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vixenpixel

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Everything posted by vixenpixel

  1. Some frames just need a tiny touch up and some frames a total makeover. It would be nice with small touch ups more on the regular.
  2. I'd like to see some melees they didn't touch yet. Like nunchaks, 2handed sword, sparring, glaive, etc. There's alot of them and I dont know why both sibear and magistar got incarnon. Also 2 scythes.
  3. Its actually worse than useless due to turning you into target practice for eximus.
  4. Frost has 2 bad abilities so that means he has 2 good ones. Its not like iold inaros with 4 crap abilities or hydroid with just one good or hildryn which is seriously the current worst frame in the game. I play frost all the time. He is a beast. Does he need a rework? Yeah of course he does. He should be in the queue right now waiting until they have reworked Hildryn. I think they should combine his 1 and 2 since they are virtually the same ability. Give him a new one. Something like a frigid aura that exudes from him to proc cold. A buff that increases the lethality of his other abilities and make enemies die from frostbite at a certain health threshold.
  5. Na Hildryn is way worse. Hildryn is actually a useless frame since her best ability is better on any other frame. She isnt even the best railjack pilot or the best hijack battery, where she indeed could have some use based on her massive shield.
  6. Yeah like previous people said the actual strength of overguard is the 0.5 second "shield-gate" that happens when your overguard is drained by damage taken. So if you want to make Frost tanky, what you actually do is put efficiency on him. Since you only need 170ish strength to armor strip with his 4, there's no point in putting more on him for any reason. But that's great news, that means you can put alot into other things. He needs range above all else. My Frost is an actual beast. XD okay buddy His 2 first abilities are lousy indeed. They arn't good at all and he is definitely completely in the hands of his augments, but with them he is very strong. Do I wish that he had some of those augments baked into his kit? Yes definitely. His passive is useless. His 1-2 are terrible. But his 4 is amazing and his 3 is useful. Built and played right, he is unkillable.
  7. I don't think 2m range instant kill aura is that strong tbh. It's more funny to play around with.
  8. I just want an incentive to play the frame. We're in the same boat but I want hildryn playable before 2030 and thats why I suggested augment. DE's track record for Warframe reworks isn't like moba balancing every month. Maybe they will be encouraged to do it sooner due the reception from the community to hydroid, grendel and inaros changes and in that case i would prefer a timely, tiny rework over an augment bandaid. But i do truly believe that an augment doing precisely what i suggested would fix the disconnected abilities in a satisfactory way.
  9. If I see a Saryn in a mission Im in, I'm always like "Thank god, smooth sailing."
  10. Warfarm is another good one :)
  11. I wrote a poem about this. Still digging trenches. The kids dug so deep they can't dig themselves out. It's become a rot in their hearts. Taking over. Making them rabid. Bloodshot eyes, foam at the mouth, ragged breath. They assail one and all, flailing. It's a zombie movie now. 28 days. It's a menace. All we can do is lock ourselves indoors. A safe place. Find sticks. Aim for the head when they bust through the gate, howling. They don't take prisoners. They just want the world to burn. When they win, they want to be able to say "I was right. They changed it, so I was right." That's the only way they will be able to live with their rotted teeth and foul deeds.
  12. Simulacrum has been bugged for ages, you have to leave the relay and return after making changes to your frame or weapons. It will show wrong damage values as well if you change mods.
  13. Hildryn's dps goes down to zero when she uses 4. It's a cc that slowly spawns a lot of energy orbs. With eximus rework, her cc is a death trap since she is quite helpless in her hover-form. I used to use Hildryn for mobile defense missions years ago, before the eximus rework. That was pretty cool. I even had shield recharge subsumed from helminth so i could recast the 4 just after dropping down. But with eximus units in the game, this way of making her 4 useful is just asking to get shot down. The only use her 4 has is in orphix mission, which is not something that people play, afaik.
  14. I think that would be fine if it was her bread and butter ability. But as things stand, Hildryn isn't useful when she uses her 4. She is useful when she uses pillage. Gyre is useful when she uses her kit+pillage. Very very useful. Hildryn is just a frame that can subsume Roar and still also have Pillage at the same time. That's all there is to Hildryn for real.
  15. I get that it's bad, but I want to fly around as the queen of space and fire my handcannons like in the Hildryn trailer. The fact is that Hildryn is just one walking ability and all the other abilities in her kit are just placeholders for helminth. Instead I play Gyre and put pillage on her because Gyre can actually use pillage and it's super fun. Not a single subsume can make Hildryn more fun than Gyre with pillage, that's the absolute, objective truth of the matter. What could make her fun to play is if her kit was not hamstrung due to bad design choices.
