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Xolgys

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Posts posted by Xolgys

  1. vor 6 Stunden schrieb (PSN)K1NG__WZRD:

    I have a really weird thing going.. consistently get told this -SD Kills my riven how ever.. lvl 400-s dies in one proc.... Mf Cc CD -SD

     

    its weirder that u respond to a 1 year old comment. why a riven with -SD doesnt kill a melee riven and even some other rivens right now is much less of a mystery.

  2. vor 21 Minuten schrieb Grinlok.Wraith:

    Riven cycling is a total mistery.

    I understand there is a lot of moving parts, but can we get some basic info?
    Like for example:
    What is the chance to get a 3rd positive? A negative?
    Do all stats have equal chances of appearing?
    Some weapons can't get certain stats on their Rivens, can we get a list?

    Thanks!

    not that it would change anything really.

     

  3. Am 4.6.2020 um 21:16 schrieb Famecans:

    broh, sorry disagree but it doesn't change much in the game, it will just DE mess things up again

    you will always build the damage pyramid in which the main damage type is the most dominant, if corrosive or magnetic becomes the most dominant you will prioritize all your builds for the most dominant damage, and if all types of damage are balanced and efficient everything will equal and everything will be like the damage of the truth

    Zhj96u4.png

    if DE created mods to convert percentage of damage A to damage B everything could be different

    someone needs to do a well-structured topic explaining this to DE, I don't have much experience with English

    impact and puncture dont matter at all, u just want them as low as possible, 0 at best. heat has no place in there when u use viral/slash or HM/viral, it will just delude the proccs. we had this discussion in another thread and ur pyramid would be fine if it actually was expressive but i wonder why u insist on spreading that picture when all it really does is confuse ppl who dont know the dmg system at all.

    u never want everything to be equal because usually everything is limited to a certain function for proper balancing reasons, like corrosive should be universally great against armor, which it is not currently and thats one of the big issues for why viral(/slash) is absolute meta. there will always be "better" and "worse" but the issue is the gap right now and lack of real choice and diversity. when everything but viral/slash is as bad as it currently is due to unjustified nerfs then theres no real choice anymore.

    same goes for gas. its just average at best against most things. even against corpus its not worth going for it and the only thing that really makes it worth considering against corpus at all is its AoE. magnetic was bad before, so it didnt change and is excused...kind of. gas was awesome before, so here again one huge nerf for no reason.

     

    • Like 3
  4. vor 4 Stunden schrieb TARINunit9:

    Yes. It forces a Slash Proc. By default, Slash Procs last 6 seconds. Status duration would make that last longer, which means more damage

    I'm assuming OP is trying to build for level 300+, so he needs procs to deal damage

    increasing the power of the proccs makes way more sense than increasing the duration since the duration wont really be a good dps increase, it will still be the same dps basically just lasting longer. who would wait longer than 6 seconds to kill an enemy ? who would even wait full 6 seconds ?

    it doesnt even make sense vs lvl cap enemies.

    funny enough -sd is a killer tho.

     

     

  5. attack speed, crit dmg, range, pointless/good negative when u build for combo.

    dmg, crit chance, range and a pointless negative are fine for heavies. seen ppl want combo eff or initial combo. ur build uses combo too so maybe efficiency is better for u to not drop to low combo after each swing. or just go for high initial combo and drop combo mods completely.

    note though that combo eff has a cap so depending on the amount on the riven u might not need much more from other sources. with pennants dispo i dont think its an issue but still wanna mention.

    pennant has bad sc so the only sc mod that could help in that regard is weeping wounds. sc on a riven is wasted no matter the build.

    vor 14 Stunden schrieb THERebrth:

    The Pennant is an amazing weapon, but its also kind of an odd one because the weapon itself is based around the heavy attack. This right here is my build right now and my riven is basically +5.4 combo duration, +60.7% status chance, +34.1% atack speed.

