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About Ishixia

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  1. Ishixia

    Winter Solstice 2018!

    Good. Good. >:}
  2. Ishixia

    Day of the Dead 2018!

    Good. Good.
  3. Thank you for the info! Will keep an eye out.
  4. Ishixia

    Banshee Prime: Hotfix 19.11.5 + 19.11.6

    Yaaay, hotfixin'! ♥
  5. Ishixia

    The Glast Gambit: Update 19.10.0

    Lovely! Thank you for the updates and cool new looks! ♥
  6. Ishixia

    PC Update Deploy Status: 02/08/17 almost makes one feel like...dancing. :3
  7. Ishixia

    PC: Feb 7: Early Hotfix Warning!

    Understood - thank you for the heads up! Will pass the news around.
  8. Ishixia

    Farewell to Mynki!

    Oh no, Mynki! -VERY- sad to hear that you're moving on ( we love all of the work that you've done and helped with for Warframe! ), but...nothing but the best wishes of success and good fortune as new adventures get taken on in your life!
  9. Ishixia

    The Glast Gambit: Update 19.9.0

    Yaaaay, Valkyr Glyph~!
  10. Ishixia

    Baro's New Groove: Adjusted Arrival Time!

    Thank you for the information, as always! ♥
  11. Ishixia

    Coming Soon: Devstream #85!

    [DE]Scott & [DE]Steve, A few compatriots and I have discussed potential changes to Valkyr - also knowing that there are other frames that're being looked at for good reason before she may come up for another pass, however: Having 50% of my total playtime as Valkyr since 2013 or so ( Total of ~2500 hours between platforms ), I've thought for that entire time that Hysteria has felt unrewarding, and provided too little 'correct' feeling for it's cost as a 'berserker' frame. What are your thoughts on perhaps changing Hysteria to no longer provide invulnerability, but instead have it's initial cost raised to 75-100 energy, no longer drain energy, but drain health at a constant rate and provide really high damage reduction instead, as well as having some ability to benefit ( even if only partially ) from acolyte mods, with a scaling drain increase / Damage Reduction falloff if out of combat? Even doing small visual effect changes or something, the idea sounds like it would allow players to use her 'berserk' and dive into carnage, leaving a bit of energy initially for her to utilize some of her other abilities, and force players to think about health as a resource that they'd be losing/gaining/sustaining through a visceral melee playstyle, while removing 'invulnerability' from the game almost entirely in one swoop, as well as giving some incentive to use/maintain an exalted weapon form, keep combo counts up versus normal melee, etc.
  12. ♥ Thank you, Danielle, for the info!
  13. Ishixia

    [PC Status Thread] Update 19.5: The Glast Gambit

    Excited! It looks so far like it will be a lot of fun! ♥
  14. Ishixia

    PC Update 19.4 Deploy Status! 12/14/2016

    Excited, as always! We know that you all are always working hard! Don't forget to pace yourselves and recharge when able. ♥