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Goat80

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  1. I truthfully appreciate the fact that the community absolutely lost it yesterday and the Devs realized they goofed hard. At least they're admitting fault and somewhat reverting what's been done. In that consideration though, Nezha's Divine Retribution augment could only effect trash units. Can you folks not gut the bejesus out of the range of that mod? It legitimately cannot effect ANYTHING immune to CC as it is, so gutting 50% of the range just by applying a mod to maintain trash units is like taking a hammer to someone's a brand new laptop and expecting it to work fine. Smh! If there was an unintended result that was taking out eximus or acolytes, I could've fully understood a change. But to gut the range to 50% no matter the build on a brand new augment is just ridiculous. Especially when (as I've said earlier) all he was able to do was nuke crap enemies that the Acrid could kill. Come on DE?! Y'all showed up like the Koolaid man on your own stuff and slammed through the wall with a smile expecting us to be happy, yet we never had realistic time to use the new stuff. You folks are going to run people off if you keep making these broad stroke nerfs. I thought that maybe you would've learned your lesson with the Khora Whipclaw nerf back in 2022 and the backlash that came from that. But apparently not. Please be better than this. I enjoy this game VERY MUCH and I don't want to see it destroyed by its own development team because players aren't going to want to invest their time into a game that's constantly gutting its own content with no regard for a players time invested. I'm honestly begging you here! Please stop dropping sledgehammers into content and have an insane belief that the community that keeps them running will continually take it lying down.
  2. There's so many approaches to how Digital Extremes can approach things, and aside from today's "hotfix", it's been awesome. I play daily and have dealt with their ideas of balancing the game. For the most part, I've just dealt with the odd choices that have been made here and there as most are easy to overcome. What's transpired today has just basically taken the joy out of BRAND NEW CONTENT! They want to talk about over usage of new released content, or that there's too much overguard, yet gut the allowed damages that a frame is allowed to output by making it a "hard cap line of sight" nerf. Have the developers not learned yet that when they did this same nonsense to Khora a couple of years ago, that having to revert it because it made the frame absolutely terrible for a month just really set the community off? I mean, giving us a frame that actually has a GREAT synergy, comfortable gameplay, and not overly complicated. . .but then gut the hell out of him after 8 days? Or giving up the ability of using Nezha for something other than an ability based armored tank weapons platform and then gut the hell out of that as well? Come on Dev's! Y'all have got to do better than this! This was too much, and this is coming from a player that has only ever had a single gripe about you in my tenure of playing this game. It's insane at best to think that your community is just going to take this lying down and think that you'll retain players in the long term if your intention is to just "broad stroke" nerf the hell out of BRAND NEW CONTENT! At least take some time, allow the community to use the items for a bit so you get some REAL data before take steps to reduce output of said new content. At least your stance on the "why" of things would be far more valid than this approach. I can have EXTREME automated play with quite a few different frames that I won't mention simply because you'll probably gut them as well at this point, but also less ability casting and have a lot of fun doing it. But the Dev's think that Dante was "too automated". Riiiiiiight. SMFH
  3. Absolutely make it a toggle please! It's entirely too unreliable as is and is a huge problem for Mirage and it as a subsume.
  4. Has anyone seen an update on if there's been any progress with fixing the issue while wielding a glaive weapon and using the alt fire of a single secondary? Aside from the Laetum, it seems as though every "single" secondary is unable to access the alt fire/incarnon mode and I am unable to locate the location in the forums that I had seen previously that DE had said they were looking into it. Any help would be appreciated. . .
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