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Rayze421

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Everything posted by Rayze421

  1. are you sure you didnt just recast her 4 at some point? bc it will only gain the extra duration if her 3 isn't already maxxed, so if you have a maxxed 3 and a new 4, her 4 wont get all that much extra duration. not uncommon to deal with doing stuff like relics, recasting for the str buff etc, but not really a bug or anything been playing Gyre a lot lately myself and havent really experienced any issues with her 4 like that, so unless im misunderstanding theres no issue, just be mindful of when youre casting it
  2. Recently with much of the new content being focused around the Lab missions, i think it would help a lot if stuff like the Nechramechs could be spawnable in the Simulacrum for the sake of actually testing builds against them. with how picky they are and how much of a bullet sponge they can be, it would be nice to have a convenient way to test builds against them rather than spending 5 minutes setting up the mission and spawning one in and leaving if it doesnt work maybe its just a skill issue on my part but theyve especially been a pain to deal with (Steel Path and Deep/Elite Archimedia namely) even when abusing their weakpoints, so having a way to easily troubleshoot said issue would be much appreciated, especially since normal Demo's/Thraxx/etc are spawnable anyway it only seems fitting
  3. this is normal and resets every week, same for all players. just not really mentioned anywhere about it
  4. So ive been running Citrine a lot as of the update and im not entirely sure if its a host/client problem or whet, but often times it seems when her 4 spreads off killed enemies, they arent staggered or frozen at all (i assume its only meant to be an impact-esc stagger, but on occasion ive seen them get fully frozen so im not sure) but the crystal still gets applied just fine while im not all too bummed about it since the spread alone is still extremely nice, i still think theres some issue pretaining the actual crowd control aspect that it mentions but isnt seemingly consistent
  5. this has always been the interaction to my knowledge, only thing is you couldnt always get the max effect out of Eclipse till now its very consistently strong
  6. any plans on adjusting how weapon variants are handled in duviri runs? it would be nice to at very least have the incarnon versions we own take priority over whatever is usually there ie primes (i didnt dump 6-7 forma into all the mk1 weapons for nothing lmao). Telos Boltor is a good example since it prioritizes Boltor Prime id prefer being able to choose the variant entirely, personally, but even if the incarnon takes priority thatll make things so much better for those who dont use the primes of a weapon. other than that, thanks for fixes!
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