Jump to content

letir

PC Member
  • Posts

    2,691
  • Joined

  • Last visited

Posts posted by letir

  1. Don't fix that's not broken. Stop making UI with "hover" elements. Stop designing "sleek" look. Stop relying on pictures instead of text and labels. Stop treating us as 3-y old.

    We don't need half of the space on the screen taken by warframe images. We do need our loot sorted and counted.

  2. Just now, NightBlitz said:

    just by getting warrior mode your health goes up to 250 at base fyi

    Magnificent. Entire 250 HP. Wow.

    Just now, JSharpie said:

    So you want increased based stats and armor with no work in an online free2play game?

    Yeah okay buddy. I could get behind you if you said make focus easier to obtain, or increase daily cetus standing, but just outright buffing operators when we can already do that is kind of silly to ask for.

    Yes. I want increased base stats, without affinity cost in MILLIONS to rank up Focus, without mind-numbing standing farm for yet another syndicate and without exhausting Eidolon farm.

  3. 30 minutes ago, TaylorsContraction said:

    No you get in line. And I mean this in the nicest way possible but there aren't that many arcanes yet while the trash mod list of astronomical.

    Arcanes holed up behind raid wall and not really important in gameplay (except few OP ones).

    Mods, on the other hand, are bread and butter of every player and have pretty big influence on game balance, builds and market prices. They should go first.

  4. Just now, Wesgile said:

    Efficiency is actually relevant now and you have to balance and decide on whether you have powerful abilities or a spammable one, can't have it both ways anymore.

    But nah, people just want it easy. And then proceed to complain the game is too easy. It's wonderful.

    People can easely have both powerful and spammable abilities. Some powers work that way.

  5. 11 hours ago, Emulad0or said:

    IF you want to spam your 4 twice every 10 seconds, or your 1 non stop, yes. That is called balance.

    No one is telling you to play that way, I don't play tanky frames with Rage, I don't play Trinity, I use only 1 pizza when I actually need and I play mostly solo. All of that without Zenurik.

    No, this isn't called balance. You don't balance skills with modded stats, period. Or else we need nerf every ability according to possible 250% of Power Strength, Duration and Range.

    I want to run some builds without energy crunches and still use my abilities, but default energy regeneration is ZERO. This is the root of the problem. In the land of random blue drops and numerous energy suckers it's unnaceptable.

     

    And please, don't run with platform "it's about game balance, we need this". Possibility to use 1 every 5 seconds isn't gamechanger, Sound Quake Banshee (which dosen't give a f*** about EO) is.

     

     

  6. Just now, Emulad0or said:

    Trinity or Harrow needs you to sacrifice your warframe choice or one of the 4 warframes on the team

    Energy Siphon needs you to sacrifice your aura slot

    Rage needs you to take damage, a risk depending on your warframe, and needs you to sacrifice a mod slot

    Pizzas needs you to sacrifice resources, and mobility if you want the full 400 energy it provides

    Energy Overflow is the only one that gives energy in a way you can spam without any drawbacks

    So it's better to force players into tanky frames with Rage and mandatiry Trinity recruitment, or pizzas spam. This will totally make game more interesting.

  7. Just now, Thaylien said:

    The argument that these styles are fun to play with is simply because it makes the game easy. It makes the game lazy. And DE have consistently made these changes over time to ensure that lazy gameplay is as far between as they can make it.

    There is thousands of things which make game easy. EO make game "easy" and fun, unlike Maiming Strike macros or godlike Riven.

    Nobody of you seems to understand that one of the defining features of Warframe it's superpowers, and players won't just give up their toys because of DE definition of right play.

  8. Just now, Emulad0or said:

    Then sometimes people could play without ability spam. I'm not saying you need 75% energy efficiency, I'm saying that it allows you to spam any skill for free once you use Energy Overflow

    Any form of energy regeneration allow ability spam. Most of them are free. EO just most solo-friendly option.

  9. Just now, Emulad0or said:

    "It's 4 energy per second, this doesn't allow you to spam abilities."

     

    Again, math,ability 1 costs 25, 6.25 with efficiency build. 4 energy per second is 1 ability use every 1.56 sec. Ability 4 costs 100, 25 with efficiency, that is 1 ability use every 6.25 sec. How is that not spam again? And for free, no need for pizza, rage, anything, between one fight and another, you get enouth energy to just spam your 4 like crazy.

    Sometimes people don't use 75% energy efficiency.

  10. Just now, (PS4)ArtPrince17 said:

    My point is that everybody is like "AHHHHHHH AHHH THIS NEW FOCUS SYSTEM iS gARbagE DE FIX ITTTTTTT" instead of waiting to see what it'll play like. Also while addressing the other guys who are like "EO iS essenTIAL without EV TRiN or pADS". Like literally they are not.

    I alredy played in Focus 1.0, and it's hot garbage. Why should I expected better results from Focus 2.0? Because you ASSUMING something?

  11. Just now, Chipputer said:

    Verbal explanation doesn't lend itself to showing how something works in practice very well, most of the time.

    Look at it like your first day at work doing a job you've never done before-- Someone explains something to you and you're completely lost. "That sounds annoyingly difficult," you think to yourself. Then you physically see it in action and it's literally just two things in rapid succession that takes next to no time and is shockingly simple to do.

    Until you see video footage and/or get it in your hands, yourself, making a judgment call based on those very, very basic examples is quite... silly.

    This basic examples are wrong on fundamentual level. I'm not "lost", DE are.

  12. 19 hours ago, Bobtm said:

    Removing all facets of the current parkour system means there wouldn't be a skill ceiling.  Holding W and Shift is dreadfully droll, it's uninspiring and the same exact thing you do to move in 99% of games these days.  What I'm against is dumbing the system down.  If someone wants to add to it in terms of mechanical depth, I'm all for discussing that sort of thing.  But removing every mechanical niche and making movement all painstakingly easy and simple is bland and boring.

    Bullet Jump right now is most powerful and simple mobility tool. It's too easy to pass every obstacle on tileset with combined aerial maneveur, and this is why BJ should be restricted in some ways.

×
×
  • Create New...