     

    So basically my riven is like better drifting contact. Based on my build, what stats should my pennant riven have that might improve it? or just what are good stats on a pennant riven?

    attack speed is not as much of a difference as +heavy attack wind up speed from "killing blow". consider changing that. AS does increase speed a bit but only a part of the animation. if u have attack speed on ur riven i would drop berserker on a heavy-only build and go for "killing blow" instead.

    vor 13 Stunden schrieb TARINunit9:

    If so, you might be looking for Status duration rather than Status chance

    both pretty useless stats, especially status dura. no clue what idea u have for a build but 170 chg die from 1 ticc.

    pennant is a 2h nikana, meaning it forces a slash procc on heavy just like tatsu. scythes arent alone in that regard and even a bad heavy attack build results in 50k+ slash ticcs.

    all u really want is a viral procc to support it, which means for heavy as high of a chance to procc viral as possible but with that base sc its pretty meh without weeping. high combo with weeping + lots efficiency will probably make it consistent.
     

    • Like 1
  6. vor 6 Stunden schrieb Graavarg:

    lvl 50 enemies

    lv 50 doesnt matter at all. u can tickle enemies and theyll die...why talk about balance and then base it on low level enemies ? anything works there and it will suffice.

    armor scaling is really weak now but still renders gas totally pointless. elec is better than gas now which says a lot in itself.

    vor 6 Stunden schrieb Graavarg:

    Now I am not claiming that gas is better than viral (or vice versa), what I am saying i that the relative effectiveness is quite situational and gas is nowhere as bad as some think or believe.

    just that it is. compare gas before vs now. its a dead shadow of what it was before and theres hardly any arguing about that. the AoE it now has is not important when the status overall performs like hot air. grab urself an oldschool lanka and see how good it is. spoiler: any "veteran" who loved the combo with mag will have 100% chance to cry and +500% amount of tears. 

    vor 2 Stunden schrieb Bristoling:

    To say that Virals status proc isn't too strong is a bit delusional.

    again, viral is not too strong. the other competing status effects got nerfed into the ground for no real reason which means the only one remaining is viral/slash combo. theres nothing too strong here, only too weak.

    why would anyone nerf things for no reason and then to balance things out bring the functional rest down to that weak state ? makes absolutely no sense. they couldve kept the armor scaling as it was...that state of the game was better actually than what we have right now.

    vor 5 Minuten schrieb Bristoling:

    Viral is performing too good. It isn't even a discussion at this point and majority of people agree.

    i wonder what statistics of an average players opinion u have at hand. most ppl i talked/chatted with or watched videos of agree that the rest needs a buff as i described before: virals competition got nerfed into the ground. ofc viral then performs much better than the rest and seems "too strong".

  7. vor 10 Stunden schrieb Graavarg:

    Putting one opinion up against another is inherently meaningless, opinions are just opinions and we are all entitled to our own regardless. I respect your opinion, but I have a different one.

    its not an opinion when i tell u nothing competes with viral/slash right now and theres math/tests that confirm it. that has nothing to do with my opinion...i hate the current state the status is in. i hate hunter munitions. i hate how combo mods for melee make a lot of stats/mods trivial for no reason other than poor balance...hope remains since the melee rework is not finished yet. i tried to leave my opinion/taste out of this whole conversation so far to be completely honest.

    when u say u like the current state then thats ur taste/opinion, but its a fact that viral/slash is so much better than the rest now or better said the rest got nerfed too much for no reason so that viral/slash is the absolutely best option left if a weapon can utilize it. different story if it cant for sure but that doesnt take away from the general fact.

    vor 10 Stunden schrieb Graavarg:

    And while there are game modes (and submodes) that facilitate enemy levels in the "multi-hundreds", it concerns a really small proportion of the playerbase (how many have ever seen a +200 lvl enemy in-game, probably less than 0.1% or even fewer?), and such gameplay is a lot more dependent on other factors than on status procs.

    what works at high levels works on low levels too but that cant be said the other way around. thats why lower levels, where a sneeze can kill anything shouldnt be considered for balance. u can also go ahead and compare different builds at lv 100 already. thats also enough to see clear differences in performance and when hard mode is around the corner u cant say "only a fraction of players face these" because lv 100-200 will become more regular with hardmode. even at lv 100 u will already notice the difference in a proper build compared to a bad one. thats got nothing to do with taste and opinion. if u see one build just stomping another into the ground performance wise u can like it or not, its still a fact either way.

