I would like to first recommend to…
Smile, it is a good day.
Second, I shall pass on this wisdom to the Forums.
Hello all. I come to the majestic land of the Forums to attempt to assist in the greater goal of bettering Warframe. I often post different ideas and suggestions for a whole host of things and most of the time they do not survive the perils of the front page. This has not discouraged me however, I shall continue to suggest things as I find time to type them out.
And for a list of my (better) posts.
This topic is my pride and joy. It goes into a lot of detail on a way to interconnect story, lore, power, and difficulty under an umbrella of Progression.
Basic Focus rework, went into each of the ability things, suggest an affinity gain rework, etcetera.
I go into this a lot in Progression 2.0, but this is specifically a more updated version of the whole quests leading into each other thing without the Progression aspects.
Should Warframe be about balance?
Not damage balance, balance between factions in the system.
Void Fissure 2.0
Yes, it needs a rework already.
Make Sentinels a Gear Item
Pretty self explanatory...
Warframe Ability Tweaks
It is easy to get wrapped up in major reworks, sometimes we need to discuss the little things.
Killing stuff is fun.
Sortie Token Rework
RNG is annoying, tokens are better.
Original Warframes Theory
A lore idea post thing about how it is possible that the Warframes are all based on an original character who actually wore the suit.
You get more affinity from not killing enemies right now
Sounds stupid? Yeah, well it is, we should get DE to change it.
Differentiate the Melee weapons
Melee weapons all feel and play the same, thus I suggest differentiating a bunch of stats like channeling damage and blocking DR.
Limbo Rework: Equinox Style
One set of abilities in the Rift, one set of abilities when outside the rift, what's not to love?
Nullifier/Sapping Osprey Rework
Remove the damage from Sapping osprey and turn it into a Nullification AoE. Then make the range within the Nullifier's bubble will no longer disable abilities (but the bubble will still protect from casts from outside the bubble).
An Equinox rework with the intentions of encouraging players to actually balance the aspects.
List of stuff with and without the PBR treatment
Pretty self explanatory, it is a list of every weapon/frame in game and if it has been updated with PBR.
No, there will not always be a loot cave.
See the gap between U11.3 and U14.5.
Ember needs some (more) love. This is a a idea of a new mechanic that will give her scalable DAMAGE (yeah, I said it).
Buff the Stances
Currently melee is a viable alternative to gunplay, however why stab an enemy when you can do more damage from across the room? Thus, this is a suggestion about buffing the stances based on the movements of their respective stance. For this thread I pretty much just used ever stance, then commented on where multipliers, procs, etcetera should be added.
Mutalist Infested in the Derelict is very bad
This is a story rant about how having Mutalist enemies in the Derelict equates to the Corpus, Grineer, and Tenno being doomed.
A Different Position on Excalibur
This is just another Excalibur rework, but this one comes with a preface about why Excalibur is not that bad.
This is a rework to make Turbulence equally powerful against Grineer and Corpus. It alters Turbulence to be more effective the farther away an enemy is, the intended role of Turbulence (protect you while flying)
Limbo is Selfish.
This was intended as a suggestion for a new ability, but I made the mistake of giving an in-depth explanation before it and it seems that is all people cared to comment on.
Re-Buff the Snipers (Same DPS, no crits)
Snipers are supposed to be consistent weapons and reward someone who is extremely accurate. This is a rework idea for Snipers that involves a heavy nerf to critical chance and a heavy buff to base damage (however it equates to same DPS).
The Tenno Games (Clan PvP)
This is basically a Clan versus Clan competition meant mostly for bragging rights and Clan name promotion.
Mesa is a pathetic excuse for a gunslinger. Mirage or Banshee fit her theme better. In addition, her abilities do not scale at all. So I completely reworked her abilities so that they actually support gun-play and scale.
This is a rework of Volt's Overload. It is designed about scale-able damage and End Game worthy CC.
Quests for Warframes
DE has made it clear that Quests are going to be an integral part of Warframe, these two posts are suggestions to get in quests for all of the frames quickly in order that a logical system can be in play to obtain Warframes, and then DE can later put in the lore.
Survival Rework (actually distract the enemy)
Survival sucks as-is. This is a suggestion to REMOVE ALL RNG from survival and make it less monotonous.
Tailwind and Dive-bomb Rework
Zeohyr does not currently “dominate from above,” this is my (detailed) idea on how “fix” her.
Change Energy Tiers of Abilities
This is an off the wall idea about being able to alter the scale/energy usage of abilities. (Like shock for 25 energy is as now, but for 100 energy is like Overload)
Post Devstream 55 Parkour
I normally avoid these types of things, but parkour is a sensitive issue.
I Want A Lighsaber
This is an in-depth excuse for how to get a Lightsaber in Warframe.
Why Nerfing exists
Not mine, but a very old thread from when Rhino had his God-mode nerfed, pretty much is the perfect explanation of why sometimes we need to nerf.
On 2016-11-14 at 6:04 PM, [DE]Rebecca said:
Warframe content will not be balanced around Riven Mods, but Riven Mods will be balanced within their own ecosystem.
Feel free to send me a PM if you would like to ask anything, suggest anything, or if you really just want to rage about anything that you don’t like.