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zms9110750

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  1. I'm not sure what machine translation has turned my words into. I mean the process of finding that fragment, it's too difficult for newcomers. We usually display fragments directly on our map due But without this radar, you would have to search every corner of the map This process is very laborious. But it's not necessary. An item radar can reduce a lot of effort. Alternatively, move this task to the conjunction point of Ceres? Finding fragments is just an egg and cannot help players become stronger. Why does a novice need to know this so early and put in a lot of effort for it?
  2. You know, in Phobos Junction, players need to scan for central fragments. They need a [Thief's Wit]. It would be great if players could make their own purchases. New players now also need experienced players to give gifts or form teams to complete this task. Alternatively, place Thief's Wit from the Phobos reward at the Mars Junction. Alternatively, players can also obtain a 30 meter item detection range without mods. Anyway, no matter what. You need him to complete the task now. Then give it to you as a reward after completing the task. It is very unreasonable in game design.
  3. Hi, DE. I don't know what technical form email is. Almost all games must distribute additional rewards to players through this channel. But those games also only save up to 15 days of content. In that case, they are indeed garbage and there is nothing wrong with them. But in this game, emails are permanently saved and come with detailed timestamps and order. And the number of emails is very small. I have been playing for two years and only have over 100 emails. In this situation, please do not assume that players will treat him as garbage. Don't assume that players will be very eager to clean up all the emails they have read. A reasonable approach is to switch to the batch delete button. Then place a select all above the mailing list. After selecting all, click Delete. Then a confirmation prompt will pop up. This is not difficult for players who really want to delete all emails.For us, this is less prone to misoperation than popping up a secondary confirmation menu.
  4. like this code:https://www.warframe.com/zh-hans/promocode ?code=SarahTsang >Their phrasing seems a fair bit off. Might be translated from another language causing some miscommunication. yes
  5. The decomposition and sale of mods do not generate sufficient revenue. Although the conversion did not yield sufficient returns too. But he is still more attractive to me. However, I must choose exactly 4 mods. Do you want me to click 250 times to convert 1000 mods?
  6. In the League of Legends, many skills are recharged after leaving combat. Then it will have a huge effect in the next battle. This is also equivalent to telling players not to use it casually.
  7. >If your weapon runs out of Ammo you should be carrying at least another one to assist it, even if its a Melee weapon, also, Ammo Pizzas exist for this and you can always throw Ammo Conversion mods into your weapons. The scene you're talking about is like this. -You cannot use this weapon to defeat the enemy -You have obtained ammunition and restored it through ammunition conversion. -This indicates that you have defeated the enemy with other weapons. Other weapons can defeat the enemy, but this weapon cannot defeat the enemy. So that weapon is more useful. So why use this weapon? Let's take a look at what other games require waiting for critical moments to use? A grenade can solve an entire battle at once. RPG, solve one boss at a time. Most of the equipment in the game now requires killing to be effective. Then he couldn't kill, so it was completely useless.
  8. What I really want to say is to prepare four replaceable magazines. Their bullet count is independent, and it's not like the bullets from the replaced magazine can be mixed with all the spare bullets. Then these magazines can independently recover bullets. But as I was writing, I suddenly felt that it might be too difficult for your technology to achieve this.
  9. Just like favorite configurations, they are always displayed in front. Some new weapons have a lower usage rate and are ranked later in any ranking. But I am very fond of them. Another issue is that the warehouse should also arrange and display the favorite logo. For the same type of weapon, I will keep the primary and remove the regular version. There were no secondary prompts during this process, and it would be very bad if I mistakenly removed the prime. And the data displayed in the warehouse is far less than that in the arsenal. So the complete process should be as follows: I removed my favorite of the regular version from the armory. Add a favorite to Prime. Then sell the regular version of the weapon in the warehouse. If there are any items I have labeled as my favorite among the items I want to sell, there should be a secondary prompt.
  10. When I was exchanging exchange codes in bulk, many emails appeared. But I am not interested in these emails. I accidentally deleted all the emails I had read while deleting these today. I submitted a customer service work order, but based on the response, I think you may have misunderstood my meaning. I refer to emails that send me messages within the game every time I upgrade my level. It's not about the email I used to log in to my account. I hope to see this post before processing that work order.
  11. Why can only weapons and not magazines automatically restore ammunition? We can make the magazine automatically recover, prepare multiple magazines, and still need to consider the issue of replacing magazines. You can create a mod like this: -The maximum ammunition limit is the same as the magazine. (For bows, arrows, and sniper guns with 1 magazine, weapons with a 200 capacity oversized magazine require additional adaptation) -The spare bullets of the weapon will continue to recover. (Complete recovery in approximately 10 seconds) -After equipping a native battery ammunition weapon, you will receive a backup ammunition, but the magazine will not be restored. And the magazine can only be replaced after a complete ammunition change operation. His significance: -For weapons that are severely weakened due to their maximum ammunition, they cannot obtain ammunition if they cannot kill the enemy. So since we ultimately need to use other weapons to kill, and they don't have the ability to kill, what is the significance of these weapons' existence? Using this mod allows them to continue using it even without killing ability. -The recovery ability of magazines should of course be weaker than those of native battery weapons. So continuous mindless firing will fall into an endless magazine changing trap. This requires players to still have resource management.
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