    • Like 1
  8. vor 3 Stunden schrieb Graavarg:

    On the other hand the idea some seems to propose, that we should be able to use "whatever damage/status" and it should be "about the same" against "anything" is inherently stupid, if that would be the case we would just need one general status.

    ive not seen this statement yet.

    the point is balance. right now there practically no reason to not use viral/slash and only use corr  (/heat) or elec if u have no better option, meaning gas and corr have gotten nerfed so hard that theres no choice to be made even against the factions they should be strong against.

    viral/slash is supposed to be something not too many weapons can utilize, sadly hunter munitions happened so theres that. ignoring this though corrosive is really really bad vs. alloy. if it was better against alloy too and not just ferrite specificall at least against grineer we would have competition, ignoring that gas was also a great choice before, with the right setup even better.

    now we could also scratch gas but its basically the same as corr. it doesnt offer enough anymore simply due to the fact that it doesnt procc toxin anymore. magnetic is nieche against shields specifically but it doesnt offer anything once shields are gone so even toxin purely is better against corpus than any of the combined ones that should rek corpus. even viral is fine vs corpus, add slash proccs and u dont even have to change ur build simply because gas/magnetic are too weak. basically the same as corr. its not liek viral/slash got buffed through the high heavens...slash got even nerfed a bit and viral just received stacking benefits. mostly 1 stack of viral is enough and thats basically similar to an old viral procc so we could argue its more or less the same.

    its basically the opposite of melee: combo mods are still waaay too useful and easy to utilize so that some others are totally pointles, including riven stats. in terms of elements generally everything but viral/slash is just too weak due to unreasonable nerfs or poor buffs, speaking magnetic, imp and punc specifically tho i wouldnt even call imp/punc buffs...just changeroos.

    vor 3 Stunden schrieb Graavarg:

    The status change increased the options and widened the differences, which is (very) good.

    it did not. maybe it seems like this when u stay below lv 80 but really, low level is not which balance should be based on especially now that we FINALLY get what DE decided to call "hard mode." i tell u i will insta set everything +100lv if its possible without doing everything on +50lv beforehand and then i bet with u most ppl who defended current status will notice that there is no status balance right now, if they are honest. lets just hope that DE fixed the situation by that point.

    if u like the situation, by all means, no problem...but claiming that we have diversity and balance in terms of status is just so very wrong imo.

    • Like 1
  9. vor 1 Stunde schrieb Gawizard:

    i agree most procs need a buff but simply saying viral is good because others got nerfed is a very obtuse way to look at things.

    never said so and viral alone isnt even too strong. its the slash viral combination but also only because the rest got nerfed hard. gas is dead so thats out of competition concerning dot effects, heat is nice as a singular, so are elec, but mostly wont carry similarly.

    also, if corr was better against alloy viral wouldnt stand a chance on its own. again...when one nerfs the competition.

     

  10. vor 14 Stunden schrieb Gawizard:

    snip~

    u got the it other way around.

    viral is not overpowered, all the other important proccs were nerfed for no reason, namely gas and corrosive.

    even slash was nerfed slightly, viral just received stacking benefits. slash has its merit logically, i mean slash -> bleed ? sounds logic. if the other status effects were better it wouldnt be an issue, but no...they even got nerfed.

    corrosive is bad against anything but ferrite. gas is bad generally now. thats the whole issue in terms of elemental choices and viral/slash has been great for a long time so its the only remaining option.

    ur basically suggesting a nerf for viral which is wrong because the others got nerfed in the first place and now u suggest to bring the working rest down to that nerfed level too ? that wont fix anything, it will just nerf everything that only works with slash/viral right now whilst retaining the issues gas and corr have. 

    the only real solution is changing gas and corrosive again. the cap on corr alone is an issue due to the armount of remaining armor.

    if corr could strip 95% armor after 10 stacks that would be much better than what we currently have.

    gas clouds changes need to be reverted to applying tox proccs. gas itself is just horrible against anything thats not a trash enemy and vs armor generally now.

    vor 12 Stunden schrieb Graavarg:

    The new status system is way more flexible and interesting to use, and it removed some stupid sh*t that has been around for ages. And yes, viral is in a nice spot. But gas isn't bad either (despite what some are saying), not for killing enemies anyway. However, the visual cues showing the gas clouds you are procc'ing totally suck big time, and that gives gas a bad name. Generally what happens is that enemies just seem to start dropping dead for no reason, though if you check you might see some darkish miasma tendrils nearby. Where is the satisfaction in that, compared to demolishing the health bar on a single enemy with viral?

