

Ishixia
PC Member-
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268About Ishixia
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Disciple
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Good. Good. >:}
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Good. Good.
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PSA: Connection Issues caused by old DNS settings (March 17th)
Ishixia replied to [DE]Drew's topic in Announcements & Events
Thank you for the info! Will keep an eye out. -
Yaaay, hotfixin'! ♥
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Lovely! Thank you for the updates and cool new looks! ♥
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Excellent...it almost makes one feel like...dancing. :3
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Understood - thank you for the heads up! Will pass the news around.
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Oh no, Mynki! -VERY- sad to hear that you're moving on ( we love all of the work that you've done and helped with for Warframe! ), but...nothing but the best wishes of success and good fortune as new adventures get taken on in your life!
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Yaaaay, Valkyr Glyph~!
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Baro's New Groove: Adjusted Arrival Time!
Ishixia replied to [DE]Danielle's topic in Announcements & Events
Thank you for the information, as always! ♥ -
[DE]Scott & [DE]Steve, A few compatriots and I have discussed potential changes to Valkyr - also knowing that there are other frames that're being looked at for good reason before she may come up for another pass, however: Having 50% of my total playtime as Valkyr since 2013 or so ( Total of ~2500 hours between platforms ), I've thought for that entire time that Hysteria has felt unrewarding, and provided too little 'correct' feeling for it's cost as a 'berserker' frame. What are your thoughts on perhaps changing Hysteria to no longer provide invulnerability, but instead have it's initial cost raised to 75-100 energy, no longer drain energy, but drain health at a constant rate and provide really high damage reduction instead, as well as having some ability to benefit ( even if only partially ) from acolyte mods, with a scaling drain increase / Damage Reduction falloff if out of combat? Even doing small visual effect changes or something, the idea sounds like it would allow players to use her 'berserk' and dive into carnage, leaving a bit of energy initially for her to utilize some of her other abilities, and force players to think about health as a resource that they'd be losing/gaining/sustaining through a visceral melee playstyle, while removing 'invulnerability' from the game almost entirely in one swoop, as well as giving some incentive to use/maintain an exalted weapon form, keep combo counts up versus normal melee, etc.
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PSA: "Winter Glyph I" Glyph to Emblem Scripts
Ishixia replied to [DE]Danielle's topic in Announcements & Events
♥ Thank you, Danielle, for the info! -
[PC Status Thread] Update 19.5: The Glast Gambit
Ishixia replied to [DE]Danielle's topic in PC Announcements
Excited! It looks so far like it will be a lot of fun! ♥- 166 replies
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Excited, as always! We know that you all are always working hard! Don't forget to pace yourselves and recharge when able. ♥
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Dev Workshop: New Mods Part 3!
Ishixia replied to [DE]Drew's topic in Developer Workshop & Update Notes
Lovely! ♥