letir
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Posts posted by letir
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It's a team-oriented passive. Teammates can just blow enemies around Inaros and get him back to life immedeatly.
Yes, it dosen't work well solo, but if Inaros was capable to self-revive on any level with his survivability...
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That's good and all, but where is Nyx changes?
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Just now, NightBlitz said:
just by getting warrior mode your health goes up to 250 at base fyi
Magnificent. Entire 250 HP. Wow.
Just now, JSharpie said:So you want increased based stats and armor with no work in an online free2play game?
Yeah okay buddy. I could get behind you if you said make focus easier to obtain, or increase daily cetus standing, but just outright buffing operators when we can already do that is kind of silly to ask for.
Yes. I want increased base stats, without affinity cost in MILLIONS to rank up Focus, without mind-numbing standing farm for yet another syndicate and without exhausting Eidolon farm.
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Just now, JSharpie said:
There is already ways to make all of those happen. Focus, Arcanes, and AMPs.
I want the animation for firing a beam in front of you be a bit different. I'd rather his arm be straight out, with his other arm supporting like when Samus fires her arm canon than the shoot from the hip we have now.
I don't want "ways". I want BASE stats worthwhile to use.
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1. Better base HP.
2. Health regeneration.
3. Falling damage should be scrapped.
4. Much better base energy, especially Amp beam.
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No.
Too squishy for any actual fight, energy from any action going away in mere seconds. The only useful thing is additional bullet jump for better mobility... but Operator can take fatal damage after fall.
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Namelly:
1. Baro - stock (when he arrives in the relay) and Ducat-selling machine (at any time).
2. Simaris - Simulacrum and stock.
3. Ostron - Bounties (so we can jump straight onto PoE), ranking service, stock from all traders.
4. All future Syndicates - at least stock and ranking services.
Novelty of hubs getting old fast, and lags on rush hours are very annoying.
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Enemy damage should be capped on reasonable level (around 50-70). It should be enough to stop them from insta-killing.
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30 minutes ago, TaylorsContraction said:
No you get in line. And I mean this in the nicest way possible but there aren't that many arcanes yet while the trash mod list of astronomical.
Arcanes holed up behind raid wall and not really important in gameplay (except few OP ones).
Mods, on the other hand, are bread and butter of every player and have pretty big influence on game balance, builds and market prices. They should go first.
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Right after Trash Mods Rework, bud. Get in the line.
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Ash and Loki will be completly untouchable with invisibility and long-range weapons.
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Just now, Wesgile said:
Efficiency is actually relevant now and you have to balance and decide on whether you have powerful abilities or a spammable one, can't have it both ways anymore.
But nah, people just want it easy. And then proceed to complain the game is too easy. It's wonderful.
People can easely have both powerful and spammable abilities. Some powers work that way.
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11 hours ago, Emulad0or said:
IF you want to spam your 4 twice every 10 seconds, or your 1 non stop, yes. That is called balance.
No one is telling you to play that way, I don't play tanky frames with Rage, I don't play Trinity, I use only 1 pizza when I actually need and I play mostly solo. All of that without Zenurik.
No, this isn't called balance. You don't balance skills with modded stats, period. Or else we need nerf every ability according to possible 250% of Power Strength, Duration and Range.
I want to run some builds without energy crunches and still use my abilities, but default energy regeneration is ZERO. This is the root of the problem. In the land of random blue drops and numerous energy suckers it's unnaceptable.
And please, don't run with platform "it's about game balance, we need this". Possibility to use 1 every 5 seconds isn't gamechanger, Sound Quake Banshee (which dosen't give a f*** about EO) is.
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Just now, Emulad0or said:
Trinity or Harrow needs you to sacrifice your warframe choice or one of the 4 warframes on the team
Energy Siphon needs you to sacrifice your aura slot
Rage needs you to take damage, a risk depending on your warframe, and needs you to sacrifice a mod slot
Pizzas needs you to sacrifice resources, and mobility if you want the full 400 energy it provides
Energy Overflow is the only one that gives energy in a way you can spam without any drawbacks
So it's better to force players into tanky frames with Rage and mandatiry Trinity recruitment, or pizzas spam. This will totally make game more interesting.