    sorry, but u have to be joking, right ?

    ur mixing ur personal taste with plain facts and plain fact is: corr and gas got nerfed hard for 0 reason. the other fact as a plain result of that is: viral/slash is by far the universally best combination now and even as a singular in my cases, on average viral purely outperforms corr against armor which corr should be "meta" against.

    there is no "flexibility" unless u deliberately choose a bad combination just for the sake of it. the performance difference is just too big to claim that we have diversity.

    all that, not because slash/viral is broken literally, but because some other elements got nerfed for no reason. what happens when u nerf the competition ? of course the remaining contender that was mostly left untouched becomes "broken" compared to the rest.

    gas was so very strong before, now its a joke. corr was great also vs alloy...now its sht.

    DE needs to fix this asap before ppl get used to this broken state. Corrosive needs a buff. Gas needs to apply toxin proccs again. Impact and puncture..like whatever but they still arent important at all. magnetic...well, as long as it doesnt do something outside of shields it will always remain a nieche naturally.

    worth consideration: "reward" at max stacks. a strong effect on reaching max stacks on an enemy with a cooldown so it cant be spammed by 10->9->10->9.

     

    • Like 2
  11. vor 18 Minuten schrieb ES-Flinter:

    "Infecto Mutalist Cernos" instead of poison it deals now Korrosion damage. Also it has a lower charge time. 🤤🤤🤤

    Where is the +10like button, if you need it?

    Plaga-jager Mutalist Cernos: innate viral dmg and hunter munitions with faster fire rate, innate split flights with homing onto heads and 50% base crit chance. also, killed enemies explode and spread all status procc they had on them to other enemies in 50m around them.

    did i forget something ? i think so but cant remember...think this might be a pretty realistic example of what a mutagene could do. might require further balancing but i think its pretty fair all things considered.

    🤤

     

    • Like 1
  12. vor 42 Minuten schrieb [DE]Megan:

    Simulor/Synoid Simulor Changes:

    • We have made the following changes to the Simulor/Synoid Simulor:
      • Increased per stack damage for stacked orbs:    
        • Simulor: 20 to 50 
        • Synoid Simulor: 20 to 80
      • Increased damage of exploding vortexes:
        • Simulor: 75 to 100
        • Synoid Simulor: 75 to 240 
    • Increased the duration of active vortexes to 20 seconds before they explode (unless done so manually).  
    • Reduced the lifetime duration of a single Orb before it explodes. 
      • This allows single projectiles to be used offensively as they now detonate quickly and have had their damage increased significantly. 
      • Creating vortexes now happens rather quickly. Shoot 4 orbs in quick succession to create a fully powered vortex. With this we also added a max number of active Orbs to 4. 
    • Added a max number of active vortexes at a time to 3 and increased the orb stack count to reach a fully powered vortex from 3 to 4.
      • With the significant increase in damage and lifetime of active vortexes, and with the added bonus of individual orbs providing more utility, adding a cap to the number of active vortexes and increasing the orb count for maxed vortexes felt appropriate to strike balance with the changes. 
      • Once 3 fully maxed vortexes are active, the Simulor will now default to single-shot orbs - with the reduced lifetime of a single orb, there are now more ways to use the Simulor against enemies!
    • Removed the initial stagger on enemies that would occur on vortex creation. 
      • We removed this effect so that enemies aren’t pushed out of range of the vortex as much. 
    • Updated Simulor and Synoid Simulor’s FX! 

    ❤️

  13. vor 4 Stunden schrieb LaylaAmbrose:

    If you play without an FPS cap, your GPU will operate unconstrained, working as hard as it can. It would only be underutilized if your CPU was bottlenecking your GPU.  

    if u play without v sync thats ur problem, but that usually will only cause tearing if ur screens frequency is too low unless ur GPU is cooled poorly and overheats due to that. that would result in more than just stuttering tho.

    what u described sounds more like potential driver issues to me. ive seen lots of crap happen due to corrupted or driver install over driver over driver without ever caring about installing cleanly.

    if u complain bout ingame issues but dont want to try at least a clean driver install i have to wonder....i mean u want to get it solved, right ? DE cant really tell u for sure if its ur drivers so at least make sure its not ur system. that would help a lot.

    if u already tried this then nvm, i dont know what u tried already based on the lines i read from u.

    good luck.

