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TheArmchairThinker

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Posts posted by TheArmchairThinker

  1. I mean, if we're talking about time looping endlessly, wouldn't some things don't exist like Mathila's children being birth or Teshin getting old because you would realistically loop through that day on repeat, preventing any birth or aging.

    I believe if we don't know about calendar we would think the day loops between day and night without anything to tell how much time has passed

  2. Here's the thing, the so called "difficult" is mostly putting so many limitations and debuffs on your team while putting enemies beyond the current hard limit on your power and what's next? Rewards in shape of gears that make the fight easier and you demand more "difficult" which is the same crap circle of grinding non-stop as "content" to "gain more power"

    You want something to be permanently difficult? I doubt it'll exist, even if we make Void Armageddon having enemies attacking two points at once and going for both points and relic on steel path won't stay difficult forever once someone figured out how to solo it 

  3. 31 minutes ago, AntifreezeUnder0 said:

    yea, but being able to do r1 to r30 nightwave in 1 week if lazy... Is basicaly what things are asked to. 

    Like why wait 20 wave, then few weeks later 20 wave, and later 20 wave, just do 1 60 wave mission and be done. Thats what op is talking about. I just took it to extreme :). and saying why dont just add all the nightwave missions there is, and we can  take it from r1, to 30 nighwave within a week if lazy. 

     

     

    Eh, it doesn't work like that. If you have three missions asking you to do 20 waves in three different weeks, one run doing 20 waves will complete all of them in one go, giving you three missions worth of points

    1 hour ago, Tsukinoki said:

    So you admit that it would cause a problem, because if you hold off for say 8 weeks you can just do the entire thing with minimal work by not playing the game you are rewarded.

    And you're solution is 12 hours of sitting in a mission for a total of 27,000 nightwave progress....something that can be done in any open world with a weight or a rubber band to avoid AFK detection?

     

    Nightwave is supposed to give you an incentive to log in every single week: to keep ontop of the challenges...and this completely removes that incentive and instead tells the players "Hey if you hold off for 8 weeks you'll have the entire nightwave done and in far less time than someone doing it every week!"

    You need to have something to keep the incentive up for players to log in weekly because that is one of the major purposes of nightwave.  And just a simple "AFK in an open world mission as you sleep one night for nearly 3 ranks of nightwave affinity!" isn't going to cut it.

    We can always change the requirements since 100 minutes is quite long and average match in PUBG mobile lasts 10 - 25 minutes so we can always change it to fit in Warframe 

  4. Challenge recovery on nightwave is good, but can be improved further.

    Taking notes from Royale Pass from PUBG mobile, you have tabs from week 1 to week 8, giving you a list of challenges. While you can do it on each week, some of the challenges overlap, allowing you to do two or more in one go.

    Example : 10 kills in Pochinki with assault rifle on week 1, 20 kills with M416 in Erangel for week 3 (where Pochinki is at the middle of the island)

    That means you can ignore Pochinki kills and go with M416 on week 3, finishing both in one go so why don't we put the challenges like that? You don't need to rerun the same thing again just because you recover the same mission after that run.

    "That would make logging in early pointless"

    To add incentive to keep playing, you have a repeatable mission where after spending certain amount of time in match, you get a mission worth of points so let's say 120 minutes in a match gives you 4,500 points, up to six times before it's considered finished.

    Less annoyance from having to rerun the same mission, you can keep track of all challenges and still rewarded for playing even if you don't do the challenges yet.

     

    • Like 2
  5. 5 hours ago, Leqesai said:

    Too bad they never followed through on integrating railjack with the rest of the game.

    Gyruss style where you have to do some warps to reach a planet and more warps to do a mission while being rained with bullets from nearby fighters and keeping the railjack intact?

