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Ptylerdactyl

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Posts posted by Ptylerdactyl

  1. When your sentinel is blinded from using Mirage's Sleight of Hand and hitting an affected container your sentinel will only shoot in one shot bursts for the rest of the mission. I've only had this happen while using Wyrm Prime + Prime Laser Rifle, mainly because this is the first time I've caught this and haven't been out of the mission yet to test other things.

    And I guess another bug may be that you can blind your own sentinel, and possibly others, with the ability? Unsure if that's really intended.

  2. If you pick up a mod the codex entry for it will be display correctly that you have the mod and that it is unranked. But if you max it out the codex entry for it will then be the red background and white ? as if you do not actually have the mod.

    this only happens to mods that you did not level before update14. 

  3. so what's the deal? i'm seeing that damaged redirection/vitality mods can only get upgraded 3 times. so is this supposed to try and make it so you can't always get completely useful mods? i've actually been getting some rare mods while doing the prologue but they've been broken ones so i'm just viewing them as trash already.

  4. i can agree. my group used two defense keys one after another, and we got rare 5 cores on the first two rewards and then formas for wave 15 on both key uses. 

    i can understand having terrible luck with rng. but it's to the point where we just don't take the reward and kill ourselves after 15 waves to not waste a key.

  5. They still 'lock' you inside the vault. But I noticed it was only after you pick up the artifact that it places the invisible wall over the door. As well as enemies do not try and enter the vault at all, they used to previous to today, now they just sit outside the door. 

     

  6. Yep, I've only got Carrier to test with because I don't have any other sentinel. But it happens when an enemy gets in range for it's weapon for me. It also plays the ability 'whoosh' for every enemy it's in range of. So if you run into a pile of enemies it will do it all at once along with make your screen REALLY blue.

  7. is there any chance you could add a section for Sentinels/Sentinel weapons as well? People may say that they aren't as important as your own weapons, but they're still something you can apply mods to and they're always nice to have.

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