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Politically_Correct_Name

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  1. Just level up the mod before entering the dojo and it will work fine until this gets fixed. I cant speak to the other issue you listed but this trade bugs been irritating me since patch and now I can trade mods no prob.
  2. You have to level the mod outside of dojo insatance. Pray this gets fixed, its very annoying.
  3. Can confirm bug and poster above me is correct, just level them before going into dojo. This needs to be fixed thugh because it really sucks for heavy traders.
  4. Same issue here. I could not sell a mod and then Id rank up another copy and it would let me sell that one, very random, very annoying and inconvenient for buyers and sellers.
  5. BTW its not just rivens, many of my ranked mods cant sell some copies and then other copies of the same mod I can sell to the same person. Clearly a bug. Hope this gets resolved quick because like you I had some pissed of buyers thinking im listing S#&$ I dont have probably.
  6. Its not just that riven, I cant sell many ranked mods I try and trade and get failed to make offer.
  7. Got to give credit to developers for listening to their community. They didnt have to do this and many games do whatever the #*!% they want, DE is pretty good at communicating proposed changes beforehand and adjusting based on feedback from those actually playing the game, and of course buying their product. This would have been a disaster for eclipse and Mirage, she would have gotten the Chroma treatment, whens the last time anyones seen a Chroma? I do wish DE and almost all games would get out of this mindset that just because a lot of players are choosing a certain ability or character or weapon ect, that means somehow they have failed and they must alter the popular choice. This is so ass backwards and makes absolutely no sense to me. If somethings under-performing and not being used why not bring the underused characters, weapons, abilities ect up instead of crippling things players are using. Its the dumbest industry standard and its frustrated me for many many years. A lot of players choose whats fun to use and the whole point of playing video games is to have fun with it, developers should be proud lots of players are choosing their creations, not look at it as a failure.
  8. Hopefully they hear us load and clear, we actually play the game and know how bad of a change this will be to the damage muliplier of eclipse. As far as the damage reduction goes, I highly doubt anyone will subsume this onto a frame for a damage reduction ability, take it completely off the helminth version for all I care but dont completely gut the damage buff eclipse is. Im seriously concerned for Eidolon hunting builds the most because we dont get the benefit of galvanized mods, most gun arcanes ect and I think those are taken into account for the balance of this insane proposed nerf to Eclipse.
  9. amen this is over the top and I pray this doesnt stick
  10. Sure nerf it would be perfectly acceptable however completely gutting it to where it wont even be used is not something majority of players would ever agree to. This ability now is vex armor light, would you call this a nerf? Its an annihilation and will make it completely a waste of helminth. Im stunned anyone is actually defending this change, im guessing majority of you are just people whom like to argue for the sake of arguing because you have nothing better to do today. It might appear that way because 200 is smaller than 350 but thats not how math works in gamin damage calculations, especially when you consider theres already many forms of additive damage, this is a massive nerf, no where close to break even.
  11. As I'm sure DE is quickly becoming well aware, this massive damage nerf to Eclipse helmintth ability is a terrible idea. I can almost guarantee if you were transparent in the poll and included massive damage nerf with tap/hold implementation youd have a hard no from the community. This is looking like it will kill Eidolon builds as well as many current builds people have invested in, for what? If other Helminth abilities are getting low use then buff them dont cripple options the community is currently enjoying. Warframe is in an incredible place right now, more new players than Ive seen in years playing the game myself. Im having more fun than ive ever had in the game and this nerf is scaring me. Please reconsider this, listen to the playerbase, no one thinks this is a good idea.
  12. Totally agree I think this is a terrible change. Just because a lot of people are using something doesnt mean youve failed at your job DE it actually means your doing good and have made a fun thing. Changes should be focused on bringing underused "weak" helminths up not shooting down already well performing ones. Bad idea to do this, leave it alone or just implement the tap/hold but dont completely demolish it as a damage buff.
  13. Not going to fix glaive detonate with pistol equipped? This is pretty disgusting bug that would be pretty nice to not have to deal with.
  14. Were you guys not planning on fixing the void blast operator bug thats been known for a while now? Its been delayed because it needed a code fix or whatever id have to imagine a majore release like this included that, whats going on?
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