Heya my fellow space ninjas and folks at DE. A little background for those who isn't keeping up with the news. Recently, DE had devstream 126, and at it's end, there was a discussion of potential Itzal nerf because according to Scott, it's game breaking and limiting choice. I'm here to give you guys some of my thoughts about it and it's basically: No. I don't think nerfing Itzal is a good idea as I think the problem isn't lie on the itzal itself. Kay, I'll break it down bellow, but first, let's put Scott's perspective first.
This is his reasoning behind the nerf idea and his quote: "The problem is like 'coptering' back in the day, it was limited to very limited piece of gear that added that ability. So basically we are telling players that if you want speed you must take this archwing and I think that's game breaking and I think that removes the choice of the game".
I actually agree with Scott's thought on 'coptering'. 'Coptering' does limit the player with a single melee weapon should they want speed. This results if the player wanted speed, then they have to give up other melee choices and missing out the 'melee gameplay experience'. Melee should be use as a combat tool, not a booster tool to move fast. Ergo, nerfing copter, along with giving something else as a replacement (was it bullet jump? I forgot and I was on and off at that period) is a good choice and it enhance the 'melee gameplay experience'.
Itzal nerf on the other hand will simply take the speed away from players without enhancing any other experience. Archwing, in the context of open world, is just a tool to speed up our movement from one place to another. That's it. I will explained this later down below.
Now there are some other Tennos here in the forum that said "But, by nerfing Itzal, other options are then opened up right? So Scott achieve his "more option" target right?" Okay now. Let's take a look at these 'options' shall we?
Itzal VS K-Drive
K-Drive is the thing that made we have this conversation in the first place anyway, so lets talk about it. My point of view is, (and I believe a lot of people can agree with this), even after itzal has been nerfed, it won't make K-Drive take it's place as a mean of transportation. K-Drive is waaaaay underperform in terms of transportation and there are a lot of options that can outperform that board. Okay, lets say Itzal does get nerf. What then? You guys gonna nerf other options until K-Drive viable and make our open world experience way waaaaay slower? No, right?
What K-Drive need is actually content that can utilize their kit. Let's see what they have. They can 'parkour'-ish with their air roll, copter or whatever that is, and it can also grind. Why don't we use these? Maybe after doing some flips, the K-Drive will then boost. Or maybe there's an underground railway that if we grind in it, it'll boost out K-Drive speed by an enormous amount (like booster in racing games like Crash Team Racing, if you guys play that game).
Don't nerf the thing that performed better than K-Drive, but instead buff the damn hover board! Utilize it's kit and uniqueness!
Itzal vs 'Other Options'
There are actually quite a few 'other options'. Let's take a look at them one by one
Warframes that has a great mobility (Nova and her worm hole and Zephyr with her dash): The problem with this option is that, this is actually really against Scott's perspective. Remember what he said about 'coptering'? Yeah. If we want speed, then we are limited to a very specific gear, in this case, these 2 warframes. The main problem is, our judgement when we chose warframe should be based on their kit, not by their ability to traverse the world.
How does this warframe perform against the mission and the challenges in the bounties? Should I take frost so I have easier time when I have to defend the objective? Or should I chose Loki to tackle down the spy missions? Those kinds of questions are the ones that we should ask. It shouldn't just "Imma just grab this frame so I can go fast between mission".
Void Dash: Okay, but kinda what's the point? Does Itzal "kills" void dash? No! Void dash is not primarily for mobility. Mainly it's used to restore energy (zenurik ftw) or any other combat related usage like strip armor by using unairu or magus lockdown. It is not meant for transportation! So, Itzal's crazy speed has no correlation with void dash at all.
In a nutshell, it's either even hurt our options even further by 'forcing' us to use a certain frame in the name of speed, or it is something that has no correlation with transportation at all. I feel like these options are more like an 'artificial' options anyway. A gimmick that the players found so they can travel faster.
Itzal vs Other Archwing
Now this is the the closest argument with the one that Scott has. Because we want speed, we basically ignore any other archwing, which in theory is bad. But, like I said above, does it even matter? Open world area don't have any archwing related mission, the missions are more suitable to be handled by warframes, the enemies keep trying to take us down, and heck, even in trailers, devstream or any other DE's showcase, never even once they showed us playing the open world content by utilizing archwing kit. It's simply not advertised nor meant to be used as a combat tool in the open world area. It is, however meant for transportation purpose. And which one is the best option? Itzal!! Heck, even if DE does nerf Itzal's first ability, we probably would still chose itzal over any other archwing because it is the fastest archwing.
However, if there is some kind of content that require us using archwing's kit, then maybe the nerf can be justified. But!! If there is a content like that, players will switch Itzal to another archwing that can do the mission better anyway, so the nerf probably wont even be needed.
Basically, DE, from my point of view, nerfing Itzal will simply take away our speed and the down time that the player experience by traveling from one bounty stage to another, or from one mining spot to another is increased, making the overall gameplay experience in open world area slower, while not making any other gameplay experience stands out.
What you are lacking is actually the content. A content that's related with traversing the open world. Scott said it's terrible to just have one option to traverse the world. Then instead of take away the fastest, add other way to traverse the world that has the same or similar speed to that. (Make it fun while at it). Other than the underground railway that I mentioned, maybe by capturing corpus's base on Vallis, we can actually fast travel between them? That would be dope.
Maybe Steve is right. There's simply no content in between bounty stages so we just want to get there as fast as we can and it is not game breaking at all. Tbh, if Itzal make us skip a content that we should do then, yes it is game breaking. But there simply isn't any content so.... what does it break?
On another note, tbh this nerf is actually doesn't impact me much. For a long time, before I had Itzal, I can live in the open world area by using void dash and Odonata just fine. But, I just find DE don't have any REAL reason to nerf Itzal. It feels like Scott just see the Itzal can do that and go like "I must drop nerf hammer on this thing!!"
and it appears this post was moved to another existing one. Sigh... Okay then, just wish DE still get my points