Mulchman
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Posts posted by Mulchman
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I don't feel like you guys have had enough time to fix all the problems from the test server. Eek.
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The rewards are way too expensive for what we're earning in mission. Was this supposed to be Dog Days: COVID-19 edition? Because that's what it is.
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I've made a post about this as well.
As a work around, switching to operator will let you pick up whatever drops are floating around you due to your sentinel/pet Vacuum, so you can still get your stuff (albeit in a very annoying manner).
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If you've been running Kuva Lich missions recently, you've no doubt encountered this issue: you're a client, your Lich spawns in, you whittle it down, you stab it, it goes away, and now you can no longer pick up drops or Parazon other enemies. (As a workaround, to pick up drops you can temporarily switch to your operator every x seconds and that'll suck stuff up.)
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I'd be hyped for this if I could earn quadruple intrinsics... but I can't earn any intrinsics.
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My wife has had this problem for some time now. She gets stuck after throwing the fishing spear but I don't and we're both using the same frame/build/weapons/mods; everything's practically identical except cosmetics. As silly as it sounds, are you by chance wearing a Syandana? She wears the Repala syandana and has custom colors whereas I leave all my frames default.
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Disruption Demolyst guys are getting stuck in a spot on the Kuva Fortress - #1881950
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Loki, while invisible and with Hushed Invisibility (if that even matters), is being detected while using the synthesis scanner.
Easy repro: Loki, Dakata Kuva Fortress, go invisible and be close-ish (15 meters or so) to an enemy and scan them with the Synthesis Scanner. Prior to mainline you'd scan them just fine, get 200 something points, and they'd be none the wiser. Now, after mainline, you scan them and they're instantly alerted and you get 68-ish points. It also 'wakes' up enemies nearby and they're all scrambling around alerted.
Also, the entrance mines on Dakata that would always ignore you when invisible are now detonating when you get too close (and this used to not happen before mainline).
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Just tested myself and it's working properly. I was solo (so the host), had Naramon activated as my primary focus school, and went in to a capture mission and melee'd some stuff and the combo counter fell off by 5 like it should with Power Spike enabled.
Were you a client and not host? There have been tons of host/client errors throughout Warframe's history.
Do you actually have Naramon activated as your primary focus school? It needs to say "ACTIVE" under the "NARAMON" label on the screen that shows all the focus schools.
Lastly, do you have the Power Spike node enabled? (I'm colorblind and it's impossible to tell which nodes are enabled/disabled so I go by drain change when clicking things.)
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I'm mad about this too- as of 24.6.0 all of our Fortuna part 2 scans got nuked. We have to re-scan Stover / Horrasque / Sawgaw now. All scan progress for these 3 animals was nuked when the PoE remaster hit.
I guess the moral of the story NOW is to not waste time scanning anything that doesn't have an entry in the Codex and/or is properly hooked up in the Codex as it could potentially be a waste of your time, just like Fortuna part 2 scans when PoE remaster released.
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In both 24.6.0 and now 24.7.0, any Mergoo and Condroc scan progress isn't being recorded in the codex. Helios will scan the items - or you can scan them manually - but these scans don't show up in the Codex.
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Mine are gone as well! My ship looks so empty now. 😞
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Pick Vazarin -> make sure proper focus nodes are activated -> Uranus -> Puck -> spawn in sharkwing, go to the surface, hop in operator and void dash through your Smeeta. The expected result is that your Smeeta should go invulnerable for the duration you've unlocked in the focus school. The actual result is that nothing happens.
Vazarin's healing dash does work in maps like Hydron. It seems to be sharkwing related.
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When you go in sharkwing your pet goes invulnerable but its health/shield values are lowered. Upon popping out of sharkwing, your pet spawns in with the lowered health/shield values. You can see this very clearly with Inaros and a max Link Health on a Smeeta: Uranus -> Puck -> jump in to sharkwing -> jump out of sharkwing -> your pet will appear to be severely low health and nowhere near full health/shield.
EDIT: for clarification it's not the initial spawning in sharkwing that has this behavior, it's when you encounter a water section within a level and have to enter/exit sharkwing.
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Maybe we'll get client side operator switching at some point. (I'd also like my eye vector to be maintained when switching back into my warframe; it can be so disorienting switching back when there's lag.)
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For a different frame of reference, I'm in a Ghost clan and it's effectively just me farming the pigments and I was able to complete them all as of last week. Memoriam Purple seemed glitched for a while, but I eventually got enough. The rest dropped like candy from focused Toroid farming sessions. (Personally, I like the inside of the Temple of Profit the best and that's where I farmed the majority.)
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On 2018-11-18 at 9:53 AM, trndr said:
After having built my 2nd k-drive, this one with "Bad Baby board" it gives mastery, did mastery on "Needlenose board" fall between the cracks when boards got mastery?Turns out my 2nd k-drive stopped giving masterpoints after hitting level 15, as if it was meant to give 6000 masterypoints, but then got changed to 3000, but still giving 200 mastery per level.
Yeah... I'm seeing something similar. I've been tracking my points at multiple points during the day due to the whole system being a complete mess right now and noticed 2 platinum purchased K-drives actually gave 3k after 24.0.8 was released. I explicitly equipped each level 30 K-drive I had (Bad Baby & Flatbelly), loaded Orb Vallis, did a trick, then extracted and my MR had jumped 3k. At the time of doing that my Needlenose was not 30 (it was somewhere in between but I don't remember the specific level) and it gave some mastery after the load-in -> trick -> extract routine. I've just now fully leveled it and MR did not budge from the previous value meaning it didn't give me the full 3k.
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It's another host/client issue. Only if you are host does your Moa have its custom name.
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Can also confirm. I have 1 board at 30 and another at 24 and they were purchased with platinum and they are not giving Mastery. I have seen a plethora of comments on the topic both here and reddit but have not seen any developers actually acknowledge the issue.
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10 hours ago, krc473 said:
Why is this expected?
My expectation was they should give zero affinity. Given that they do not appear in the profile under "equipment" I cannot see why they would give affinity.
- The fact that K-drive configuration is completely cosmetic would also indicate that there is no affinity to be gained.
Per the Fortuna change notes:
QuoteThese components do not offer any stat bonuses, but the Board will earn you Mastery when you rank up your K-Drive -- no Gilding required! You can earn Affinity for your K-Drive by completing tricks in the Vallis.
ie. Boards give Mastery.
Anecdotally (via Reddit), people that have crafted their own board are earning Mastery. It's the people that purchased K-drives via Platinum that are not earning Mastery. This extends to some other platinum purchased Fortuna items but those are outside the scope of this thread.
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They changed some behavior in the Fortuna update and it's not mentioned in any change notes: your Operator can no longer use ciphers. Pre-Fortuna you could use ciphers when in Operator mode but now you cannot.
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Bugged for me as well. I went through the entire map visiting every cave, and then because the achievement was stuck at 29/30, I went back through the entire map again checking each cave off as I went in MSPaint. I even went down the hidden paths where available (even the ones you have to manually activate). Still 29/30. I did all of this solo.
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Just putting this on the official forums because so far as of 24.0.6 none of the patches have addressed or mentioned this: certain platinum purchased items, notably K-drives (can personally confirm) and Kitguns (anecdotal via Reddit), are not giving Mastery.
Update 29.10.0: Bug Hunting Megathread (Read First Post!)
in General
Posted
XP earned in missions isn't applying to Nautilus or its weapon. When you finish a mission it all goes back to zero.