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  1. While the notion of a jump scare is amusing, it does feel like there is little weight to the way the MITW, a very spooky concept in this game, currently manifests aboard the orbiter. I usually don't even notice him until I see the subtitles appear at the bottom of the screen. Since I generally only turn the volume up for story content, I often select my shipboard destination from the menu, and I rarely look around much even when I'm moving around the ship manually. What might be cool is, a creepy little easter egg for tenno who engage the operator menu while in operator form. Where the first time you do it, after DE sneaks in this into an update, the MITW is in there, in your place. Taking up much of the screen. "Hey, kiddo."
  2. No real issues with it. Even as someone who started over on PC after unlocking this mod on console. I'm looking forward to saving a mod slot by equipping it, in place of the two mods I currently stack to, depending on my build, either eliminate 90% of knockdown/stagger effects or make recovery nearly instantaneous 100% of the time. That's a fair reward for 400 daily logins, I think. But also not something I'm suffering for not having access to right this minute.
  3. Yes. This. And I agree with Frost_Nephilim. Make it optional, from the menu.
  4. Agreed 100%. I just ran this node with one other person, and we were on top of it the whole mission, quickly taking out the resonators, and demolishing the orphix with our necramech artillery. The result? Mission failed, because sentient control surged despite our lockdown of the area. Sentient control increases far too quickly, both while the tenno are on the way to the next orphix to destroy it, and while they are actively demolishing everything sentient in the area. At which point it is an affront, to all fourteen languages currently supported by Warframe, to use their respective synonyms for "control" to describe the sentient presence in the area.
  5. My Cassowar riven has helped secure its place as my go-to melee status stick, even though I have builds for Lesion and Kronen that are objectively better on stats. I just like the feel and moveset of Cassowar better. And it's still killing things quickly in Steel Path, so I stuck with it. So that's at least one riven that has taken something I enjoy using, but which is decidedly not top-tier, and kept it viable. The biggest problem with the riven system, when it comes to even lower-tier weapons, is that you have to commit to a catalyst and probably 3-4 forma, to get a build that can accommodate the riven AND the mods needed to, potentially, make something of a weapon otherwise destined to remain MR fodder. Opening up the simulacrum to allow free placement of virtual catalysts and formas would help a lot, here. Then if you're digging that build preview, you go work towards putting it together for use in actual missions.
  6. The instant gib attacks are annoying when they happen. But at the same time, it's the only way my builds get downed in Steel Path. I'm not even running Arcane Grace, and yet the gradual damage from attacks is easy to deal with if I'm paying attention. So without them, it might get boring a lot faster.
  7. I'm not a fan of the headshot ones, but Galvanized Chamber is really good, with a negligible tradeoff. And my secondary was already running Sure Shot for very specific reasons, so Galvanized Shot was a pure DPS upgrade in exchange for a whole lot of endo.
  8. My current go-to is Dethcube Prime with Verglas. As sentinels go, it's a reasonably tough one, and the energy orb generator from Simaris is a nice bonus. On console, Wyrm Prime was my go-to, for Negate. And probably will be, again, on PC when I get all the parts for it. Once I capture a Panzer Vulpyphyla, that might take over the companion slot. But for now, my robot pal still survives most Steel Path missions.
  9. Same. And the amount of my free time that would have been saved by this option is miniscule. Even with a troll frame in an endless mission, the other three players generally just extract early. Voting to kick, appropriately enough, with our feet.
  10. Ah, yes, I got those confused. Thanks for confirming the way the bonus works.
  11. Can someone with firsthand knowledge confirm how Vigilant Necramech, the level 9 Engineering Intrinsic, applies to health & armor? I'm inclined to assume it's +25% of the Necramech's base health and armor, additive with +90% armor from Necramech Fiber and +120% health from Necramech Vitality. But since it doesn't show in the armory, and is only applied during missions, I wanted to check that it's not +25% of the mod-enhanced health & armor stats, before I put it off for later. Thank you.
  12. Agreed. The grind of leveling the Quills makes the vomvalysts more like the game flinging coins at you than a threat or nuisance Not being interrupted, in whatever you're doing, by the annoying tusk thumper, is pretty nice Those gentle giants the Eidolon mind their own business to a Shadow of the Colossus degree All in all, it seems nicer at night than many neighborhoods where people are safely ensconced in their homes playing Warframe at the moment.
  13. If going AFK worked how some people seem to believe it does, in this game, there would be better frames to do it with than Wukong. I see it as a quality of life frame for addressing some design choices that not everybody loves: For missions where enemies appear one or two at a time, and/or on the horizon, instead of in mobs worth blendering or picking off manually For certain boss fights like Ropopalyst For sortie conditions that limit your loadout For access to an exalted weapon with different elemental combinations, and maybe a healing mod All of which make it a frame destined to see a lot of use, particularly when soloing. But as a popular solo frame, it is naturally going to be a popular choice to put focus lenses on, so yes, you're going to see it in ESO a lot. One last point, that should be obvious, but it never hurts to remind everyone. This is not Overwatch.
  14. There's one simple change I'd like to see to Frame Fighter. If it's not going to receive further support, such as matchmaking or additional fighters, then unlock all the existing frames and remove the in-mission collectibles for it. No need to continue advertising the feature with those, if it's fallen behind the couch like that.
  15. I will say that, with the 50% coupon being fairly common, and loads of "bonus" plat in the higher-priced packages, I don't see any value whatsoever in the 20% coupon, to motivate me to ever redeem one rather than waiting. So I would genuinely take some starmap materials over it. To me, that says, he had a point, he was just making it rather more brusquely than a game as reasonably monetized as Warframe really deserves.
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