Jump to content

punchingbagguy

PC Member
  • Posts

    1
  • Joined

  • Last visited

Reputation

0
  1. Updated health: 700 at max rank armor 450 at max rank shield 250 at max rank energy: 275 at max rank passive projectiles have a 5% chance of being absorbed and turned into 5 energy (damage on health and damage on shield) gains stacks of gravitational debris from his 1 (1 gravitational debris per enemy). cap of 25 they are represented by the size of the blackhole in the middle of his torso Abilities (at max rank): 1st ability Armor strip wide range cone armor strip(75%) that scales with ability strength forces all enemies affected to the ground for 3 seconds with cool effects gains 1 stack of GB per enemy affected Held 1st ( I don't really like this, but if you have a better idea for his held, please post it) discard all GB, returning the blackhole in his torso to regular size, with each stack providing 2% added ability strength to himself and his allies for 20 seconds (cannot recast before the duration of the ability has ended). 2nd ability CC condense a targeted enemy into a small sphere which pulls enemies into an orbit close to the target( enemies caught in the orbit will ragdoll) . (all enemies with the exception of cc resistant enemies within a 4 meter radius of the targeted enemy will be absorbed into the sphere upon cast as well, growing its size, with each enemy increasing the range, strength, and size by 10%) enemies absorbed upon cast will be deleted after the duration. 3rd ability survival absorb dead enemies in a 12 meter radius. for each dead enemy absorbed, gain 100 armor and 150 health with a cap of 1200 armor (all allies within a 25 meter radius gain 3/4 of (insert frame's name here)'s gained armor) every 300 armor gained (200 for allies) is represented by a floating mass of debris orbiting both the player, and his allies can recast if armor gained does not reach the cap of 1200 and if (insert frame's name here) is missing health. (armor gained on recast adds to current armor if it didn't reach cap and resets duration of armor. if it has already reached cap then recasting will not reset the duration the armor, and will only add missing health) 4th ability they sacrifice the armor gained by 3rd (allies will still have their armor) (amount of armor sacrificed determines initial absorbed damage), they are rendered immobile, and create a mini blackhole from a void in the middle of his torso that absorbs projectile and beam damage (since blackholes can absorb light) and disarm nearby enemies (if they don't have melee weapons like infested, they will be forced to the ground and take damage) after the duration or if they recast, he shoots the blackhole out which grows into a bigger black hole that sucks in enemies around it and damages the enemies inside with each tick. damage scales with each enemy inside the blackhole. (deals 1% of enemy health per enemy a tick, with a cap of 10% ) range and duration scales with initial damage absorbed. at the end of the duration, the blackhole explodes into a supernova, damaging all enemies around it. (damage scales with every enemy killed in the blackhole)
×
×
  • Create New...