  16. Totally clickbait title, I know. But it's true. Her first and fourth ability are essentially useless for one single reason, Pillage can not be cast during channeling of her 4. I assume this is because somebody at DE found the idea of a frame hovering around constantly was an unfun gameplay loop. I guess Titania bumping headfirst into every wall is more interactive maybe? Hildryn is essentially half a frame. Her 4th ability disarms her and makes her only able to use her exalted handcannon thingies and her 3 that slowly cooks enemies (and I mean slowly in the sincerest way) whereas the best (read: only good) ability in her kit, pillage is not useable during her 4. This makes it so that you also will never use her first ability because why use those armcannons when you can bring a weapon from your arsenal? Now, Imagine for a second that you could channel her 4th ability and cast pillage... Dreamy, isn't it? She can use her exalted cannons now! She can shoot enemies with them while hovering around like a total space queen! She can refill shields and burn enemy armor and shields with pillage so that her handcannons can more easily disintegrate them! Look at that synergy! I have tears in my eyes. And these tears are the good kind. Now, I realise that some pessimistic reader that managed to get this far through my post will say that Hildryn cc would take over the game. Well, to them I say: We don't need a Hildryn Rework. All we need is an augment that lets Hildryn float around while using pillage. This augment can change the ability, limiting how many enemies it can cc or lowering the effect of that cc, perhaps slowing them instead. This augment could additionally increase Hildryn hoverspeed by 50% so as to make her a little bit more mobile while still preventing her from flying through every mission. The fact of the matter is that pillage is one of the best abilities in the game and honestly I love this ability. But on Hildryn it's not great because she doesn't have any really complimentary abilities. Since pillage is the subsume, pillage is actually better on almost every other frame. Now, I get that Mesa can't cast pillage during her 4. Poor Mesa. But this is Hildryn we're talking about, she is the flagship of pillage. Or pillage is the flagship of Hildryn maybe. So instead of nerfing the pillage subsume, make Hildryn able to synergize her abilities. This would provide players with a reason to be play Hildryn apart from her being the snu-snu meme.
  17. The thing is that LoS being selectively applied is a great tool for making more different abilities. If every ability followed the same ruleset you would have to balance the abilities according to the same rules but now because you have LoS apply to one ability, that ability can be alot more effective at whatever it is doing than an ability that isn't restricted by LoS and does a similar thing. Best example of that is Equinox vs Dante. Essentially, the more hoops you have to jump through to make your warframe dish endgame damage, the more punishing and unfair LoS would be on that ability. But this balancing is not limited to comparing one ability against another. It has to be seen in the light of the entire frame's capabilities. I can't believe people are so petty about changes made to their new OP frame that they stoop as low as wanting to nerf Equinox. The nerve.
  18. There we go. Swapped the title so as to not confuse people.
  19. Well I kinda didn't want to go with the traditional paladin from WoW. I was going for a Jean D'arc type warframe. Essentially a character that is a paladin IRL due to having been chosen by god and is a warrior of the faith etc. Jean D'arc was a real person and has been depicted in film and such but if you base a fictional character on a historical figure like DE essentially does all the time, Jean D'arc would be something like a Divine Warrior, ie a Paladin. Sadly, every gamer out there sees the word paladin and immediately thinks "it's a healer, warrior with auras". Now, granted, my concept is essentially that, with a warframe twist of futuristic weaponry to it. I never played Persona 5 so if the character idea has similarities to Johanna I was not aware of it. I'd probably name it something derived from the word Arc (since joan of arc) which seems to be describing the earth revolving around the sun or since it's super old "science"; the sun's movement. This opens up possibilities like naming the frame something derived from cosmic interaction... I could definitely give naming the frame a go but let's just say that Paladin wasn't the name of the frame I had in mind and I do regret naming the forum post title that, in hindsight. Also, I hope Oberon gets a rework or his abilities rebalanced but there's plenty of frames that have CC abilities for area and nobody is playing Oberon already due to those frames existing.
  20. S#&amp;&#036; I just realised that the Incandescence looks more like an augment for qorvex >.<
  21. Big pants is very easy to charge incarnon on. The weakspot is the crotch and it's a big target inspite of appearing like there's zero groin. Also the multitasker, triangle with arms on it. All the arms are considered headshots.
  22. I mentioned her a couple of times within the threads concerning Dante. But anyway, it's good you bring it to light with a very own dedicated LoS Voruna post! I subsumed something on the 4 ages ago and never looked back myself, but her 2 is still affected by the wonky LoS mechanics. I've had tiny little planters that cover enemy foot a few inches, prevent me from leaping at them. Staircases or otherwise inclined terrain also prevent LoS and thus leap if enemy is stood at the top and you're at the bottom. There's an additional bug where if you aim glide and then do the leap while from the aim glide, you have some sortof forced melee delay after you land your leap which is quite honestly extremely detrimental to the flow of playing Voruna. This bug would probably not affect gameplay too much if it was not for the fact that the LoS system is so out of sync with realism. Because jumping elevates your LoS it's way easier to hit it but it's also a bit more difficult to line up your leap when you are aiming your jump, so aim gliding feels like the intuitive solution. And then this bug trips you up. If you start meleeing right after you land or in flight by holding the button for auto-melee it will never start meleeing. After an aimglide you essentially have to start meleeing a half-second after landing your leap. It's very annoying.
