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AZAG0TH

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Posts posted by AZAG0TH

  1. I have no idea why DE felt the need to nerf vacuum.  They made a fast-paced game and that is what I enjoy playing.  Played a few missions with the new vacuum and it just sucks the fun and momentum out of everything.  Now I'm running around in circles picking things up in survival missions.. yay? :sigh:  I mean it was obvious that they wanted to nerf it when the whole 3 mods thing came out - but they never gave any kind of reason for it.

    Please just raise the radius back up to what it was and put it in every warframe already.  

    No need for 'data' on sentinels or other companions if vacuum is a universal warframe ability.

    All that said, I do like/appreciate the new carrier precept... but it in no way makes up for the loss of 10-12m pickups.  This is getting depressing.

     

    Edit: With all the talk lately about 'quality of life improvements'  I really can't wrap head around this at all.  Maybe i'll just watch netflix tonight after all.

  2. Just going to chime in and say that, like most here, I really don't like the idea of splitting vacuum into 3 mods... at all.  I see no benefit and all it will do is make those 3 mods mandatory for all sentinels - limiting build options for no reason.  When I heard Steve and Scott talking about it on the devstream I was excited - and then, a mere second later saddened.

    I would LOVE it if vacuum was just built in to all warframes - no mods, just a universal passive.  If that can't happen please just keep it 1 mod - and I would love it if that mod was for companions, not just sentinels - it might make me actually use my kubrows and eventually kavats other than just leveling them for affinity.

    As it stands, splitting this into three mods, isn't in any way a QoL improvement.  Quite the opposite as far as I am concerned.

  3. Just going to chime in and say that, like most here, I really don't like the idea of splitting vacuum into 3 mods... at all.  I see no benefit and all it will do is make those 3 mods mandatory for all sentinels - limiting build options for no reason.  When I heard Steve and Scott talking about it on the devstream I was excited - and then, a mere second later saddened.

    I would LOVE it if vacuum was just built in to all warframes - no mods, just a universal passive.  If that can't happen please just keep it 1 mod - and I would love it if that mod was for companions, not just sentinels - it might make me actually use my kubrows and eventually kavats other than just leveling them for affinity.

    As it stands, splitting this into three mods, isn't in any way a QoL improvement.  Quite the opposite as far as I am concerned.

  4. Just did a Rift Excavation - was told on second extractor reward was a Lith Relic.  Mission rewards screen after we did a few more did not include Lith Relic.   Not 100% sure it wasn't in my inventory afterwards, but either way it should be looked at and fixed.

    Message about extractors being ready for collection appears when entering navigation - but the (incredibly useful) "collect completed extractors" button is now missing.  Now I have to hunt them down to collect them.  Hopefully this is a bug.  In fact, can we add another button that says redeploy?

  5. Many here have pretty much said what I would - so I'll keep it short.

    For me : Nullifiers are the anti-fun in Warframe.  

    Yes, most of the time they can be beaten - but I never enjoy their presence - and not in a "love to hate" kind of way.  Just a "this sucks" kind of way.

    I hate that I have to bring a full auto gun every time they might show up.  I hate that they dispel warframe abilites without me even seeing them or having the opportunity to engage before they do so (from behind walls, through a tunnel, around a corner, under a platform etc)/

  6. A couple of notes:

    Can we get the 'collect all completed extractors' button back?  I have to search out and find each extractor now.  I don't see anything in the patch notes and I'm hoping this wasn't intentional.  Actually, if you really wanted to be great you'd add another button with the option to redeploy extractors in the same systems too. :)

    I agree with many others here that the credit cost for fusion has gone up a bit too much.

  7. Still none of the promised perspective/scale sliders for the mods and upgrades menu?  :(


    Are they going to make it into the game?  I really can't play as it is as I get sick every single time I have to go in there to do anything and the fact that I can rotate individual mods is only making it worse.


     


    Please DE add this in soon for those of us who need it.  I've been playing other games but always check back here on patch day in the hopes that it gets resolved for those of us having trouble.


     


    PS - Thank You for the Ordis volume slider.  When I actually can play again that will make it much nicer for me.


  8. When are the perspective and scale sliders for the mods and upgrades menu going to make it into the game?  

    I can't play as it is as I get sick every single time I have to go in there to do anything.

  9. I agree -  why would I ever want to tilt an individual mod's enlarged view left and right?  Can we get a toggle to turn that off?  Looking at a mod's description shouldn't involve any sort of fine motor control with a mouse.  I just want to mouse over it and see it, not turn it 0-40 degrees on an axis.  (Actually, if I am being honest I don't want to have to mouse over it to see what it does in the first place).


     


    Lastly, I have to ask why there are still no size/perspective sliders?


    I don't understand why there is so much resistance to the toggle/slider option for players who are having difficulty.


     


    It's almost like they are looking for ways to make people who have simulation sickness MORE nauseous.  :(


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