    I'll add more, durability where each damage taken is permanent, leaving you with lower maximum health until you fix it with repair cost ramping up the more damaged it is, up to 150% to fully repair and railjack being unusable at that point

  6. Define "challenge" because it's always end up pitting you against enemies beyond your limit as "challenge" that becomes trivial once you get gears to close the gap and you're pitted against even more enemies like that, creating a pointless loop of climbing and grinding which is not something present in Warframe when you can do level cap runs even with Braton

  7. 19 hours ago, Silligoose said:

     

    More reason why they shouldn't sell any incarnon on the market and any future equipments, only cosmetics so you can't buy your way if you want that weapon (not even tradeable)

    18 hours ago, (XBOX)Cram Duahcim said:

    I don't see an issue here. You can either wait and farm it or pay to acquire them early. 

    And with Plat being quite accessible without spending $, depending on the price you don't even have to buy plat to acquire them.

    Depending on price, it's not an issue.

    We have this on so many companies, give them an inch and they'll try another inch until it becomes too late so no, don't let DE fall into the same hole and give no chance for "Warframe is p2w" BS or any predatory monetization

    Everyone must do the grind

    *Evil laugh*

  8. On 2023-05-16 at 3:58 AM, Felsagger said:

    The content that happened in Horizon Zero Dawn could easily count as 4 years release of content in this game. 

    And they spend that 4 years without any headache of releasing anything. Try seeing DE developing something for 4 years without releasing anything during that time without any meltdown

    On 2023-05-16 at 3:58 AM, Felsagger said:

    We are in the year 2023. The PS5 costs 500 dollars. On current standards that's a low end PC in 2023. 

    You call that low end? Then what is i5 and lower? Potatoes that should be retired immediately?

    • Like 2
  9. You can get 10 from doing one run, 15 from steel path version and we get 'the lone story' version for those who want to speed run for the clamps and it's a guaranteed drop, not a chance to get from rotation C like other Tenno said.

    Can we get more places to get it? Won't hurt but it's pretty friendly for free to play users where anyone will get the item just through playing with not so high requirement and short time to finish 

  10. 14 hours ago, SneakyErvin said:

    Yep, Darth Blizzeous would be proud of following the sithy ways.

    If it's really Activision, they would turn to the better but with the history, you can see that the best part of d2 (forsaken) was made by two studios sent by Activision, Vicarious Visions and High Moon Studio doing the heavy lifting while they're complaining about making content is hard so I doubt it was Activision from the beginning

    • Like 1
  11. 21 hours ago, quxier said:

    That's why you balance it. You cannot slap "better" enemies with normal rewards. Eximus are like this. Better enemies without any rewards. They used to give you like 60k credits per missions

    And for some reason it's much better than now because of that 60k that you can easily get from index? You have 150k credits from Palladino if you really need that much as a veteran with millions of credits

    21 hours ago, quxier said:

    Now it's blatant lie that they give more rewards.

    Define "rewards" because they drop more exp and riven sliver for extra riven a week and other offerings

    21 hours ago, quxier said:

    THEY SHOULDN'T CARE ABOUT SPEEDRUNERS AND THEIR "LACK OF CONTENT".

    Means they shouldn't care about these words from you or other Tenno

    On 2023-05-02 at 3:42 AM, quxier said:

    why is that we beat it in 1 week? Maybe problem is not how fast we beat it but IN LACK OF CONTENT?

     

    21 hours ago, quxier said:

    Again, are updates give 1 year content OR hypothetically if they give 1 year content.

    Even if they can make enough content to last a year (be it thousands of new weapons with different function and effect, dozens of Warframe, numerous new locations and factions to level up, etc), you will see people gobbling up all of it in less than 1 year when there's no limit imposed. We don't need for link to see cases of deaths from days of nonstop playing, google will show it

    21 hours ago, quxier said:

    But it is (was) not so prominent. I've used to buy offline games and, you know, just play it. With those games I don't have to wait, I don't have 5% chance

    Tell that to Castlevania with 5 star rarity items, FF and its low drop rate and other game where you get some drop from enemies with drop rate attach to it. Tell me, what game do you play that doesn't have 5% drop chance?

  12. 2 hours ago, Felsagger said:

    About the incarnon adapters, the time wall required for them is simply way too much. Takes a year and a half to collect them. That is way too much. 