     

  14. On 2020-04-16 at 4:44 AM, [DE]Linkski said:

    Great to hear! We'll take another look at those and try to find more improvements for the rest of the Orbiter.

    can also confirm i havent noticed it since this fix.

      

    On 2020-04-17 at 4:30 AM, LaylaAmbrose said:

    High GPU usage is normal 

      sounds more like u have a driver issue to me. a game usually has a certain GPU usage but warframe is certainly not one that shoud burn out ur GPU unless u reinstalled drivers over drivers and cause issues this way urself. speaking from past experience.

    try a CLEAN driver reinstall of the latest ones maybe and see if that helps. not every issue is the game...

    • Like 2
  15. Am 17.4.2020 um 06:22 schrieb Miser_able:

    yea, I think there should be like, a 2-3 second grace period where only the nidus can hurt enemies grabbed by his larva, or just make it so when enemies die in the larva he gains stacks no matter what.

    i rarely play nidus but i so agree.

    everytime i see a nidus pull a whole planet worth of enemies i cant resist to nuke them all...but i so feel with the nidus even if it was me myself who ruined that lovely ball of infestation for him....its so difficult to resist though.

    he really needs some help in that regard. sometimes i can fight the temptation but mostly i end up nuking his larva and afterwards i feel like such a bad person...but even if someone had the discipline to not kill his larva other aoe abilities so easily ruin it for him. thats probably the biggest battle nidus fights...having allies that do not ruin his larva to gain stacks efficiently.

  16. Am 16.4.2020 um 14:53 schrieb (XB1)GearsMatrix301:

    Almost the worst.

    guess thats partially opinion partially fact. to me worst, sadly.

    seeing one ability isolated, her psychic bolts with the augment could be really good with a QOL tweak so that max amount of targets scales with power str. that would probably make it a really good ability overall if the rest of the kit was fine. still doesnt save her. i really like nyx and she has some great tennogen and deluxe and her kit could be so very good with some adaptations to her theme and a proper 2020 redesign, but that also makes me sad because its only a COULD...and sadly not the state she is in...hate-love situation in a way...

  17. nyx has been in her sorry state for a very long time and the tweaks a while ago didnt change anything.

    making her kit awesome is not all that difficult in theory, DE just needs to finally be willing to do more than some minor tweaks and rework abilities completely, at least on embers rework level. anything less wont change a lot. if DE has issues finding the creative ideas then theres a community. some ideas might be unusable for sure, but there are awesome ideas guaranteed.

    her kit and theme have to be adapted to the game because a pure mind control/cc frame doesnt really work but as long as DE isnt willing to do that then nyx will keep being the bottom imo.

    vor 13 Stunden schrieb (XB1)GearsMatrix301:

    I mean. Your first mistake was picking one of the worst frames in the game currently.

    i dare say shes the worst.

  18. vor 1 Stunde schrieb Drachnyn:

    Even worse when a riven gets linked in chat you only see it in its base version. You dont even have an option to view the stats of a riven someone tries to sell to you for the weapon variant you buy it for.

    yes, this has been a very very significant problem of the separate dispo DE recently introduced. even someone who knows of the dispo difference has to check the stat range difference and do % based calculation what the stats ROUGHLY are on the variant.

    DE needs to fix this asap imo since riven trade is not something new and cheap...the games most expensive things are good rivens and this issue is a bigger problem that it might seem.

    i wish DE would consider something like this before introducing a feature like separate dispositions for variants...i can imagine this baited a lot of ppl into a trade and afterwards they were really surpised because some ppl arent used to it yet.

     

  19. vor 1 Minute schrieb carrymaker:

    I think DE nerf powerfull weapon cz for new war update for new content

    hilarious 😄

    there are literally hundreds of weapons strong enough for content above what the average player plays.

    quest content usually doesnt even come close to level 100 and u can do that with literally 95% of the weapons in the game as long as u know how to properly mod.

    aside of that: its much easier to just...i dunno....set the level of quest enemies higher than nerfing weapons for no reason....or in brammas case do justice and nerf it as its deserved.

     

    • Like 2
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