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TheArmchairThinker

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Everything posted by TheArmchairThinker

  1. So, basically removing all ammo drop and limit it to resupply points? I still have nukes at the tip of my finger, a stick (or a pointy stick, or a sharp stick) to whack enemies with the power of a speeding truck, or ammo restore while stacking 90% damage reduction
  2. Knockdown when making contact with enemies while sprinting!
  3. Borderlands wannabe at best, borderlands has some identity on each weapon while there's none in destiny And it's just borderlands wannabe, nowhere being borderlands 2 or borderlands 3 wannabe
  4. Before you ask, walking simulator is a kind of genre where you're mainly walking around the map (hence the name) to enjoy your surroundings. An example is Explore Fushimi Inari I would love to walk around tilesets from Warframe and places in soulframe without enemies shooting at me when I'm enjoying the maps ever since I saw Steve's stream on soulframe
  5. Tether will simply pull them to where you stick it. You can try it on low risk index if you don't believe me
  6. A possible solution : Vauban Put tether on walls with high range and turn enemies into pinatas. Stack them at one spot and enjoy blinding yourself and your teammates as a bonus
  7. You can still finish them ASAP if you want, while those who like to explore can get things at similar pace. A win-win situation if you ask me
  8. From wiki page "8 Defixios can spawn in a mission, but only one per player is required for extraction (4 in a full squad); bringing more Defixios than required provides no benefit." Perhaps you can add a bit of benefit from depositing extra defixios such as extra vainthorns or syndicate standing? Anything to make people move away from "finish it ASAP" mindset
  9. I'll be straight to the point 1. It makes people think the story might not worth playing or not enjoyable. This is the case with bungie selling story skip on another character because the story can be very unenjoyable to do it on three characters 2. It makes people think you make the story unenjoyable or hard on purpose to goad people into spending money (even if their end of problem/skill issue) 3. People will jump into "Warframe is p2w" narrative and we already have one jumping on it I'd suggest not adding it because players would be lost if they don't go through the story. But it you really want to add skip option, add it for free but forfeits any rewards from the quest, requiring you to run through it for the rewards. Another way to keep players from being lost is giving them the summary of said quest through cinematics (they're cool so add them please), bonus points if we see our fashion on it
  10. Any company studio that makes free to play game as benchmark? One that doesn't make any mandatory pay from inconveniences and no way to work around it? And seeing bungie, DE is doing well enough in comparison
  11. They are guaranteed to drop from neuroptic masses, which sometimes off the main path so you want to explore a bit instead of doing the objective and rush to extraction Unless you let them explode, ospreys are quite easy to swat down with melee on early levels and survival can be considered as dedicated location You can get considerable amount of credits by opening lockers and smashing crates as a reward for exploring instead of rushing to objective then to extraction. Try playing one void exterminate and loot every single crate and lockers (solo if you don't want teammates rushing) and see how much you can get
  12. Following the 75 platinum for a color palette, if it's $5 for the lowest amount (based on regional pricing), there's no difference in price
  13. Because it wasn't made with those rewards initially, purely to bring your best build and the next pattern is easily guessed, people demanding better rewards because steel path "takes more effort". It's always like that, at first it's just for testing your build and then start demanding to be rewarded despite the request to make it not mandatory
  14. Sorry to break it to you, but "endgame" is a hogwash. The so-called endgame is a moving goalpost that keeps moving the limit further and we can delete level 9999 enemies even with steel path modifier so there's nothing hard unless we nerf everything out. Another thing about "endgame" is the same grind but with another look and higher stats. If we're going with the usual, you would have grinded the same warframe for 33 times because the one from 2014 would be completely useless. Warframe doesn't go with this model and I'm glad since I'm not falling far behind to the point it's impossible to catch up if I don't play for an extended period And if you want it hard, DE can always make it mechanically such as a demolyst on every wave taking 20% of objective health on defense or enemies attacking all points at the same time in missions like interception or armageddon, requiring you to have maximum efficiency on fighting enemies especially on solo
  15. What part of it being contradictory? It was the usual pattern of "we want challenge" and claim of no rewards needed so it's optional before a bunch of "there's no reward" complaints start appearing with demand for exclusive rewards to brag about
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