves more than 30m from their connection point. Strength: Increases the pull of tethers - factor in shortening the range in which the pull applies. Also improves damage reduction scaling per tether (up to 10% per tether, and 90% hard cap overall) Range: Increases snap threshold of tethers - factor in lengthening range in which pull applies. Duration: Also increases snap threshold of tethers, while also giving her additional tethers she can place (up to 8 per target type) Ability 2: Slime Splash 25 Energy - Combo Ubleque thrashes an arm, creating a splashing of slimy projectiles that eat away at enemies and slow their movement. Clears all statuses continuously over the duration of the projectiles' airtime. Creates a fanning spread of 5 slime projectiles that arc outwards and remain as puddles on surfaces for 10 seconds. Allies hit by the projectile have all statuses cleared. Enemies hit by the slime projectiles are knocked down, take all Statuses she and the allies hit cleared, and are also coated in slime, reducing their accuracy, speed, and defenses until it washes off after 20 seconds. The puddles left by the projectiles cover an 8m diameter area. Highly slippery and elastic, these puddles last for 20 seconds, and prove to be tripping hazards for enemies, as well as mobility boosters for allies: Enemies that step on these puddles will slip, ragdolling. Enemies that fall on the puddle have a chance of sticking to it, taking Corrosive damage, as well as damage types of the cleared statuses, and becoming unable to move. While on top of a puddle, Ubleque and her allies have 0% Parkour Friction, potentially preserving the full speed of sliding, and increasing jump height due to elasticity. Inversely, doing a wall-cling on a puddle will not cause the cling's duration to decay until the puddle disappears. Any projectiles from Ubleque and her allies will ricochet off the puddles. While standing on or clinging to a puddle, Ubleque can stick to it, maintaining 100% knockdown resistance. Subsumed Ability. Strength: Increases number of stacks generated per status transferred on enemies. Synergy: Having a Viscous Tether attached to the slime splash's puddle will transitively give Ubleque the benefits of standing on it. Attaching it to an enemy coated in Slime Splash's goop will rip it off of them when it's retracted, removing Armor. Ability 3: Meltdown 15 Energy - Maintain (2 Energy/second) Ubleque melts herself into a low puddle, remaining stuck to the ground and peaking her body out from it to shoot weapons and attack. She can use this melting form to tear enemies asunder from below, sneak through hazards, and even stick to walls. Triumphant Return of Hydroid's Undertow! - though now a very valid mobility tool in its own right. Ubleque covers a 4m radius area as a partial puddle. Ubleque can normally move at her sprint speed while in this form. Actually sprinting moves the puddle faster. She cannot jump, but can climb and move over walls. This also means she cannot be knocked down or away. By default she's not completely a puddle, but instead sinks halfway through the ground. As a result she can still fire weapons and use other abilities. Attempting to actually crouch will fully turn her into a puddle, improving her stealth and preventing her from taking damage, while also expanding her to cover an 8m radius. While in this stance, she can even seep through closed or locked doors. Ubleque ignores all effects of statuses, but still tracks each time they apply as buffs that transfer these to enemies she affects with this ability. Much like its predecessor, Meltdown has various appendages sprout from it that lash at enemies over it while Ubleque is fully puddle-form. These deal corrosive damage + damage types of ignored statuses, and enemies killed by it cause Ubleque to begin restoring health. Constantly leaves a trail of slime puddles during movement. Each one created lasts for 10 seconds, starts the same size as Meltdown's radius, and gradually shrinks over time. Attempting to jump will end the stance automatically. Ending it by bullet-jumping (i.e. transitioning from a complete puddle into a jump) creates a 10m radius splash around you that coats enemies in goop (same effects as Slime Splash) Synergy: While in Meltdown, Viscous Tethers do not affect Ubleque's movement, unless recasting - particularly on taps aimed at tethers attached to solid surfaces, this allows Ubleque to change surfaces and "jump" rapidly. Moving into where a Tether is attached will consume it while in this form. Synergy: Using Slime Splash while 'crouching' causes it to be projected in a full 360-degree spread rather than in front. Ability 4: Dissolution 50 Energy Reabsorbing all her sludge in the vicinity, Ubleque consumes enemies into their raw components for fuel, while absorbing energy from allies and foes alike to adapt her physical makeup. Ubleque extrudes out a radial set of 10m tendrils that reach out at any of the following targets, each with their own effects: Enemy projectiles are caught in midair, and forced to hit Ubleque for only 10% of the damage they would normally do, triggering her Passive adaptation, and restoring some energy. Enemies that are coated in Ubleque's sludge are dragged in by Dissolution, draining any remaining armor or shields as they get sloshed within her body, before they are violently deposited nearby Ubleque. This clears these targets of any other statuses and effects, each restoring her health as the slime coating them is reintegrated into Ubleque. Enemies dragged in ragdoll and float around Ubleque as the draining process occurs, during which they are susceptible to friendly-fire and can serve as a 'human shield' for her. While this is occurring, reactivating Dissolution instead creates a massive slime explosion, leaving a 20m sludge puddle, and tossing all enemies in this radius outwards in a burst of Corrosive damage. If applicable, Allies affected by statuses are inoculated by the sludge coating, giving them Ubleque's current adaptation resistance loadout for 30 seconds. This adaptation also renders them immune to the associated status type(s) they had. Doing a Hold Cast will additionally incorporate these effects: Any of Ubleque's Sludge Puddles within base range also radiate a set of 4m tendrils that reach to targets not already reached by Ubleque herself. This removes these puddles after they drag in potential targets. All Enemies not coated in sludge take a burst of Impact+Corrosive damage and are knocked down. Strength: Controls speed of armor/shield drain of sludged enemies dragged in: the higher the amount, the faster it goes (low STR = Human Shielding Tank?) Synergy: Activating this power out of Meltdown will trigger the same effects as bullet-jumping out of it, creating a big puddle without ending the Meltdown stance.
  2. Oh whew this is such a relief to find because I get this visual glitch as well. OP has it completely right after looking closer at this corpse, and basically every other time I've seen it happen - it's very specific to Corpus crewmen models, the instance here was a vertical-bisection, and I basically only see it when killing them with Slashing damage. I thought my 5-year old GPU (GTX2060 super) was dying, but this is a specific enough to this combination of factors that I think I'm fine.
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