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Just now, Thaylien said:
The argument that these styles are fun to play with is simply because it makes the game easy. It makes the game lazy. And DE have consistently made these changes over time to ensure that lazy gameplay is as far between as they can make it.
There is thousands of things which make game easy. EO make game "easy" and fun, unlike Maiming Strike macros or godlike Riven.
Nobody of you seems to understand that one of the defining features of Warframe it's superpowers, and players won't just give up their toys because of DE definition of right play.
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Just now, Emulad0or said:
Then sometimes people could play without ability spam. I'm not saying you need 75% energy efficiency, I'm saying that it allows you to spam any skill for free once you use Energy Overflow
Any form of energy regeneration allow ability spam. Most of them are free. EO just most solo-friendly option.
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Just now, Emulad0or said:
"It's 4 energy per second, this doesn't allow you to spam abilities."
Again, math,ability 1 costs 25, 6.25 with efficiency build. 4 energy per second is 1 ability use every 1.56 sec. Ability 4 costs 100, 25 with efficiency, that is 1 ability use every 6.25 sec. How is that not spam again? And for free, no need for pizza, rage, anything, between one fight and another, you get enouth energy to just spam your 4 like crazy.
Sometimes people don't use 75% energy efficiency.
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Just now, (PS4)ArtPrince17 said:
My point is that everybody is like "AHHHHHHH AHHH THIS NEW FOCUS SYSTEM iS gARbagE DE FIX ITTTTTTT" instead of waiting to see what it'll play like. Also while addressing the other guys who are like "EO iS essenTIAL without EV TRiN or pADS". Like literally they are not.
I alredy played in Focus 1.0, and it's hot garbage. Why should I expected better results from Focus 2.0? Because you ASSUMING something?
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Hek. It's a good shotgun and later have acess to Steel Meridian exclusive mod.
I recommend shotgun over rifles because they have bad ammo economy.
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We need more brain-dead AOE powers instead of our old, trusty tools. Yes, let's do it.
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Just now, Chipputer said:
Verbal explanation doesn't lend itself to showing how something works in practice very well, most of the time.
Look at it like your first day at work doing a job you've never done before-- Someone explains something to you and you're completely lost. "That sounds annoyingly difficult," you think to yourself. Then you physically see it in action and it's literally just two things in rapid succession that takes next to no time and is shockingly simple to do.
Until you see video footage and/or get it in your hands, yourself, making a judgment call based on those very, very basic examples is quite... silly.This basic examples are wrong on fundamentual level. I'm not "lost", DE are.
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11 hours ago, Andaius said:
How do yo uknow it's counter intuitive? You know nothing about it yet!
You can easely follow with examples, maked by DE themselves.
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19 hours ago, Bobtm said:
Removing all facets of the current parkour system means there wouldn't be a skill ceiling. Holding W and Shift is dreadfully droll, it's uninspiring and the same exact thing you do to move in 99% of games these days. What I'm against is dumbing the system down. If someone wants to add to it in terms of mechanical depth, I'm all for discussing that sort of thing. But removing every mechanical niche and making movement all painstakingly easy and simple is bland and boring.
Bullet Jump right now is most powerful and simple mobility tool. It's too easy to pass every obstacle on tileset with combined aerial maneveur, and this is why BJ should be restricted in some ways.
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Maiming strike is cornerstone of sliding builds. Remove/change that mod, and problem will be solved.
Why Do We UI Like We UI?
in Developer Workshops
Posted
Don't fix that's not broken. Stop making UI with "hover" elements. Stop designing "sleek" look. Stop relying on pictures instead of text and labels. Stop treating us as 3-y old.
We don't need half of the space on the screen taken by warframe images. We do need our loot sorted and counted.