    And out of nowhere people start complaining about stuff they don't usually use like archon shards for every frame even when they don't use most of them such as hydroid

    • Like 1
  13. 16 hours ago, quxier said:

    If you consider that anything that isn't strictly "big enough damage" is "padding the progress with unnecessary mechanics" then there is nothing to talk about.

    There will be someone complaining about DE padding the game

    16 hours ago, quxier said:

    Hence, whatever Devs do it's not possible to create content that player will play same amount of time as Dev. It's not worth to hear such complains where player wants new content all the time.

    Hence, the time gate and limits imposed. Not because the lack of content but because some people just have no control over themselves and pin the blame on "LACK OF CONTENT"

    16 hours ago, quxier said:

    Do you mean 1 update? Then no.

    Even if DE can make a year worth of content in one month, someone will exhaust the content in less than that time and back to complaining "there's no content"

    16 hours ago, quxier said:

    These things (RNG, time gates & FOMO) were present probably in time before Warframe creation (2013). I'm not hardcore player but looking in Google I can see WoW has been created in 2004, Diablo in 1996. So at least RNG (for loot) were known already before Warframe (2013). Timegates & FOMO probably too.

    Even on offline games you can see timegates, FOMO and RNG, not just online games

    2 hours ago, Felsagger said:

    It's an absolute.

    Funny how you put your view as absolute and anything that doesn't align with your view is opinion

    • Like 1
  14. 5 hours ago, quxier said:

    I've said that you have to do something else to kill them.

    Like what? Do a puzzle before killing said enemy? That's just "padding the progress with unnecessary mechanics" and elaborate on your "do something else to kill them", not just that

    5 hours ago, quxier said:

    First, it's ok to "finish" game. In my opinion it's better to have shorter plays with where you have fun. It's worse when you play a game and you are not having fun. Such plays makes player go back to game less and less, till the quit.

    Secondly, it's not enough. Like Kahl missions & Archons. What do we have? Not long mission but with some form of prolonging it (slow Kahl, bullet sponge archons/enemies). Some are better.

    As you can see by yourself, there will be something to complain about regardless of what DE put into the game, be it slow kahl (when we have request for more kahl) or other things

    6 hours ago, quxier said:

    Sometimes you cannot prevent it. You cannot push 24/7 content.

    And back to the square one, the same BS you said where it's not the speed of us consuming content, it's the LACK OF CONTENT even if there's enough content to last you for a year of continuous play

    6 hours ago, quxier said:

    Does it mean that "other online game community" is right? Ask "offline" gamer what is game. Some part of them will laugh at low RNG, timegates and FOMO.

    When these things are present on offline games way before Warframe?

    • Like 1
  15. 2 hours ago, rhoenix said:

    People tend to have an issue with it when it affects their playstyle, or how they relate to their playstyle by degrees.  If the devs were to take the piecemeal approach, then yes, I can see this causing outrage.

    However, if those things are just a part of the overall rewrite, then those things would be seen in context with the rest much more easily.

    It would make even bigger outrage with how they change everything from the ground up

  16. 7 hours ago, quxier said:

    Add enemies that expect us to do something else than out damage them

    Which doesn't really make any difference when everyone is dead

    7 hours ago, quxier said:

    Secondly, missions don't have to be "kill X enemies for short time". It could be something that you cannot just avoid with big enough "gun". Already mentioned Zariman took me 30 minutes to 1 hour. You know why? Exploration. I've been looking for sound tapes and checking all tilesets for secrets. I've once done 1 hour session to find what is that button that does "nothing". There could be even some kind of user generated content.

    We have those on newer places, doesn't guarantee you will go back once you're finished with the exploration unless it's a constant gathering like plumes and duviri side objectives

    7 hours ago, quxier said:

    To add some more info to just you. That's their problem if they do all 200 nodes per few

    It goes to square one with what you said, "lack of content" that almost every game if not all put gates to prevent it

    7 hours ago, quxier said:

    Free to play doesn't mean it can stops being a game.

    For having some daily or weekly limits? Try saying that to other online game community if you don't get laughed at, it's either layers of grinding with below 1% drop or gated, even on games requiring $40 per "DLC" to deal with "lack of content"

    • Like 1
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