(PSN)c1234567890alvi
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Posts posted by (PSN)c1234567890alvi
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Okay, for you guys to completely disable content and rather popular content no less is very untypical. This must have been one hell of an exploit...
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Sooo, Arcane Aegis is back to exactly how it was before, do I understand that right? Because I love that Arcane, it often gives me the breathing room I need.
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The shield gating changes make me really curious. I have to get my hands on them first, but my first impression is: Pillage and Condemn will become more viable options, and frames that are heavily dependent on shield gate exploit, like Banshee, Equinox or Mirage, will have a harder time. I think I will need to rework these soon, send Forma :P
Companion rework sounds nice, good to see Panzer and Smeeta dodged those bullets, a nerf for them would have left a bitter taste. But yeah, maybe my 20+ Orokin Reactors finally get something to get installed on.
Reduction of grind is always nice because grind is no content. And having less loading screens for Incarnon swaps is nice, because loading screens are no content either.Stat changes are there I guess, same for Steel Path Circuit rewards. I still won't touch it anymore tbh, because for the amount of time you have to play the game mode the rewards often don't feel really worth it.
All in all, very much looking forward to get my hands on this to get a better overview!
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1. Any words on the prices for the Incarnon adapters?
2. Impact still seems kinda underwhelming, I think more status damage on impact proc would've sweetened the deal.
3. Any info on the Inaros and Hydroid reworks you mentioned in some of your previous devstreams?
4. The rest of the stuff made me smile :D
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Cheerleader effect is working at finest here, Barney would be proud. If you look at them individually, there are maybe 2 good looking ones.
But yeah, we are used to Megan's fashion sense, so I let it slide XD
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My personal hope in that regard is, that they understand that we are still finding our favorites among them and don't immediately nerf all of them into the ground. If they are smart, they will wait one Dispo change rotation to actually commit to the Dispo nerfs and for now watch, until we got our hands on most of them. But nerfed they will get, as sure as an Amen in the church.
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When upgrading a Relic during a fissure mission, when the game starts again and the relic is still upgrading ("Please Wait"), you get stuck in that Please Wait Loading Screen. With the player unable to do anything at all.
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Recently some friends and I went into a Steel Path Survival Fissure for a few hours and made the mistake of bringing a Saryn. When said Saryn reached about 70k Spores, the enemies dropped so fast, that there weren't enough corruptions and we were locked out of getting enough reactants, no matter what we did. We had to turn off our Saryn for the rest of the run to open our relics again.
It can't be that we literally have to hold back to open our Relics due to a too low Reactant drop rate in certain fissure game modes (same issue with Defense!).
Please increase the drop rate of Reactants in the game modes Survival, Defense, Disruption etc. to not punish players that keep up an efficient kill rate.
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Still not fixed.
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When you acquire the Courtly Shawzin and haven't bought another Shwazin before, you don't get the necessary emote to play it.
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To anyone reading this, you're a wonderful person and I wish you a just as wonderful day.
Also, have some trivia on the house: In Japan they refer to the Emperor as the Tenno, written 天皇 (the characters for heaven and ruler/emperor). Which also explains the Japanese aesthetics connected to the Tenno.
So have a nice day, fellow heavenly emperor!- 1
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It's just how damage works in this game. Elements, Armor and shield strip, multipliers, Multishot, magnetizing multihits. If you understand damage, there is no real limit upwards. And for many people finding ways to go to the limits (aka "break the game") is a fun hobby. Let people have this.
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While we are at it, she is good frame but she could have a few QoL changes in general. For starters, I wouldn't mind her getting the Sevagoth treatment (Day and Night forms' upgrades being separate).
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I think if DE was capable of doing that they would've done it already. I mean the first Railjack trailers basically promised pretty much what you're presenting here and it turned out to be too much of a hassle. And now half the team has been deployed on Soulframe, that is why the updates have been rather small lately. So while I would love to see this, I don't see it coming.
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I mean, I never complain about more skins, Trin still hasn't got that tasty Voidshell skin. But there are frames that need those extra skins a tad bit more...
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Thing is, people used Wukong's twin by unequipping melee and bringing an AoE primary. And proceeded to nuke entire rooms (even on Steel Path) without any effort, automating many processes. And DE didn't like that, so Wukong got nerfed. So, don't expect them bringing in an augment that has the slightest chance of bringing that back.
