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TheArmchairThinker

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Everything posted by TheArmchairThinker

  1. The exact crystal is clear white and transparent tho, the rest is slightly blue. Feel free to run it again and check if you don't believe me
  2. Stand and stare at nihil menacingly, jump when he shoots a crystal and glide for a bit and you get a free shard easily. No need to evade at all, just stand at the inner part of the platform to make sure the shard lands on it for you to pick up
  3. Quick tips : you don't need to shoot all floating crystals. The correct one is crystal white while the rest has slight blue hue, a bit hard to see but it's noticeable (unless your perception is very low) Perception level 3 is required to see it, the rest is about Agility
  4. I mean, if we're talking about time looping endlessly, wouldn't some things don't exist like Mathila's children being birth or Teshin getting old because you would realistically loop through that day on repeat, preventing any birth or aging. I believe if we don't know about calendar we would think the day loops between day and night without anything to tell how much time has passed
  5. Here's the thing, the so called "difficult" is mostly putting so many limitations and debuffs on your team while putting enemies beyond the current hard limit on your power and what's next? Rewards in shape of gears that make the fight easier and you demand more "difficult" which is the same crap circle of grinding non-stop as "content" to "gain more power" You want something to be permanently difficult? I doubt it'll exist, even if we make Void Armageddon having enemies attacking two points at once and going for both points and relic on steel path won't stay difficult forever once someone figured out how to solo it
  6. Eh, it doesn't work like that. If you have three missions asking you to do 20 waves in three different weeks, one run doing 20 waves will complete all of them in one go, giving you three missions worth of points We can always change the requirements since 100 minutes is quite long and average match in PUBG mobile lasts 10 - 25 minutes so we can always change it to fit in Warframe
  7. Challenge recovery on nightwave is good, but can be improved further. Taking notes from Royale Pass from PUBG mobile, you have tabs from week 1 to week 8, giving you a list of challenges. While you can do it on each week, some of the challenges overlap, allowing you to do two or more in one go. Example : 10 kills in Pochinki with assault rifle on week 1, 20 kills with M416 in Erangel for week 3 (where Pochinki is at the middle of the island) That means you can ignore Pochinki kills and go with M416 on week 3, finishing both in one go so why don't we put the challenges like that? You don't need to rerun the same thing again just because you recover the same mission after that run. "That would make logging in early pointless" To add incentive to keep playing, you have a repeatable mission where after spending certain amount of time in match, you get a mission worth of points so let's say 120 minutes in a match gives you 4,500 points, up to six times before it's considered finished. Less annoyance from having to rerun the same mission, you can keep track of all challenges and still rewarded for playing even if you don't do the challenges yet.
  8. Gyruss style where you have to do some warps to reach a planet and more warps to do a mission while being rained with bullets from nearby fighters and keeping the railjack intact? I'll add more, durability where each damage taken is permanent, leaving you with lower maximum health until you fix it with repair cost ramping up the more damaged it is, up to 150% to fully repair and railjack being unusable at that point
  9. Define "challenge" because it's always end up pitting you against enemies beyond your limit as "challenge" that becomes trivial once you get gears to close the gap and you're pitted against even more enemies like that, creating a pointless loop of climbing and grinding which is not something present in Warframe when you can do level cap runs even with Braton
  10. Duviri experience isn't solely for the clamps tho, you take a stroll doing other things beside that so if your goal is only the clamps, lone story is the way to go
  11. More reason why they shouldn't sell any incarnon on the market and any future equipments, only cosmetics so you can't buy your way if you want that weapon (not even tradeable) We have this on so many companies, give them an inch and they'll try another inch until it becomes too late so no, don't let DE fall into the same hole and give no chance for "Warframe is p2w" BS or any predatory monetization Everyone must do the grind *Evil laugh*
  12. Choco banana pizza (because you just can't make a normal choco banana crepe)
  13. Guess it's not that neat after seeing it somewhat related with anger issues and other problems There goes my desire having this ability
  14. And they spend that 4 years without any headache of releasing anything. Try seeing DE developing something for 4 years without releasing anything during that time without any meltdown You call that low end? Then what is i5 and lower? Potatoes that should be retired immediately?
  15. They always turn into an orowyrm while apparently having a mental breakdown at the fight phase. Who doesn't want an ability to turn into a giant orowyrm on mental breakdown?
  16. You can get 10 from doing one run, 15 from steel path version and we get 'the lone story' version for those who want to speed run for the clamps and it's a guaranteed drop, not a chance to get from rotation C like other Tenno said. Can we get more places to get it? Won't hurt but it's pretty friendly for free to play users where anyone will get the item just through playing with not so high requirement and short time to finish
  17. If it's really Activision, they would turn to the better but with the history, you can see that the best part of d2 (forsaken) was made by two studios sent by Activision, Vicarious Visions and High Moon Studio doing the heavy lifting while they're complaining about making content is hard so I doubt it was Activision from the beginning
  18. Because Warframe in comparison is the least FOMO inducing compared to other online games with FOMO in every corner and paywalls to get something
  19. And for some reason it's much better than now because of that 60k that you can easily get from index? You have 150k credits from Palladino if you really need that much as a veteran with millions of credits Define "rewards" because they drop more exp and riven sliver for extra riven a week and other offerings Means they shouldn't care about these words from you or other Tenno Even if they can make enough content to last a year (be it thousands of new weapons with different function and effect, dozens of Warframe, numerous new locations and factions to level up, etc), you will see people gobbling up all of it in less than 1 year when there's no limit imposed. We don't need for link to see cases of deaths from days of nonstop playing, google will show it Tell that to Castlevania with 5 star rarity items, FF and its low drop rate and other game where you get some drop from enemies with drop rate attach to it. Tell me, what game do you play that doesn't have 5% drop chance?
  20. And out of nowhere people start complaining about stuff they don't usually use like archon shards for every frame even when they don't use most of them such as hydroid
  21. There will be someone complaining about DE padding the game Hence, the time gate and limits imposed. Not because the lack of content but because some people just have no control over themselves and pin the blame on "LACK OF CONTENT" Even if DE can make a year worth of content in one month, someone will exhaust the content in less than that time and back to complaining "there's no content" Even on offline games you can see timegates, FOMO and RNG, not just online games Funny how you put your view as absolute and anything that doesn't align with your view is opinion
  22. Like what? Do a puzzle before killing said enemy? That's just "padding the progress with unnecessary mechanics" and elaborate on your "do something else to kill them", not just that As you can see by yourself, there will be something to complain about regardless of what DE put into the game, be it slow kahl (when we have request for more kahl) or other things And back to the square one, the same BS you said where it's not the speed of us consuming content, it's the LACK OF CONTENT even if there's enough content to last you for a year of continuous play When these things are present on offline games way before Warframe?
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