  23. Had some issues with this only an hour ago. Relogging fixed it though.
  24. Theme: In the deepest dark only the brightest light thrives. Divine herald, embodiment of hope in the darkest hour. Jean d'Arc type frame. Appearance: Slim but armored body with a paladin type vibe. (I probably bungled posting this placeholder ai image) https://i.imgur.com/WsiTlf6.png Passive: Amassed squad damage inspires the holy knight, energizing her indomitable aura. This provides up to 50% evasion to squad inside 5m radius depending on amassed damage akin to Citrine 2 with decaying stacks. 1: Divine Kindle: Frame pushes enemies, leaving in their wake a siphoning mist that causes fatigue in enemies while yielding energy to allies. The effect lingers in the area and the debuff remains on enemies, weakening them slightly (slow+less damage dealt). Affected by duration/strength/range/efficiency as expected. (also the subsume) Range 12m, 70 cone angle. Duration 6s. 2: Incandescence: warframe creates a "candle" of energy in location on cross hair. She can have 3 such candles active at once. These candles act as focal points which pulse with darkpiercing light and cause heat damage. Damage is gradually increased as the battle's fervor intensifies and effects of Divine kindle cast at a focal point will linger in that area with increased duration. The candles lead warframe damage to it's aura. Firing upon a candle will spread weapon damage in area based on range stat with slight fall-off. Additionally, the candle will pulse a gravitational aura which increases to a slightly stronger pull able to drag enemies toward itself when affected by Divine Kindle, or other slowing effects by frames like Gloom. After reaching a threshold, the candle will connect to the other candles, thus making one candle spread damage to another. Betwixt the 3 candles upon the threshold fully reached on all three candles, a "safe zone" is created, providing squad armor infusion. Duration of ability lasts as long as the last "candle" placed. Every candle placed replaces the first one. 3: Brillance: Frame sends a pulse radiating from self, providing a burst of temporary shield to squad and duration to candles and kindled enemies. Kindled enemies duplicate the effect of kindle onto enemies enveloped by the spreading pulse. The ability furthermore extends the effect of the passive to it's range, allowing squad to receive a burst of evasion for the duration. Range increases initial range, strength increases shield gain and the minimum evasion provided by the passive, duration increases over time range and buff duration. The added health acts as a heal that increases max health temporarily. There are two seperate instances of duration. The first one for the pulse range and the second one for the duration of buffs. 4: Radiant Blaze: For limited time, summons an exalted archgun that morphs equipped primary/secondary into one massive exalted weapon. Wielding the archgun slows frame to 50% and permits only base jumps and limited rolls akin to sidesteps. At base, magazine consists of 50 charges where every second of continuous fire drains 10 charges. Strength increases the damage of exalted weapon. Synergy: Firing archgun upon a candle will charge the candle towards it's threshold faster. Exalted archgun, other specifics: Derives primary element from primary weapon + secondary element from secondary weapon. Beam weapon that spools up fire rate over 1s, providing player with the choice between conserving the limited charges or spending them in one go for greatly increased damage. At max spool, gains infinite body punch through and chains to five targets. When charges are spent, frame staggers briefly. Fire rate: 10 Uniquely, the charges are tied to the 4 ability and so lowering or increasing fire rate will not impact the charge drain per second though would affect the fire rate regardless. Damage: 50% element X + 50% element Y. Where X is the highest damage element of the secondary and Y is the highest damage element of the primary. Additional elements can be modded. Possible Playstyle: A buffing frame doing something unique by dipping into the evasion mechanic. Defensive focused with a hopefully powerful albeit "risky-to-use" 4 due to self-imposed stagger. The clunkiness of wielding an archgun in mission marries well with an armored knight-type commander of battlefields. The Incandescence ability is all about providing large scale stationary cc that can be placed on specific areas like bottleneck hallways leading into a larger room. The Brilliance ability synergizes with the kit in it's entirety. Frame weapons Speargun: Thrown version creates a buff field that shortens shield recharge delay. The speargun appearance is a banner, preferably blowing in the wind above everyone's head in it's idle position. When wielded by frame, shield recharge delay is boosted. Flail: Unique medieval warfare weapon. Essentially a short range, high power, armor killer. Impactful heavy weaponry is strong vs pierce resistant plate armor, not to mention chainmail (whereas slashing weaponry is the absolute worst, realistically), the weapon boosts a natural 50% armor penetration, thus ignoring armor entirely with 50% of it's own damage, making it uniqely useful. Stats should be average cc/cd, above average status, high base damage and decent speed. Relatively short range. When wielded by frame it boosts a 60% armor penetration instead. Caveat: Any numbers are subject to change if deemed inappropriately 'balanced'. This is also why I've used numbers sparingly, more so to denote the effects.
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