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Am 6.4.2023 um 18:00 schrieb Mazifet:
He's a hp tank with massive armor, and a strong healing ability, no need to make him tankier.
Armor is doodoo water :D
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His design is okayish, but boy does he need some form of defensive option O.O
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Huh, why should it get you banned, you are two players with two accounts, you have every right to trade as much as you like O.O
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His first ability is among the most unreliable CC abilities in the game. So easy to miss. And control is in a somewhat bad spot anyway thx to Overguard.
When using his fourth ability, youmre still a sitting duck, I wouldn't mind an invincibility period during it.
He wants a lot of shield for his passive. But his shield is gone in an instant in any content above Level 100 and above (and nobody cares how he fares below that, because you only get him with Veilbreaker). Shield Gating would be good, if he hadn't such a high base shield to begin with and his 3's shield regen sometimes bugs out. So his survivability is lackluster and what little survivability he has clashes with his passive's purpose.
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It depends heavily on what you do with her.
Regular star chart mission, Sortie or Relic fissures: a 6-7, she functions as a low level nuke and tanks a lot and as long as no Eximus are around, even her 4 can be turned into a decent support. Thing is, I can think of at least 5 frames that can do these things better than her. But she does have a niche in Energy Drain Nightmare missions and Energy Reduction Sorties.
Steel Path, Arbitration, Archon hunt, Endurance runs or high level Zariman: Best I can do is a 3. She can stay alive if you spam Pillage enough and have the right Helminth ability, but your shield on high level content is drained so fast that her 1 and 3 can actually harm you rather than doing you good and her 4 is doo doo water. So yeah, you use her for pillage and that is unfortunately her Helminth ability and literally better on many other frames.
Tl;Dr: Good for everyday content, has a few niches, but is unfortunately outclassed by other frames. Suboptimal if you prefer Steel Path or another mode that actually rewards you for your work.
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One of the running gags in my clan is my trauma because of the Catchmoon nerf 3 years ago. Kinda was the reason I set up a massive non-meta arsenal. Though by now we have far more ridiculous weapons, so the nerf itself doesn't bother me too much anymore. Still missing my CM groll though...
That being said, there hasn't been a single day since the introduction of Overguard on which I haven't been complaining about it. I know it was an attempt at countering power creep, but it felt like...well, imagine someone breaks their arm and you want to help them...by amputating that arm. It didn't solve the actual problem back in the day, namely AoE overspam, but instead made it worse by crippling the only decent alternative, crowd control. And in fact I started AoEing even harder afterwards.
Pretty much 90% of the frames were in a good position, after Overguard I'd argue it's only 60%. Dozens of potential play styles and set ups have been rendered useless.
Overguard made the game worse, change my mind.- 6
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The problem is, if you don't deal damage fast enough they start spamming their mechanics. And thats the point when the battle really starts dragging. If they added health gates and connected the mechanics to those, gave them more natural bulk and maybe added some actual wipe mechanics, the bosses would be more interesting and Damage Attenuation would be unnecessary.
Unfortunately Pablo stated in the devstream after Veilbreaker's release that the more mechanic intense the bosses/content get the longer they take to create and the more resources they consume, which ends up with DE not wanting more actual mechanics in their game.- 5
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Love the idea, always a fan of getting more options, though this one should be limited to one per Warframe. Usually 2-3 shards make up for one mod, but this would be one shard for one mod, I can already see the powercreep whiners sh*tstorming the thread. If they would add it, I'd be happy personally though.
Also, you put a lot of work into this forum post, props to that and thank you!
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Whispers in the Walls: Hotfix #4
in PlayStation Update Notes
Posted
Still no changes to the Necracell loot pool? I'm the kind of person to throw a coin 10 times and guess it wrong each time, so I'll always end up with the Gold Melee Arcanes. But if I wanted these, I would play regular Assassination or hunt for those book whispers and I would get more loot for less work. And I would be able play those missions without a play cap of 5 attempts per week AND have an easier mission. So, balance wise the Gold Arcanes in Necracells make no sense at all, except for terrible filler loot...
Tl;Dr: Please remove Gold Arcanes from the Necracell lootpool.